Player Matchup

Guan Yu
Guan Yu
DeaconTheSnake
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,417 Elo+
Party 1
Thor
Thor
Dhayrius
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,631 Elo+
Solo
Scylla
Scylla
SuperNubby
Scylla
Level 26
God Stats
0W - 1L
1,645 SR
Queue Stats
20W - 20L
1,531 Elo+
Party 1
Ganesha
Ganesha
TimberTact
Ganesha
Level 8
God Stats
2W - 2L
1,832 SR
Queue Stats
13W - 8L
1,774 Elo+
Solo
Charybdis
Charybdis
Zboz97
Charybdis
Level 29
God Stats
16W - 13L
1,520 SR
Queue Stats
51W - 44L
1,554 Elo+
Party 1
Team Averages
Level 16
1,599 SR
1,581 Elo+

VS

Team Averages
Level 41
1,781 SR
1,617 Elo+
Cerberus
Cerberus
DesKishadow
Cerberus
Level 117
God Stats
12W - 1L
1,708 SR
Queue Stats
214W - 156L
1,576 Elo+
Party 2
Fenrir
Fenrir
IAmPunkFiction
Fenrir
Level 10
God Stats
10W - 2L
2,033 SR
Queue Stats
44W - 19L
1,681 Elo+
Party 2
Sol
Sol
Suilviena
Sol
Level 28
God Stats
2W - 3L
1,839 SR
Queue Stats
141W - 116L
1,586 Elo+
Solo
Vamana
Vamana
TempestToast
Vamana
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 34L
1,576 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mxwillaybros
Ah Muzen Cab
Level 27
God Stats
64W - 28L
1,825 SR
Queue Stats
136W - 95L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 3
10,792
981
4,537
27,227
35,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thor
16
4 / 9 / 3
10,552
959
9,208
21,194
6,666
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
SuperNubby
Scylla
16
1 / 11 / 5
9,820
893
7,188
17,173
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
TimberTact
Ganesha
17
0 / 9 / 10
10,322
938
14,920
22,872
11,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Zboz97
Charybdis
16
4 / 7 / 4
11,143
1,013
16,923
22,557
7,381
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DesKishadow
Cerberus
19
3 / 2 / 33
12,149
1,104
10,435
14,155
16,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
12 / 3 / 23
12,327
1,121
17,530
9,123
6,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
9 / 3 / 24
13,069
1,188
18,395
11,728
7,632
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
18
10 / 3 / 24
12,098
1,100
13,414
16,167
14,680
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Muzen Cab
mxwillaybros
Ah Muzen Cab
20
10 / 0 / 29
12,874
1,170
41,618
6,682
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
177
11
Kills
44
44
Deaths
11
25
Assists
133
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
W
Cerberus
DesKishadow
Cerberus
3
2
33
9.75
L
Thor
4
9
3
0.61
W
12
3
23
7.83
W
9
3
24
7
L
Scylla
SuperNubby
Scylla
1
11
5
0.32
W
Vamana
10
3
24
7.33
L
Ganesha
TimberTact
Ganesha
0
9
10
0.56
L
Charybdis
Zboz97
Charybdis
4
7
4
0.86
W
Ah Muzen Cab
mxwillaybros
Ah Muzen Cab
10
0
29
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,776
Damage
101,392
111,023
Taken
57,855
65,548
Mitigated
47,195
4,939
Healing
17,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,537
619
604
3,022
27,227
35,276
0
7,401
19,826
0
18,918
W
Cerberus
DesKishadow
Cerberus
10,435
782
502
2,877
14,155
16,203
0
4,068
9,749
23,644
0
L
Thor
9,208
854
0
0
21,194
6,666
0
5,204
15,990
0
26,226
W
17,530
3,460
0
551
9,123
6,197
0
2,857
6,063
0
22,405
W
18,395
11,256
0
5,046
11,728
7,632
0
5,047
6,323
45,392
0
L
Scylla
SuperNubby
Scylla
7,188
1,159
0
276
17,173
4,720
0
3,100
14,073
29,090
0
W
Vamana
13,414
5,589
720
2,337
16,167
14,680
0
5,271
10,517
335
15,305
L
Ganesha
TimberTact
Ganesha
14,920
640
0
381
22,872
11,505
0
6,288
16,584
22,415
0
L
Charybdis
Zboz97
Charybdis
16,923
10,471
0
656
22,557
7,381
0
7,172
15,385
0
51,921
W
Ah Muzen Cab
mxwillaybros
Ah Muzen Cab
41,618
20,208
0
5,670
6,682
2,483
0
3,399
3,095
0
99,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,629
Gold Earned
62,517
218
Minions Killed
238
3
Camps Cleared
13
902,466
Distance Traveled
976,852
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,792
981
41
4
3
204,473
2
W
Cerberus
12,149
1,104
24
2
1
210,473
0
L
Thor
10,552
959
40
4
0
185,940
2
W
Fenrir
12,327
1,121
13
1
3
201,786
0
W
Sol
13,069
1,188
73
7
8
163,644
1
L
Scylla
9,820
893
53
5
0
147,530
0
W
Vamana
12,098
1,100
1
0
1
187,358
1
L
Ganesha
10,322
938
2
0
0
174,239
2
L
Charybdis
11,143
1,013
82
7
0
190,284
1
W
Ah Muzen Cab
12,874
1,170
127
12
0
213,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role