Player Matchup

Chaac
Chaac
CallmeMeeseeks
Chaac
Level 25
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Fenrir
Fenrir
IllicitCupid929
Fenrir
Level 79
God Stats
0W - 1L
1,509 SR
Queue Stats
18W - 20L
1,381 Elo+
Solo
Ares
Ares
McSquiddd
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Da Ji
Da Ji
Phillip Migroin
Da Ji
Level 107
God Stats
0W - 2L
1,321 SR
Queue Stats
34W - 54L
1,372 Elo+
Solo
Neith
Neith
QuarterTon0fFUN
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Team Averages
Level 49
1,415 SR
1,451 Elo+

VS

Team Averages
Level 75
1,545 SR
1,368 Elo+
Ares
Ares
Akagi-Chan94
Ares
Level 98
God Stats
1W - 0L
1,728 SR
Queue Stats
57W - 62L
1,451 Elo+
Party 2
Neith
Neith
Kbec-Abinkin
Neith
Level 133
God Stats
1W - 1L
1,481 SR
Queue Stats
49W - 58L
1,414 Elo+
Party 2
Anubis
Anubis
SGTBAGUETTE
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,304 Elo+
Party 2
Tiamat
Tiamat
SuitableGEEs
Tiamat
Level 91
God Stats
12W - 6L
1,515 SR
Queue Stats
430W - 433L
1,367 Elo+
Solo
Zeus
Zeus
loulilKaPaPeur
Zeus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
6,442
644
6,628
16,419
9,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 6 / 3
7,946
795
4,934
12,077
8,903
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
12
0 / 8 / 4
6,689
669
7,492
18,049
17,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 8 / 4
9,876
988
9,969
11,435
5,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 8 / 3
7,075
708
5,385
13,531
4,732
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 26
9,308
931
6,239
18,021
21,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
8 / 3 / 19
9,554
955
14,999
9,797
5,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
17
8 / 1 / 23
9,764
976
7,922
8,507
4,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
17
7 / 1 / 26
9,782
978
13,448
9,287
6,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
14 / 4 / 16
10,603
1,060
22,939
9,960
4,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
149
12
Kills
39
39
Deaths
13
16
Assists
110
Player
Kills
Deaths
Assists
KDA
W
2
4
26
3.75
L
0
9
2
0.11
L
4
6
3
0.92
W
8
3
19
5.83
L
Ares
0
8
4
0.25
L
8
8
4
1.25
L
0
8
3
0.19
W
Anubis
8
1
23
19.5
W
Tiamat
7
1
26
20
W
14
4
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,408
Damage
65,547
71,511
Taken
55,572
46,139
Mitigated
42,009
7,954
Healing
20,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,239
434
2,922
3,091
18,021
21,509
434
2,828
14,970
8,242
0
L
6,628
262
0
2,368
16,419
9,819
0
12,320
4,099
0
11,022
L
4,934
554
98
1,632
12,077
8,903
0
8,730
3,347
0
10,844
W
14,999
6,481
1,060
2,486
9,797
5,090
1,788
1,215
8,441
0
24,736
L
Ares
7,492
1,258
0
574
18,049
17,644
0
12,451
5,598
11,485
0
L
9,969
1,793
305
825
11,435
5,041
0
6,752
4,683
0
13,330
L
5,385
2,176
0
2,152
13,531
4,732
0
10,295
3,236
0
15,011
W
Anubis
7,922
465
1,603
2,732
8,507
4,477
1,201
1,138
7,236
16,790
0
W
Tiamat
13,448
840
1,135
3,039
9,287
6,710
1,481
1,800
7,443
23,825
0
W
22,939
951
552
1,606
9,960
4,223
1,024
511
9,360
41,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,028
Gold Earned
49,011
52
Minions Killed
104
0
Camps Cleared
0
866,029
Distance Traveled
982,959
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,308
931
7
1
0
204,875
0
L
Chaac
6,442
644
8
1
0
181,505
0
L
Fenrir
7,946
795
12
1
0
185,100
0
W
Neith
9,554
955
29
3
0
189,309
0
L
Ares
6,689
669
4
0
0
181,976
3
L
Da Ji
9,876
988
5
1
0
154,344
0
L
Neith
7,075
708
23
2
0
163,104
0
W
Anubis
9,764
976
16
2
0
201,273
0
W
Tiamat
9,782
978
19
2
0
216,213
0
W
Zeus
10,603
1,060
33
3
0
171,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role