Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BAMfPWN
Fenrir
Level 23
God Stats
33W - 25L
1,618 SR
Queue Stats
54W - 44L
1,572 Elo+
Solo
Chaac
Chaac
PanteraTex
Chaac
Level 18
God Stats
11W - 25L
1,500 SR
Queue Stats
101W - 108L
1,395 Elo+
Solo
Arachne
Arachne
SHAKER-AyM
Arachne
Level 19
God Stats
1W - 2L
1,438 SR
Queue Stats
27W - 28L
1,313 Elo+
Solo
Olorun
Olorun
TeddyNinjaBro
Olorun
Level 29
God Stats
3W - 3L
1,693 SR
Queue Stats
129W - 158L
1,352 Elo+
Solo
Team Averages
Level 24
1,550 SR
1,426 Elo+

VS

Team Averages
Level 26
1,476 SR
1,432 Elo+
Nu Wa
Nu Wa
Chunks8_
Nu Wa
Level 26
God Stats
36W - 34L
1,496 SR
Queue Stats
63W - 70L
1,390 Elo+
Solo
Chaac
Chaac
FIXNOM
Chaac
Level 28
God Stats
14W - 13L
1,551 SR
Queue Stats
81W - 57L
1,618 Elo+
Solo
Ne Zha
Ne Zha
MachadoPower
Ne Zha
Level 26
God Stats
4W - 3L
1,480 SR
Queue Stats
61W - 71L
1,390 Elo+
Solo
Izanami
Izanami
NothinButWaffles
Izanami
Level 22
God Stats
25W - 18L
1,484 SR
Queue Stats
105W - 119L
1,377 Elo+
Solo
Cthulhu
Cthulhu
TruCubanBlood
Cthulhu
Level 26
God Stats
8W - 5L
1,371 SR
Queue Stats
36W - 36L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
1 / 3 / 2
10,788
469
16,440
12,889
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
BAMfPWN
Fenrir
18
4 / 9 / 2
11,325
492
12,669
23,624
11,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
10
2 / 6 / 0
8,076
351
4,797
16,056
10,047
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
SHAKER-AyM
Arachne
15
0 / 7 / 3
9,472
412
5,573
17,838
6,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 9 / 0
9,814
427
3,725
20,531
7,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chunks8_
Nu Wa
18
4 / 3 / 5
12,759
555
12,177
10,791
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
FIXNOM
Chaac
20
19 / 0 / 7
15,271
664
27,649
22,509
18,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ne Zha
19
5 / 0 / 7
12,381
538
4,822
14,759
6,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
3 / 3 / 16
12,874
560
10,047
13,461
4,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
17
2 / 2 / 2
11,606
505
11,259
18,009
20,533
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
70
7
Kills
33
34
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
2
0.67
L
Fenrir
BAMfPWN
Fenrir
4
9
2
0.56
W
Nu Wa
Chunks8_
Nu Wa
4
3
5
2.17
W
Chaac
FIXNOM
Chaac
19
0
7
22.5
W
Ne Zha
5
0
7
8.5
W
3
3
16
3.67
L
Chaac
2
6
0
0.33
L
Arachne
SHAKER-AyM
Arachne
0
7
3
0.21
L
0
9
0
0
W
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,204
Damage
65,954
90,938
Taken
79,529
39,786
Mitigated
54,130
22,195
Healing
17,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
16,440
6,648
0
3,807
12,889
4,238
83
8,698
3,048
72,883
3,381
L
Fenrir
BAMfPWN
Fenrir
12,669
3,502
0
2,724
23,624
11,640
59
6,054
17,381
0
86,216
W
Nu Wa
Chunks8_
Nu Wa
12,177
2,523
0
1,086
10,791
4,042
3,379
1,559
9,232
79,792
0
W
Chaac
FIXNOM
Chaac
27,649
7,498
0
9,096
22,509
18,339
1,427
3,602
18,907
8,657
101,464
W
Ne Zha
4,822
1,208
0
2,967
14,759
6,615
260
2,362
12,397
0
81,691
W
10,047
7,680
0
2,947
13,461
4,601
8,042
3,633
9,828
0
103,179
L
Chaac
4,797
1,903
0
3,499
16,056
10,047
0
2,193
13,863
207
32,416
L
Arachne
SHAKER-AyM
Arachne
5,573
4,147
0
4,474
17,838
6,802
252
3,943
13,798
0
61,532
L
3,725
945
417
7,274
20,531
7,059
1,202
3,320
17,211
55,243
5,885
W
Cthulhu
11,259
511
0
1,367
18,009
20,533
66
8,836
9,173
73,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,475
Gold Earned
64,891
538
Minions Killed
661
0
Camps Cleared
0
1,818,592
Distance Traveled
2,170,925
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,788
469
139
6
0
359,151
2
L
Fenrir
11,325
492
137
6
0
433,916
5
W
Nu Wa
12,759
555
124
5
0
413,245
9
W
Chaac
15,271
664
150
7
0
434,493
3
W
Ne Zha
12,381
538
118
5
0
459,880
1
W
Izanami
12,874
560
150
7
0
432,203
0
L
Chaac
8,076
351
61
3
0
258,655
1
L
Arachne
9,472
412
96
4
0
426,202
7
L
Olorun
9,814
427
105
5
0
340,668
0
W
Cthulhu
11,606
505
119
5
0
431,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role