Player Matchup

Ravana
Ravana
Pepino123456789
Ravana
Level 160
God Stats
1W - 2L
1,057 SR
Queue Stats
106W - 121L
1,469 Elo+
Solo
Chaac
Chaac
Poet demunn
Chaac
Level 48
God Stats
2W - 4L
1,475 SR
Queue Stats
91W - 100L
1,417 Elo+
Party 1
Ra
Ra
Wells8542
Ra
Level 88
God Stats
13W - 14L
1,464 SR
Queue Stats
115W - 118L
1,414 Elo+
Solo
Neith
Neith
cswikoski
Neith
Level 102
God Stats
4W - 3L
1,568 SR
Queue Stats
97W - 88L
1,583 Elo+
Solo
Terra
Terra
golde76
Terra
Level 68
God Stats
1W - 2L
1,249 SR
Queue Stats
42W - 68L
1,399 Elo+
Party 1
Team Averages
Level 93
1,363 SR
1,457 Elo+

VS

Team Averages
Level 52
1,447 SR
1,443 Elo+
Sol
Sol
 
Sol
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
C_Got_Game
Kukulkan
Level 47
God Stats
6W - 5L
1,634 SR
Queue Stats
27W - 39L
1,430 Elo+
Solo
Rama
Rama
Cowsyndriom77
Rama
Level 23
God Stats
1W - 1L
1,680 SR
Queue Stats
40W - 78L
1,389 Elo+
Party 2
Neith
Neith
JALRAIN_
Neith
Level 100
God Stats
3W - 5L
1,329 SR
Queue Stats
105W - 106L
1,518 Elo+
Solo
Hercules
Hercules
MegaHamSandwich
Hercules
Level 45
God Stats
4W - 10L
1,090 SR
Queue Stats
85W - 131L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 11
12,155
1,105
14,046
14,809
7,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
7 / 1 / 21
12,592
1,145
24,774
17,871
13,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
1 / 0 / 12
10,378
943
8,928
4,840
2,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
cswikoski
Neith
20
19 / 0 / 11
13,987
1,272
25,746
5,048
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
golde76
Terra
19
2 / 2 / 24
12,047
1,095
7,912
13,982
15,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

273

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 7 / 1
10,108
919
15,160
19,909
4,344
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
C_Got_Game
Kukulkan
15
0 / 5 / 0
9,202
837
5,562
7,649
2,032
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 13 / 1
10,361
942
10,565
22,334
5,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
JALRAIN_
Neith
16
0 / 3 / 2
9,992
908
13,926
13,136
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
16
0 / 9 / 3
9,795
890
7,291
21,203
14,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
10
37
Kills
3
3
Deaths
37
79
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
1
0.21
L
Kukulkan
C_Got_Game
Kukulkan
0
5
0
0
L
2
13
1
0.19
L
Neith
JALRAIN_
Neith
0
3
2
0.33
L
Hercules
0
9
3
0.17
W
8
0
11
13.5
W
7
1
21
17.5
W
1
0
12
7
W
Neith
cswikoski
Neith
19
0
11
24.5
W
Terra
golde76
Terra
2
2
24
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,406
Damage
52,504
56,550
Taken
84,231
41,673
Mitigated
31,308
22,776
Healing
7,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,160
4,770
0
2,262
19,909
4,344
0
3,399
16,510
44,373
0
L
Kukulkan
C_Got_Game
Kukulkan
5,562
63
0
0
7,649
2,032
0
1,299
6,350
27,852
0
L
10,565
7,164
0
797
22,334
5,898
0
2,083
20,251
0
26,527
L
Neith
JALRAIN_
Neith
13,926
8,286
0
2,872
13,136
4,063
0
3,355
9,648
0
43,521
L
Hercules
7,291
3,882
0
1,421
21,203
14,971
0
6,704
14,289
0
12,584
W
14,046
4,208
0
1,304
14,809
7,515
0
6,214
8,595
0
30,825
W
24,774
6,308
0
5,259
17,871
13,352
0
6,293
11,578
0
38,341
W
8,928
481
5,236
1,961
4,840
2,295
0
2,030
2,810
26,995
0
W
Neith
cswikoski
Neith
25,746
9,595
0
1,933
5,048
2,841
0
1,569
3,479
0
65,533
W
Terra
golde76
Terra
7,912
935
4,061
3,022
13,982
15,670
0
4,616
9,366
11,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,159
Gold Earned
49,458
217
Minions Killed
220
7
Camps Cleared
9
1,192,913
Distance Traveled
903,230
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,108
919
64
6
4
201,082
1
L
Kukulkan
9,202
837
52
5
0
136,910
0
L
Rama
10,361
942
31
3
1
177,964
0
L
Neith
9,992
908
59
5
4
190,021
0
L
Hercules
9,795
890
14
1
0
197,253
0
W
Ravana
12,155
1,105
32
3
2
256,507
0
W
Chaac
12,592
1,145
39
4
1
227,524
1
W
Ra
10,378
943
35
3
0
223,732
0
W
Neith
13,987
1,272
105
10
3
253,625
0
W
Terra
12,047
1,095
6
1
1
231,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role