Player Matchup

Mercury
Mercury
ImTheMoneyGuy
Mercury
Level 28
God Stats
11W - 12L
1,388 SR
Queue Stats
80W - 128L
1,485 Elo+
Solo
Bakasura
Bakasura
Polkinge
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,727 Elo+
Solo
Neith
Neith
Selade
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,468 Elo+
Solo
Fenrir
Fenrir
bloonspeanuts
Fenrir
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,618 Elo+
Solo
Yemoja
Yemoja
oManoSnow
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,485 Elo+
Solo
Team Averages
Level 9
1,478 SR
1,556 Elo+

VS

Team Averages
Level 13
1,501 SR
1,539 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JhinThe4
Sun Wukong
Level 4
God Stats
2W - 0L
1,695 SR
Queue Stats
2W - 0L
1,605 Elo+
Party 1
Charybdis
Charybdis
ScameronGG
Charybdis
Level 18
God Stats
6W - 9L
1,705 SR
Queue Stats
15W - 21L
1,583 Elo+
Solo
Aphrodite
Aphrodite
glitterpunk
Aphrodite
Level 16
God Stats
1W - 5L
1,105 SR
Queue Stats
14W - 19L
1,505 Elo+
Solo
Tiamat
Tiamat
jainoi1313
Tiamat
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
8
1 / 3 / 0
5,210
474
2,411
7,970
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
Polkinge
Bakasura
6
0 / 7 / 2
4,101
373
329
5,766
1,030
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Selade
Neith
6
1 / 4 / 1
4,500
409
2,632
4,350
912
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 10 / 0
4,475
407
1,706
8,660
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
oManoSnow
Yemoja
7
1 / 2 / 0
4,923
448
2,138
5,951
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
11 / 0 / 2
8,319
756
7,041
6,974
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
JhinThe4
Sun Wukong
9
2 / 0 / 6
5,929
539
1,923
3,316
2,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
ScameronGG
Charybdis
10
4 / 0 / 13
6,737
612
7,071
6,190
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
glitterpunk
Aphrodite
11
6 / 0 / 10
7,554
687
3,727
5,676
2,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
jainoi1313
Tiamat
8
3 / 3 / 4
5,923
538
3,270
5,462
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
3
Kills
26
26
Deaths
3
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
11
0
2
12
L
Mercury
1
3
0
0.33
W
Sun Wukong
JhinThe4
Sun Wukong
2
0
6
5
L
Bakasura
Polkinge
Bakasura
0
7
2
0.14
W
Charybdis
ScameronGG
Charybdis
4
0
13
10.5
L
Neith
Selade
Neith
1
4
1
0.38
L
0
10
0
0
W
Aphrodite
glitterpunk
Aphrodite
6
0
10
11
W
Tiamat
jainoi1313
Tiamat
3
3
4
1.67
L
Yemoja
oManoSnow
Yemoja
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,216
Damage
23,032
32,697
Taken
27,618
8,823
Mitigated
11,184
4,976
Healing
16,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,041
3,362
0
4,433
6,974
2,517
0
260
6,714
0
54,206
L
Mercury
2,411
1,463
0
2,516
7,970
1,688
0
91
7,717
0
25,190
W
Sun Wukong
JhinThe4
Sun Wukong
1,923
560
0
660
3,316
2,503
52
262
3,054
0
10,530
L
Bakasura
Polkinge
Bakasura
329
92
0
140
5,766
1,030
96
1,534
3,977
0
3,402
W
Charybdis
ScameronGG
Charybdis
7,071
4,729
0
2,013
6,190
1,775
4,038
707
5,483
0
29,376
L
Neith
Selade
Neith
2,632
1,112
0
247
4,350
912
0
714
3,466
0
13,452
L
1,706
274
0
832
8,660
2,509
0
2,691
5,953
0
13,148
W
Aphrodite
glitterpunk
Aphrodite
3,727
764
3,376
4,739
5,676
2,641
1,548
553
5,123
25,604
0
W
Tiamat
jainoi1313
Tiamat
3,270
163
0
923
5,462
1,748
229
356
5,106
14,449
0
L
Yemoja
oManoSnow
Yemoja
2,138
553
263
978
5,951
2,684
0
1,469
4,339
13,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,209
Gold Earned
34,462
152
Minions Killed
281
0
Camps Cleared
0
871,860
Distance Traveled
995,821
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,319
756
119
11
0
228,716
0
L
Mercury
5,210
474
65
6
0
196,442
1
W
Sun Wukong
5,929
539
24
2
0
205,645
1
L
Bakasura
4,101
373
10
1
0
153,454
0
W
Charybdis
6,737
612
62
6
0
181,885
1
L
Neith
4,500
409
28
3
0
153,128
3
L
Fenrir
4,475
407
29
3
0
184,988
1
W
Aphrodite
7,554
687
43
4
0
199,846
2
W
Tiamat
5,923
538
33
3
0
179,729
1
L
Yemoja
4,923
448
20
2
0
183,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role