Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AX1Luna
King Arthur
Level 129
God Stats
1W - 2L
1,399 SR
Queue Stats
49W - 33L
1,782 Elo+
Solo
Kukulkan
Kukulkan
Fraap96
Kukulkan
Level 158
God Stats
1W - 1L
1,421 SR
Queue Stats
59W - 28L
1,764 Elo+
Solo
Team Averages
Level 149
1,440 SR
1,682 Elo+

VS

Team Averages
Level 153
1,643 SR
1,820 Elo+
Ra
Ra
BYtheHORNs
Ra
Level 160
God Stats
18W - 3L
1,689 SR
Queue Stats
396W - 126L
1,938 Elo+
Party 1
Cerberus
Cerberus
Booted
Cerberus
Level 157
God Stats
21W - 13L
1,575 SR
Queue Stats
776W - 587L
1,746 Elo+
Party 1
Ullr
Ullr
Vodyn
Ullr
Level 143
God Stats
11W - 3L
1,665 SR
Queue Stats
601W - 317L
1,777 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
1 / 2 / 0
6,132
613
5,900
6,395
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
AX1Luna
King Arthur
8
0 / 2 / 0
5,680
568
3,225
10,945
5,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Fraap96
Kukulkan
10
0 / 4 / 1
6,323
632
3,834
5,960
1,809
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,192
719
4,696
3,857
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Booted
Cerberus
11
1 / 0 / 5
7,576
758
5,859
7,373
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
Vodyn
Ullr
12
5 / 1 / 1
7,660
766
9,684
4,797
1,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
8
8
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
0
0.5
L
King Arthur
AX1Luna
King Arthur
0
2
0
0
W
2
0
4
4
W
Cerberus
Booted
Cerberus
1
0
5
3.5
L
Kukulkan
Fraap96
Kukulkan
0
4
1
0.13
W
Ullr
Vodyn
Ullr
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,959
Damage
20,239
23,300
Taken
16,027
9,141
Mitigated
7,697
3,425
Healing
7,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,900
4,121
0
386
6,395
1,549
0
3,363
2,934
0
17,650
L
King Arthur
AX1Luna
King Arthur
3,225
221
0
2,009
10,945
5,783
0
4,705
6,055
0
9,320
W
4,696
686
1,204
1,785
3,857
1,317
224
596
3,261
34,780
0
W
Cerberus
Booted
Cerberus
5,859
465
0
4,011
7,373
4,891
393
1,858
5,515
10,397
0
L
Kukulkan
Fraap96
Kukulkan
3,834
570
0
1,030
5,960
1,809
0
2,724
3,220
30,153
0
W
Ullr
Vodyn
Ullr
9,684
3,753
0
20
4,797
1,489
670
1,765
3,032
0
27,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,135
Gold Earned
22,428
115
Minions Killed
159
3
Camps Cleared
7
558,485
Distance Traveled
607,352
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,132
613
31
3
0
204,345
4
L
King Arthur
5,680
568
10
1
0
193,260
1
W
Ra
7,192
719
83
8
3
209,481
5
W
Cerberus
7,576
758
34
3
1
203,827
1
L
Kukulkan
6,323
632
74
7
3
160,880
6
W
Ullr
7,660
766
42
4
3
194,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role