Player Matchup

Neith
Neith
Hizatia
Neith
Level 24
God Stats
17W - 5L
1,764 SR
Queue Stats
30W - 23L
1,422 Elo+
Party 1
Ares
Ares
PrimordIal0
Ares
Level 27
God Stats
27W - 22L
1,505 SR
Queue Stats
362W - 334L
1,541 Elo+
Solo
Ao Kuang
Ao Kuang
RockManSchrader
Ao Kuang
Level 23
God Stats
22W - 13L
1,724 SR
Queue Stats
32W - 22L
1,164 Elo+
Party 1
Jormungandr
Jormungandr
SnowWolfs117
Jormungandr
Level 28
God Stats
16W - 7L
1,716 SR
Queue Stats
54W - 58L
1,380 Elo+
Party 1
Ra
Ra
dominusImpus338
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,423 Elo+
Solo
Team Averages
Level 21
1,642 SR
1,386 Elo+

VS

Team Averages
Level 20
1,565 SR
1,496 Elo+
Cthulhu
Cthulhu
FICAM02
Cthulhu
Level 29
God Stats
6W - 12L
1,459 SR
Queue Stats
101W - 90L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Mada 2x
Gilgamesh
Level 17
God Stats
4W - 4L
1,596 SR
Queue Stats
23W - 24L
1,515 Elo+
Party 2
Osiris
Osiris
MilkWagon74
Osiris
Level 8
God Stats
3W - 2L
1,696 SR
Queue Stats
24W - 10L
1,480 Elo+
Party 2
Ullr
Ullr
RidingWithRex
Ullr
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 25L
1,568 Elo+
Solo
Sol
Sol
thisgamesucks666
Sol
Level 29
God Stats
2W - 6L
1,575 SR
Queue Stats
103W - 102L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hizatia
Neith
19
1 / 5 / 10
12,542
448
16,302
21,103
7,567
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 4 / 12
13,507
482
19,258
31,980
43,668
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
20
15 / 3 / 8
15,469
552
19,724
24,439
10,218
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
SnowWolfs117
Jormungandr
20
8 / 2 / 13
15,019
536
14,979
19,890
21,386
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
1 / 5 / 8
13,734
491
11,660
17,762
7,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FICAM02
Cthulhu
18
2 / 3 / 4
10,674
381
10,772
23,904
10,580
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Mada 2x
Gilgamesh
19
7 / 11 / 5
12,394
443
25,102
27,800
18,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
18
2 / 7 / 9
11,398
407
10,919
22,877
20,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
4 / 6 / 2
12,167
435
17,618
23,323
8,029
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
4 / 4 / 4
12,131
433
19,130
17,284
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
30
Kills
19
19
Deaths
31
51
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FICAM02
Cthulhu
2
3
4
1.33
W
Neith
Hizatia
Neith
1
5
10
1.2
L
Gilgamesh
Mada 2x
Gilgamesh
7
11
5
0.86
L
Osiris
2
7
9
0.93
W
5
4
12
2.75
L
4
6
2
0.83
W
Ao Kuang
15
3
8
6.33
W
Jormungandr
SnowWolfs117
Jormungandr
8
2
13
7.25
W
1
5
8
1
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,923
Damage
83,541
115,174
Taken
115,188
90,050
Mitigated
68,185
33,995
Healing
22,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FICAM02
Cthulhu
10,772
569
734
7,726
23,904
10,580
206
14,383
9,441
51,954
0
W
Neith
Hizatia
Neith
16,302
8,981
0
8,033
21,103
7,567
1,862
4,233
16,870
0
86,684
L
Gilgamesh
Mada 2x
Gilgamesh
25,102
5,224
72
3,753
27,800
18,811
0
18,037
9,427
0
112,060
L
Osiris
10,919
3,032
0
2,792
22,877
20,414
432
11,330
11,312
0
70,513
W
19,258
1,260
659
7,051
31,980
43,668
688
12,334
19,646
81,110
0
L
17,618
5,873
0
4,507
23,323
8,029
974
10,933
12,382
0
104,013
W
Ao Kuang
19,724
5,738
248
6,134
24,439
10,218
528
4,188
20,251
98,151
0
W
Jormungandr
SnowWolfs117
Jormungandr
14,979
2,662
0
3,021
19,890
21,386
3,221
5,909
13,981
76,317
0
W
11,660
1,732
1,997
6,852
17,762
7,211
1,550
4,363
13,399
94,979
0
L
19,130
4,896
0
3,221
17,284
10,351
710
10,141
7,005
82,124
7,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,271
Gold Earned
58,764
583
Minions Killed
625
0
Camps Cleared
0
2,573,385
Distance Traveled
2,489,783
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,674
381
68
2
0
514,692
2
W
Neith
12,542
448
116
4
0
471,124
2
L
Gilgamesh
12,394
443
136
5
0
511,455
0
L
Osiris
11,398
407
112
4
0
484,794
0
W
Ares
13,507
482
85
3
0
480,585
0
L
Ullr
12,167
435
162
6
0
487,069
2
W
Ao Kuang
15,469
552
79
3
0
588,237
0
W
Jormungandr
15,019
536
113
4
0
505,153
6
W
Ra
13,734
491
190
7
0
528,286
0
L
Sol
12,131
433
147
5
0
491,773
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role