Player Matchup

Danzaburou
Danzaburou
Boris252_YT
Danzaburou
Level 27
God Stats
20W - 19L
1,619 SR
Queue Stats
36W - 29L
1,592 Elo+
Solo
Izanami
Izanami
Junine_games
Izanami
Level 37
God Stats
10W - 3L
1,380 SR
Queue Stats
117W - 156L
1,285 Elo+
Party 2
Ra
Ra
Ma3aN 82
Ra
Level 29
God Stats
3W - 5L
1,269 SR
Queue Stats
88W - 98L
1,304 Elo+
Solo
Artio
Artio
PDC_4SI3R_777
Artio
Level 17
God Stats
1W - 1L
1,295 SR
Queue Stats
66W - 88L
1,273 Elo+
Party 2
Sol
Sol
Shadowz_Breakerz
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,301 Elo+
Solo
Team Averages
Level 27
1,413 SR
1,351 Elo+

VS

Team Averages
Level 19
1,467 SR
1,327 Elo+
Loki
Loki
JBLEarphones
Loki
Level 29
God Stats
19W - 40L
1,348 SR
Queue Stats
48W - 83L
1,301 Elo+
Solo
Kuzenbo
Kuzenbo
Rew-t-ardeD
Kuzenbo
Level 17
God Stats
2W - 2L
1,504 SR
Queue Stats
15W - 17L
1,290 Elo+
Solo
Neith
Neith
Stern20
Neith
Level 26
God Stats
69W - 71L
1,675 SR
Queue Stats
146W - 148L
1,412 Elo+
Solo
Ares
Ares
ese_palos_85
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
rusmeni
Thanatos
Level 17
God Stats
0W - 5L
1,310 SR
Queue Stats
2W - 10L
1,132 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boris252_YT
Danzaburou
17
12 / 1 / 8
12,602
600
19,248
15,802
6,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Junine_games
Izanami
19
18 / 9 / 7
13,423
639
29,345
18,891
8,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 5 / 13
10,787
514
9,728
11,870
4,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 6 / 10
9,977
475
5,887
16,942
16,215
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
12 / 3 / 9
11,427
544
16,041
12,284
4,521
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 3
9,767
465
12,686
21,052
7,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Rew-t-ardeD
Kuzenbo
13
5 / 9 / 11
10,192
485
12,635
30,203
41,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Stern20
Neith
19
15 / 9 / 1
13,543
645
17,860
15,370
5,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 12 / 3
6,830
325
2,907
18,701
13,904
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
rusmeni
Thanatos
9
0 / 13 / 1
6,535
311
2,850
21,548
6,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
43
52
Kills
24
24
Deaths
52
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Boris252_YT
Danzaburou
12
1
8
16
L
4
9
3
0.61
W
Izanami
Junine_games
Izanami
18
9
7
2.39
W
6
5
13
2.5
W
4
6
10
1.5
L
Kuzenbo
Rew-t-ardeD
Kuzenbo
5
9
11
1.17
W
12
3
9
5.5
L
Neith
Stern20
Neith
15
9
1
1.72
L
0
12
3
0.13
L
Thanatos
rusmeni
Thanatos
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,249
Damage
48,938
75,789
Taken
106,874
40,495
Mitigated
74,192
29,292
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Boris252_YT
Danzaburou
19,248
10,413
0
7,946
15,802
6,213
5,490
4,009
11,793
0
80,791
L
12,686
3,548
0
5,216
21,052
7,486
0
5,205
15,687
0
61,901
W
Izanami
Junine_games
Izanami
29,345
23,527
0
5,914
18,891
8,845
5,462
5,187
13,704
0
111,787
W
9,728
791
1,337
4,604
11,870
4,701
947
2,106
9,764
52,272
0
W
5,887
755
467
3,422
16,942
16,215
645
2,976
12,327
21,639
0
L
Kuzenbo
Rew-t-ardeD
Kuzenbo
12,635
1,951
363
6,143
30,203
41,564
0
6,867
23,164
31,948
0
W
16,041
5,918
0
5,602
12,284
4,521
2,334
1,264
11,020
50,202
0
L
Neith
Stern20
Neith
17,860
10,180
0
1,542
15,370
5,152
1,196
5,007
10,247
0
76,083
L
2,907
432
0
550
18,701
13,904
0
5,581
13,002
18,551
0
L
Thanatos
rusmeni
Thanatos
2,850
745
0
4,448
21,548
6,086
0
8,358
13,118
0
16,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,216
Gold Earned
46,867
468
Minions Killed
298
0
Camps Cleared
0
1,929,352
Distance Traveled
1,644,647
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,602
600
140
7
0
393,421
3
L
Loki
9,767
465
89
4
0
382,115
0
W
Izanami
13,423
639
152
7
0
335,621
0
W
Ra
10,787
514
65
3
0
369,616
0
W
Artio
9,977
475
32
2
0
427,620
0
L
Kuzenbo
10,192
485
32
2
0
359,588
1
W
Sol
11,427
544
79
4
0
403,074
1
L
Neith
13,543
645
126
6
0
308,050
1
L
Ares
6,830
325
24
1
0
282,917
1
L
Thanatos
6,535
311
27
1
0
311,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role