Player Matchup

Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Mikeanoli8478
Izanami
Gold II
Level 93
God Stats
16W - 15L
1,576 SR
Queue Stats
201W - 195L
1,601 MMR
Solo
Nu Wa
Nu Wa
Gold III
MrAnaconda41
Nu Wa
Gold III
Level 160
God Stats
11W - 14L
1,536 SR
Queue Stats
336W - 345L
1,596 MMR
Solo
Cerberus
Cerberus
Gold I
dasdsadasfdsf
Cerberus
Gold I
Level 137
God Stats
4W - 3L
1,618 SR
Queue Stats
133W - 135L
1,594 MMR
Solo
Mercury
Mercury
Gold II
didyouquityet
Mercury
Gold II
Level 147
God Stats
75W - 49L
1,635 SR
Queue Stats
567W - 567L
1,633 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,573 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,625 SR
1,600 MMR
Sylvanus
Sylvanus
Platinum III
Boss-GR35
Sylvanus
Platinum III
Level 122
God Stats
3W - 2L
1,662 SR
Queue Stats
131W - 123L
1,784 MMR
Party 1
Ares
Ares
Gold III
HESSAN_ALREMAS
Ares
Gold III
Level 147
God Stats
6W - 1L
1,836 SR
Queue Stats
154W - 154L
1,477 MMR
Party 1
Neith
Neith
Bronze III
RedHawkBanz
Neith
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,583 MMR
Solo
Thoth
Thoth
Gold I
STARFISH3132
Thoth
Gold I
Level 158
God Stats
1W - 6L
1,540 SR
Queue Stats
280W - 276L
1,572 MMR
Solo
Awilix
Awilix
Platinum IV
drzruben
Awilix
Platinum IV
Level 107
God Stats
6W - 2L
1,585 SR
Queue Stats
191W - 190L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
2,975
595
329
2,148
1,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
1
0 / 0 / 0
2,403
481
0
0
0
5
0 / 0 / 0
2,945
589
702
1,631
278
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
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Cerberus
4
0 / 1 / 0
2,844
569
296
4,397
2,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
4
0 / 1 / 0
3,047
609
314
3,136
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinMorgan Le FayArtioGilgameshCthulhu

VS

Bans
SetGebDanzaburouChaacSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Boss-GR35
Sylvanus
6
1 / 0 / 0
3,968
794
2,729
1,745
807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 1
3,470
694
375
2,404
1,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

5
0 / 0 / 0
3,195
639
935
1,375
306
Short Bow

Short Bow

+15%
Attack Speed

6
1 / 0 / 0
3,567
713
1,200
1,418
299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
drzruben
Awilix
5
0 / 0 / 0
3,236
647
488
2,279
501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Sylvanus
Boss-GR35
Sylvanus
1
0
0
1
W
0
0
1
0.5
L
Izanami
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
1
0
0
1
L
Cerberus
dasdsadasfdsf
Cerberus
0
1
0
0
L
Mercury
0
1
0
0
W
Awilix
drzruben
Awilix
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,641
Damage
5,727
11,312
Taken
9,221
4,492
Mitigated
3,047
4,818
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
329
164
0
1,000
2,148
1,372
0
285
1,863
7,708
0
W
Sylvanus
Boss-GR35
Sylvanus
2,729
1,247
0
588
1,745
807
0
296
1,449
13,301
4,292
W
375
0
0
1,165
2,404
1,134
0
486
1,918
7,496
0
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
702
230
0
429
1,631
278
0
614
1,017
10,785
0
W
935
694
0
544
1,375
306
22
267
1,108
0
15,472
W
1,200
0
0
410
1,418
299
0
211
1,207
18,282
0
L
Cerberus
dasdsadasfdsf
Cerberus
296
0
0
1,879
4,397
2,163
0
2,065
2,332
7,975
0
L
Mercury
314
64
0
1,510
3,136
679
0
676
2,460
0
8,327
W
Awilix
drzruben
Awilix
488
275
0
1,607
2,279
501
0
67
2,212
0
11,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,214
Gold Earned
17,436
81
Minions Killed
164
0
Camps Cleared
0
341,707
Distance Traveled
445,655
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
2,975
595
13
3
0
77,164
1
W
Sylvanus
3,968
794
41
8
0
79,530
2
W
Ares
3,470
694
16
3
0
83,468
1
L
Izanami
2,403
481
0
0
0
0
0
L
Nu Wa
2,945
589
19
4
0
83,590
1
W
Neith
3,195
639
34
7
0
82,968
3
W
Thoth
3,567
713
35
7
0
91,716
0
L
Cerberus
2,844
569
25
5
0
86,035
1
L
Mercury
3,047
609
24
5
0
94,918
2
W
Awilix
3,236
647
38
8
0
107,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role