Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
MegaStrike69
Apollo
Level 107
God Stats
8W - 10L
1,453 SR
Queue Stats
640W - 671L
1,421 Elo+
Solo
Ra
Ra
TOKUROFUURIOSO
Ra
Level 83
God Stats
31W - 25L
1,597 SR
Queue Stats
517W - 590L
1,397 Elo+
Solo
Cthulhu
Cthulhu
lael96
Cthulhu
Level 68
God Stats
4W - 2L
1,473 SR
Queue Stats
198W - 225L
1,441 Elo+
Solo
Mercury
Mercury
ll2pacll
Mercury
Level 18
God Stats
1W - 0L
1,573 SR
Queue Stats
9W - 7L
1,719 Elo+
Party 1
Team Averages
Level 79
1,519 SR
1,496 Elo+

VS

Team Averages
Level 72
1,435 SR
1,504 Elo+
Sol
Sol
KOTG
Sol
Level 88
God Stats
0W - 4L
1,223 SR
Queue Stats
76W - 78L
1,487 Elo+
Solo
Tiamat
Tiamat
RadiantCalf3858
Tiamat
Level 60
God Stats
77W - 114L
1,440 SR
Queue Stats
138W - 205L
1,367 Elo+
Party 2
Neith
Neith
Soy_el_Panda
Neith
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,824 Elo+
Solo
Vamana
Vamana
elmancoscioli
Vamana
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,462 Elo+
Solo
Ravana
Ravana
iTzVoid7947
Ravana
Level 101
God Stats
6W - 7L
1,511 SR
Queue Stats
334W - 413L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 0 / 1
8,472
652
8,350
9,902
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
13
2 / 2 / 0
7,210
555
4,292
6,451
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 1 / 1
8,156
627
4,013
6,779
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
lael96
Cthulhu
11
1 / 0 / 8
7,110
547
5,948
7,343
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
ll2pacll
Mercury
13
2 / 2 / 6
7,526
579
3,084
8,214
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
KOTG
Sol
13
1 / 2 / 1
7,751
596
5,080
8,377
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 2
6,784
522
3,437
5,298
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 6 / 0
5,118
394
2,761
6,307
1,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
6,455
497
3,572
8,518
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ravana
10
3 / 3 / 0
6,346
488
5,499
7,705
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
5
5
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
1
6.5
L
Sol
KOTG
Sol
1
2
1
0.75
W
Apollo
2
2
0
1
L
0
2
2
0.5
L
0
6
0
0
W
3
1
1
3.5
L
1
1
0
1
L
Ravana
3
3
0
1
W
Cthulhu
lael96
Cthulhu
1
0
8
5
W
Mercury
ll2pacll
Mercury
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,687
Damage
20,349
38,689
Taken
36,205
18,053
Mitigated
13,866
19,531
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,350
5,887
0
4,980
9,902
4,862
1,256
151
9,468
0
53,131
L
Sol
KOTG
Sol
5,080
1,705
0
4,177
8,377
2,693
53
1,643
6,676
52,799
0
W
Apollo
4,292
1,477
0
2,497
6,451
2,232
574
3,175
3,276
0
40,315
L
3,437
469
0
1,425
5,298
3,341
89
2,625
2,543
39,431
0
L
2,761
727
0
618
6,307
1,173
0
1,680
4,331
0
18,734
W
4,013
614
1,418
3,711
6,779
2,350
224
2,519
4,074
56,982
0
L
3,572
1,135
0
3,180
8,518
4,454
0
1,036
6,644
0
34,058
L
Ravana
5,499
1,458
0
1,761
7,705
2,205
0
2,639
4,866
0
24,673
W
Cthulhu
lael96
Cthulhu
5,948
299
417
2,632
7,343
6,036
188
1,293
5,732
19,660
0
W
Mercury
ll2pacll
Mercury
3,084
962
0
3,876
8,214
2,573
0
937
7,107
0
54,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,474
Gold Earned
32,454
501
Minions Killed
351
0
Camps Cleared
0
1,452,033
Distance Traveled
1,282,513
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,472
652
132
10
0
280,520
4
L
Sol
7,751
596
106
8
0
236,147
4
W
Apollo
7,210
555
100
8
0
237,463
4
L
Tiamat
6,784
522
94
7
0
261,913
1
L
Neith
5,118
394
39
3
0
231,975
1
W
Ra
8,156
627
139
11
0
300,184
0
L
Vamana
6,455
497
67
5
0
275,629
3
L
Ravana
6,346
488
45
3
0
276,849
4
W
Cthulhu
7,110
547
20
2
0
299,383
4
W
Mercury
7,526
579
110
8
0
334,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role