Player Matchup

Sobek
Sobek
Diamond III
EvansDanny
Sobek
Diamond III
Level 160
God Stats
41W - 19L
1,798 SR
Queue Stats
166W - 148L
2,242 MMR
Solo
Sol
Sol
Masters
Gm everyspliT
Sol
Masters
Level 94
God Stats
4W - 2L
1,808 SR
Queue Stats
232W - 154L
2,744 MMR
Solo
Kukulkan
Kukulkan
Platinum I
reM6828
Kukulkan
Platinum I
Level 95
God Stats
1W - 2L
1,213 SR
Queue Stats
98W - 106L
1,972 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,606 SR
2,319 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,441 SR
1,788 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond IV
Mista Maximo
Achilles
Diamond IV
Level 145
God Stats
16W - 16L
1,447 SR
Queue Stats
278W - 242L
2,070 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
xBeezy2
Hou Yi
Platinum II
Level 98
God Stats
3W - 6L
1,377 SR
Queue Stats
223W - 187L
1,794 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
2 / 1 / 10
9,429
786
9,036
15,131
14,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
9 / 3 / 4
9,630
803
14,375
13,985
5,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
reM6828
Kukulkan
13
3 / 1 / 7
8,644
720
5,527
4,575
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FenrirOdinGilgameshGebTiamat

VS

Bans
PersephoneCerberusChaacSetCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 6 / 1
7,795
650
7,230
8,486
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Mista Maximo
Achilles
11
1 / 4 / 3
7,561
630
9,363
16,027
12,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
xBeezy2
Hou Yi
13
2 / 4 / 3
8,440
703
7,773
10,249
3,787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
5
5
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
1
0.42
W
Sobek
2
1
10
7
W
9
3
4
3.67
L
Achilles
Mista Maximo
Achilles
1
4
3
0.63
W
Kukulkan
reM6828
Kukulkan
3
1
7
6.5
L
Hou Yi
xBeezy2
Hou Yi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,938
Damage
24,366
33,691
Taken
34,762
21,697
Mitigated
19,892
15,745
Healing
4,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,230
419
0
652
8,486
3,257
0
7,648
838
24,112
0
W
Sobek
9,036
861
0
6,633
15,131
14,316
189
2,506
11,924
22,030
0
W
14,375
5,980
0
8,160
13,985
5,764
1,760
3,102
10,102
39,852
4,814
L
Achilles
Mista Maximo
Achilles
9,363
1,669
0
2,704
16,027
12,848
0
10,941
5,086
0
23,383
W
Kukulkan
reM6828
Kukulkan
5,527
316
0
952
4,575
1,617
558
1,567
2,582
34,429
0
L
Hou Yi
xBeezy2
Hou Yi
7,773
3,927
0
1,158
10,249
3,787
0
8,558
1,691
0
26,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,703
Gold Earned
23,796
147
Minions Killed
124
7
Camps Cleared
5
696,079
Distance Traveled
674,631
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,795
650
46
4
3
200,874
3
W
Sobek
9,429
786
27
2
1
235,189
2
W
Sol
9,630
803
51
4
5
227,781
5
L
Achilles
7,561
630
33
3
1
250,261
3
W
Kukulkan
8,644
720
69
6
1
233,109
3
L
Hou Yi
8,440
703
45
4
1
223,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role