Player Matchup

Apollo
Apollo
GetHighAndSleep
Apollo
Level 160
God Stats
11W - 6L
1,763 SR
Queue Stats
462W - 247L
1,731 Elo+
Party 1
Tyr
Tyr
PAPA_GOSS123-
Tyr
Level 160
God Stats
5W - 3L
1,880 SR
Queue Stats
156W - 83L
1,778 Elo+
Party 1
Chang'e
Chang'e
Silver_Mist__
Chang'e
Level 108
God Stats
67W - 58L
1,628 SR
Queue Stats
367W - 286L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
SuAltezaReal
Nu Wa
Level 143
God Stats
10W - 5L
1,723 SR
Queue Stats
630W - 345L
1,705 Elo+
Party 1
Kali
Kali
llIKillerlll
Kali
Level 132
God Stats
3W - 0L
1,892 SR
Queue Stats
147W - 70L
1,812 Elo+
Party 1
Team Averages
Level 141
1,777 SR
1,717 Elo+

VS

Team Averages
Level 152
1,593 SR
1,609 Elo+
Ullr
Ullr
Casko Fox
Ullr
Level 150
God Stats
1W - 1L
1,766 SR
Queue Stats
376W - 331L
1,629 Elo+
Party 2
Athena
Athena
ChiefKelth
Athena
Level 147
God Stats
3W - 8L
1,385 SR
Queue Stats
78W - 88L
1,559 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Curseesus
Tsukuyomi
Level 156
God Stats
33W - 19L
1,658 SR
Queue Stats
394W - 347L
1,624 Elo+
Party 2
Cthulhu
Cthulhu
IlIIlllIIllv
Cthulhu
Level 158
God Stats
1W - 2L
1,521 SR
Queue Stats
47W - 46L
1,590 Elo+
Party 2
Janus
Janus
Yvny
Janus
Level 148
God Stats
15W - 12L
1,636 SR
Queue Stats
320W - 271L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 8
11,984
599
8,655
15,740
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 6 / 6
10,394
520
13,310
21,390
14,305
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
16
0 / 2 / 5
9,455
473
5,217
12,474
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 1 / 3
11,628
581
17,177
9,460
4,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
11 / 1 / 6
12,128
606
15,503
15,979
8,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
1 / 8 / 4
9,065
453
6,721
15,642
5,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
ChiefKelth
Athena
13
0 / 4 / 4
7,972
399
4,595
16,805
11,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
Curseesus
Tsukuyomi
16
8 / 6 / 2
10,456
523
8,997
18,958
9,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
IlIIlllIIllv
Cthulhu
15
1 / 3 / 3
9,177
459
11,826
14,428
13,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Yvny
Janus
15
3 / 6 / 4
9,234
462
10,353
10,904
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
27
Kills
13
13
Deaths
27
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
8
4
0.38
L
Athena
ChiefKelth
Athena
0
4
4
0.5
L
Tsukuyomi
Curseesus
Tsukuyomi
8
6
2
1.5
W
2
3
8
2
L
Cthulhu
IlIIlllIIllv
Cthulhu
1
3
3
0.83
W
8
6
6
1.83
W
Chang'e
0
2
5
1.25
W
6
1
3
7.5
L
Janus
Yvny
Janus
3
6
4
0.83
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,862
Damage
42,492
75,043
Taken
76,737
37,087
Mitigated
42,110
35,885
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
6,721
2,800
0
1,691
15,642
5,017
0
2,210
13,432
0
58,854
L
Athena
ChiefKelth
Athena
4,595
885
0
2,602
16,805
11,510
0
5,041
11,764
26,546
0
L
Tsukuyomi
Curseesus
Tsukuyomi
8,997
2,069
0
4,772
18,958
9,222
0
4,096
14,862
0
58,094
W
8,655
5,128
0
8,421
15,740
5,566
2,206
3,039
12,652
0
124,355
L
Cthulhu
IlIIlllIIllv
Cthulhu
11,826
485
242
3,062
14,428
13,131
0
8,513
5,915
68,315
0
W
13,310
869
0
7,242
21,390
14,305
171
9,250
11,803
0
39,768
W
Chang'e
5,217
683
2,090
7,058
12,474
4,327
262
3,677
8,748
60,033
0
W
17,177
2,973
0
5,204
9,460
4,122
164
5,608
2,999
79,350
0
L
Janus
Yvny
Janus
10,353
460
0
273
10,904
3,230
0
2,696
8,208
71,141
0
W
15,503
5,724
0
5,870
15,979
8,767
1,565
3,945
11,936
0
79,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,589
Gold Earned
45,904
609
Minions Killed
488
0
Camps Cleared
0
1,937,567
Distance Traveled
1,862,163
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,065
453
115
6
0
334,250
7
L
Athena
7,972
399
35
2
0
396,033
1
L
Tsukuyomi
10,456
523
90
5
0
396,822
2
W
Apollo
11,984
599
187
9
0
363,342
3
L
Cthulhu
9,177
459
118
6
0
362,195
0
W
Tyr
10,394
520
50
3
0
388,417
3
W
Chang'e
9,455
473
112
6
0
370,174
5
W
Nu Wa
11,628
581
143
7
0
376,172
3
L
Janus
9,234
462
130
7
0
372,863
2
W
Kali
12,128
606
117
6
0
439,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role