Player Matchup

Bacchus
Bacchus
BloodMoney
Bacchus
Level 106
God Stats
22W - 26L
1,544 SR
Queue Stats
194W - 173L
1,569 Elo+
Party 2
Heimdallr
Heimdallr
Deviljho
Heimdallr
Level 107
God Stats
0W - 3L
1,182 SR
Queue Stats
38W - 37L
1,567 Elo+
Party 4
Bellona
Bellona
Dismality
Bellona
Level 89
God Stats
0W - 1L
1,356 SR
Queue Stats
36W - 40L
1,529 Elo+
Party 4
Cliodhna
Cliodhna
SpamL0rd
Cliodhna
Level 85
God Stats
14W - 12L
1,664 SR
Queue Stats
250W - 222L
1,586 Elo+
Party 2
Hel
Hel
olmek
Hel
Level 91
God Stats
83W - 52L
1,683 SR
Queue Stats
145W - 122L
1,608 Elo+
Party 2
Team Averages
Level 96
1,486 SR
1,572 Elo+

VS

Team Averages
Level 83
1,567 SR
1,585 Elo+
Bellona
Bellona
 
Bellona
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
BrandoLizards
Kuzenbo
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 78L
1,601 Elo+
Party 1
Hou Yi
Hou Yi
MythicTrebuchet
Hou Yi
Level 106
God Stats
3W - 5L
1,570 SR
Queue Stats
249W - 230L
1,630 Elo+
Party 3
Nu Wa
Nu Wa
ShowerHeadFairy
Nu Wa
Level 86
God Stats
24W - 21L
1,615 SR
Queue Stats
167W - 143L
1,598 Elo+
Solo
Geb
Geb
TrevorY123
Geb
Level 107
God Stats
5W - 7L
1,648 SR
Queue Stats
261W - 241L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BloodMoney
Bacchus
13
2 / 3 / 3
8,516
473
4,406
14,177
15,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Deviljho
Heimdallr
15
2 / 5 / 2
8,666
481
9,257
12,727
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Dismality
Bellona
13
1 / 5 / 1
7,962
442
7,664
15,983
12,178
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cliodhna
SpamL0rd
Cliodhna
15
2 / 8 / 3
9,051
503
10,085
14,907
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
olmek
Hel
14
4 / 4 / 0
8,929
496
10,365
14,257
5,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 2 / 4
9,300
517
9,283
14,185
16,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
16
8 / 2 / 5
10,313
573
11,656
14,388
8,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 1
10,235
569
6,667
9,398
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 12
10,576
588
18,249
9,073
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 2 / 7
9,589
533
7,154
16,449
13,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
11
Kills
24
25
Deaths
11
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
2
4
2
L
Bacchus
BloodMoney
Bacchus
2
3
3
1.17
W
Kuzenbo
8
2
5
5.25
L
Heimdallr
Deviljho
Heimdallr
2
5
2
0.6
L
Bellona
Dismality
Bellona
1
5
1
0.3
W
6
2
1
3.25
W
4
3
12
3.33
L
Cliodhna
SpamL0rd
Cliodhna
2
8
3
0.44
W
4
2
7
3.75
L
Hel
olmek
Hel
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,777
Damage
53,009
72,051
Taken
63,493
41,291
Mitigated
44,055
25,069
Healing
21,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,283
2,668
0
6,130
14,185
16,250
554
1,814
12,371
0
54,887
L
Bacchus
BloodMoney
Bacchus
4,406
316
71
3,336
14,177
15,239
58
7,553
6,177
15,635
0
W
Kuzenbo
11,656
3,126
0
4,198
14,388
8,352
295
6,087
8,301
51,907
0
L
Heimdallr
Deviljho
Heimdallr
9,257
3,796
0
3,771
12,727
3,888
79
4,745
7,734
0
61,562
L
Bellona
Dismality
Bellona
7,664
2,916
0
4,190
15,983
12,178
0
4,266
10,562
0
42,700
W
6,667
2,453
0
3,031
9,398
2,756
2,265
1,001
8,397
0
76,303
W
18,249
3,108
186
2,332
9,073
3,280
2,967
2,226
6,847
68,306
0
L
Cliodhna
SpamL0rd
Cliodhna
10,085
650
0
3,705
14,907
4,635
0
8,828
5,758
0
66,658
W
7,154
688
391
5,278
16,449
13,417
1,374
3,906
12,538
32,835
0
L
Hel
olmek
Hel
10,365
64
1,840
8,156
14,257
5,351
180
10,519
3,328
56,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,124
Gold Earned
50,013
454
Minions Killed
500
0
Camps Cleared
0
1,699,617
Distance Traveled
1,783,931
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,300
517
108
6
0
383,950
8
L
Bacchus
8,516
473
19
1
0
353,543
3
W
Kuzenbo
10,313
573
92
5
0
370,450
4
L
Heimdallr
8,666
481
116
6
0
300,547
4
L
Bellona
7,962
442
93
5
0
299,824
0
W
Hou Yi
10,235
569
138
8
0
308,477
2
W
Nu Wa
10,576
588
118
7
0
313,575
7
L
Cliodhna
9,051
503
116
6
0
371,312
4
W
Geb
9,589
533
44
2
0
407,479
6
L
Hel
8,929
496
110
6
0
374,391
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role