Player Matchup

Achilles
Achilles
Druzzy24
Achilles
Level 22
God Stats
2W - 0L
1,540 SR
Queue Stats
3W - 5L
1,305 Elo+
Solo
Thor
Thor
Elnathan28
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Solo
Heimdallr
Heimdallr
NegativeSpace201
Heimdallr
Level 15
God Stats
2W - 1L
1,557 SR
Queue Stats
29W - 16L
1,690 Elo+
Solo
Ymir
Ymir
matheusjmaia
Ymir
Level 29
God Stats
6W - 2L
1,528 SR
Queue Stats
45W - 34L
1,513 Elo+
Solo
Ra
Ra
wdyta
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,620 Elo+
Solo
Team Averages
Level 16
1,525 SR
1,526 Elo+

VS

Team Averages
Level 18
1,499 SR
1,449 Elo+
Sol
Sol
Mannyx11
Sol
Level 29
God Stats
3W - 6L
1,517 SR
Queue Stats
104W - 83L
1,492 Elo+
Solo
Ares
Ares
l000thon
Ares
Level 28
God Stats
4W - 2L
1,547 SR
Queue Stats
48W - 39L
1,637 Elo+
Solo
Thor
Thor
try_this_one_
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Kali
Kali
volume-liso
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,297 Elo+
Solo
Hercules
Hercules
xXDaZoneBossXx
Hercules
Level 28
God Stats
29W - 42L
1,432 SR
Queue Stats
80W - 86L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Druzzy24
Achilles
16
2 / 1 / 3
9,985
526
5,732
8,894
7,393
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 0 / 2
12,418
654
9,007
12,192
5,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
18
13 / 1 / 6
11,575
609
21,614
19,171
8,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 0 / 15
11,096
584
8,783
15,234
18,636
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ra
20
1 / 1 / 9
12,523
659
4,528
8,356
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
9,738
513
13,004
13,629
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
14
0 / 4 / 1
8,302
437
7,279
18,154
13,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 5 / 1
8,082
425
2,274
11,910
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 10 / 1
6,143
323
1,736
10,646
2,472
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hercules
14
1 / 5 / 0
8,788
463
2,803
13,615
11,756
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
29
Kills
3
3
Deaths
29
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Druzzy24
Achilles
2
1
3
3.5
W
7
0
2
8
L
2
5
0
0.4
W
Heimdallr
13
1
6
16
L
Ares
0
4
1
0.13
W
6
0
15
13.5
L
0
5
1
0.1
L
0
10
1
0.05
W
Ra
1
1
9
5.5
L
Hercules
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,664
Damage
27,096
63,847
Taken
67,954
43,157
Mitigated
36,971
26,779
Healing
16,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Druzzy24
Achilles
5,732
1,606
0
1,972
8,894
7,393
648
1,998
6,864
0
44,821
W
9,007
2,925
0
7,701
12,192
5,144
0
1,505
10,531
0
97,517
L
13,004
3,415
0
4,657
13,629
3,152
0
4,662
8,701
68,047
0
W
Heimdallr
21,614
12,801
0
9,076
19,171
8,304
4,903
6,786
12,264
0
107,230
L
Ares
7,279
28
195
4,687
18,154
13,433
37
2,563
15,453
48,985
0
W
8,783
1,517
0
2,344
15,234
18,636
460
6,264
8,656
35,053
0
L
2,274
936
0
2,312
11,910
6,158
0
2,173
9,737
0
52,086
L
1,736
833
0
693
10,646
2,472
0
3,115
7,516
0
8,276
W
Ra
4,528
611
1,640
4,046
8,356
3,680
2,399
2,907
5,185
103,475
0
L
Hercules
2,803
1,689
0
3,466
13,615
11,756
1,882
382
13,233
0
45,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,597
Gold Earned
41,053
637
Minions Killed
422
0
Camps Cleared
0
1,885,899
Distance Traveled
1,751,338
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,985
526
73
4
0
403,371
1
W
Thor
12,418
654
176
9
0
395,087
5
L
Sol
9,738
513
132
7
0
363,860
1
W
Heimdallr
11,575
609
142
7
0
338,624
2
L
Ares
8,302
437
66
3
0
398,702
5
W
Ymir
11,096
584
31
2
0
345,512
0
L
Thor
8,082
425
100
5
0
384,761
0
L
Kali
6,143
323
10
1
0
299,433
0
W
Ra
12,523
659
215
11
0
403,305
5
L
Hercules
8,788
463
114
6
0
304,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role