Player Matchup

Cerberus
Cerberus
Masters
Gm everyspliT
Cerberus
Masters
Level 94
God Stats
2W - 2L
1,702 SR
Queue Stats
232W - 154L
2,555 MMR
Party 1
Vamana
Vamana
Masters
MrCrazySam
Vamana
Masters
Level 127
God Stats
5W - 4L
1,629 SR
Queue Stats
213W - 189L
2,602 MMR
Solo
Sol
Sol
Masters
skrilla mob
Sol
Masters
Level 157
God Stats
31W - 2L
1,913 SR
Queue Stats
512W - 155L
2,886 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 126
1,748 SR
2,681 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,666 SR
2,584 MMR
Sun Wukong
Sun Wukong
Masters
CIinkz
Sun Wukong
Masters
Level 160
God Stats
27W - 4L
1,976 SR
Queue Stats
151W - 29L
3,026 MMR
Party 2
Ullr
Ullr
Diamond V
D00OMSDAY
Ullr
Diamond V
Level 46
God Stats
0W - 2L
1,334 SR
Queue Stats
40W - 34L
2,297 MMR
Solo
Hel
Hel
Masters
hummu
Hel
Masters
Level 159
God Stats
2W - 3L
1,687 SR
Queue Stats
124W - 52L
2,429 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gm everyspliT
Cerberus
15
7 / 5 / 3
12,982
649
16,019
32,762
42,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
MrCrazySam
Vamana
17
6 / 2 / 7
12,999
650
26,589
35,750
31,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 10
12,222
611
25,675
21,152
14,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
FenrirOdin

VS

Bans
GebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CIinkz
Sun Wukong
17
4 / 1 / 5
12,673
634
28,418
33,335
37,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
15
2 / 7 / 4
12,092
605
18,475
20,513
7,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
hummu
Hel
15
3 / 6 / 5
12,070
604
18,474
26,939
11,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
14
Kills
9
9
Deaths
14
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CIinkz
Sun Wukong
4
1
5
6.5
L
Ullr
2
7
4
0.57
W
Cerberus
Gm everyspliT
Cerberus
7
5
3
1.7
W
Vamana
MrCrazySam
Vamana
6
2
7
4.75
L
Hel
hummu
Hel
3
6
5
0.92
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,283
Damage
65,367
89,664
Taken
80,787
88,654
Mitigated
56,333
28,015
Healing
37,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CIinkz
Sun Wukong
28,418
5,395
0
10,712
33,335
37,011
295
15,422
16,860
0
55,599
L
Ullr
18,475
8,318
0
807
20,513
7,749
1,960
10,083
9,662
0
55,338
W
Cerberus
Gm everyspliT
Cerberus
16,019
939
228
7,307
32,762
42,654
961
9,677
21,980
50,009
0
W
Vamana
MrCrazySam
Vamana
26,589
11,309
300
10,601
35,750
31,162
1,098
7,080
27,637
0
56,567
L
Hel
hummu
Hel
18,474
1,667
13,414
13,047
26,939
11,573
697
13,893
12,390
51,902
0
W
25,675
9,985
0
9,579
21,152
14,838
1,336
2,697
17,388
71,643
7,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,203
Gold Earned
36,835
262
Minions Killed
198
10
Camps Cleared
6
1,140,159
Distance Traveled
1,149,339
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,673
634
48
2
4
441,041
5
L
Ullr
12,092
605
82
4
0
331,621
3
W
Cerberus
12,982
649
88
4
3
350,728
4
W
Vamana
12,999
650
67
3
3
406,216
1
L
Hel
12,070
604
68
3
2
376,677
2
W
Sol
12,222
611
107
5
4
383,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role