Player Matchup

Achilles
Achilles
Masters
Dánger
Achilles
Masters
Level 146
God Stats
43W - 44L
1,588 SR
Queue Stats
381W - 357L
2,352 MMR
Solo
Apollo
Apollo
Diamond IV
ElJeff3
Apollo
Diamond IV
Level 135
God Stats
7W - 14L
1,458 SR
Queue Stats
159W - 167L
2,134 MMR
Solo
Ganesha
Ganesha
Masters
Graeka
Ganesha
Masters
Level 106
God Stats
135W - 143L
1,606 SR
Queue Stats
872W - 846L
2,408 MMR
Solo
Osiris
Osiris
Diamond IV
Laraa98
Osiris
Diamond IV
Level 160
God Stats
5W - 1L
1,848 SR
Queue Stats
304W - 296L
2,077 MMR
Solo
Chang'e
Chang'e
Diamond II
Railcommand
Chang'e
Diamond II
Level 125
God Stats
21W - 19L
1,717 SR
Queue Stats
1,520W - 1,514L
2,365 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,643 SR
2,267 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,618 SR
2,242 MMR
Gilgamesh
Gilgamesh
Diamond V
Daxxonn
Gilgamesh
Diamond V
Level 129
God Stats
3W - 1L
1,681 SR
Queue Stats
22W - 23L
1,920 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
DrRhubarb
Sylvanus
Diamond II
Level 118
God Stats
10W - 8L
1,612 SR
Queue Stats
197W - 184L
2,477 MMR
Solo
Olorun
Olorun
Diamond I
KenjiTasuke
Olorun
Diamond I
Level 59
God Stats
2W - 2L
1,785 SR
Queue Stats
114W - 92L
2,518 MMR
Party 2
Hou Yi
Hou Yi
Diamond III
SensoryRaven
Hou Yi
Diamond III
Level 160
God Stats
22W - 27L
1,621 SR
Queue Stats
1,145W - 1,139L
2,270 MMR
Party 2
Ratatoskr
Ratatoskr
Diamond IV
boxofsauce
Ratatoskr
Diamond IV
Level 102
God Stats
0W - 1L
1,389 SR
Queue Stats
235W - 251L
2,026 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dánger
Achilles
20
18 / 5 / 4
17,769
592
32,431
31,141
24,817
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
ElJeff3
Apollo
20
1 / 7 / 4
14,894
496
8,785
25,958
11,675
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
Graeka
Ganesha
20
1 / 4 / 16
14,775
493
11,292
26,828
41,526
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
Laraa98
Osiris
20
6 / 4 / 6
16,048
535
20,185
36,582
52,236
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Railcommand
Chang'e
20
2 / 9 / 9
14,979
499
20,733
27,203
14,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
UllrArtioGebTiamatSet

VS

Bans
OdinNemesisKaliLokiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Daxxonn
Gilgamesh
20
6 / 5 / 5
16,963
565
20,014
27,039
34,159
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
DrRhubarb
Sylvanus
20
5 / 3 / 14
14,763
492
15,644
31,990
35,779
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
20
2 / 7 / 11
14,315
477
22,842
26,675
21,321
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
20
8 / 5 / 10
17,184
573
22,377
26,617
10,186
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ratatoskr
boxofsauce
Ratatoskr
20
8 / 8 / 5
15,953
532
18,721
29,249
13,522
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
74
28
Kills
29
29
Deaths
28
39
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Daxxonn
Gilgamesh
6
5
5
1.7
L
Sylvanus
DrRhubarb
Sylvanus
5
3
14
4
W
Achilles
Dánger
Achilles
18
5
4
4
W
Apollo
ElJeff3
Apollo
1
7
4
0.43
W
Ganesha
Graeka
Ganesha
1
4
16
2.25
L
Olorun
2
7
11
1.07
W
Osiris
Laraa98
Osiris
6
4
6
2.25
W
Chang'e
Railcommand
Chang'e
2
9
9
0.72
L
Hou Yi
8
5
10
2.6
L
Ratatoskr
boxofsauce
Ratatoskr
8
8
5
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,426
Damage
99,598
147,712
Taken
141,570
144,283
Mitigated
114,967
44,222
Healing
55,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Daxxonn
Gilgamesh
20,014
5,032
0
6,120
27,039
34,159
0
8,532
18,507
18,524
116,490
L
Sylvanus
DrRhubarb
Sylvanus
15,644
2,643
7,936
12,321
31,990
35,779
517
14,612
17,378
49,341
0
W
Achilles
Dánger
Achilles
32,431
12,863
0
9,433
31,141
24,817
1,151
11,962
19,179
0
132,917
W
Apollo
ElJeff3
Apollo
8,785
4,653
0
9,259
25,958
11,675
7,302
3,475
22,483
0
160,434
W
Ganesha
Graeka
Ganesha
11,292
1,100
0
2,871
26,828
41,526
271
9,059
17,769
51,846
0
L
Olorun
22,842
11,973
1,964
8,916
26,675
21,321
1,990
12,182
14,493
108,505
12,660
W
Osiris
Laraa98
Osiris
20,185
4,723
0
11,366
36,582
52,236
309
10,261
26,321
24,159
82,920
W
Chang'e
Railcommand
Chang'e
20,733
1,224
3,097
8,196
27,203
14,029
60
10,285
16,918
116,051
0
L
Hou Yi
22,377
13,977
0
10,345
26,617
10,186
3,306
6,047
20,570
0
164,846
L
Ratatoskr
boxofsauce
Ratatoskr
18,721
4,127
0
7,757
29,249
13,522
1,097
8,734
20,515
0
134,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,465
Gold Earned
79,178
819
Minions Killed
819
0
Camps Cleared
0
2,723,297
Distance Traveled
2,768,626
34
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
16,963
565
213
7
0
611,221
12
L
Sylvanus
14,763
492
45
2
0
531,540
10
W
Achilles
17,769
592
158
5
0
595,656
7
W
Apollo
14,894
496
233
8
0
498,499
4
W
Ganesha
14,775
493
22
1
0
552,703
9
L
Olorun
14,315
477
183
6
0
510,030
7
W
Osiris
16,048
535
191
6
0
589,466
9
W
Chang'e
14,979
499
215
7
0
486,973
5
L
Hou Yi
17,184
573
214
7
0
468,548
8
L
Ratatoskr
15,953
532
164
5
0
647,287
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role