Player Matchup

Medusa
Medusa
Beastygamer03
Medusa
Level 8
God Stats
5W - 13L
1,228 SR
Queue Stats
11W - 21L
1,414 Elo+
Party 2
Bellona
Bellona
Brisk27
Bellona
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 72L
1,447 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CJWillyMac
Cu Chulainn
Level 124
God Stats
17W - 22L
1,444 SR
Queue Stats
513W - 530L
1,430 Elo+
Party 2
Kukulkan
Kukulkan
Ivar66666
Kukulkan
Level 21
God Stats
18W - 14L
1,560 SR
Queue Stats
66W - 67L
1,435 Elo+
Solo
Bakasura
Bakasura
ianinator2
Bakasura
Level 13
God Stats
6W - 4L
1,500 SR
Queue Stats
118W - 98L
1,429 Elo+
Party 1
Team Averages
Level 37
1,446 SR
1,431 Elo+

VS

Team Averages
Level 36
1,478 SR
1,387 Elo+
Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
OldCorl
Tiamat
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 28L
1,361 Elo+
Solo
Ganesha
Ganesha
RatherFresh
Ganesha
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 19L
1,371 Elo+
Solo
Guan Yu
Guan Yu
YakuzaxDD
Guan Yu
Level 3
God Stats
0W - 1L
1,670 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
kuramizzle
Thanatos
Level 13
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 3L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 7
10,870
494
9,302
12,876
4,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Brisk27
Bellona
16
5 / 1 / 3
10,228
465
8,360
13,292
10,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cu Chulainn
CJWillyMac
Cu Chulainn
17
6 / 0 / 12
11,103
505
15,575
17,985
17,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Ivar66666
Kukulkan
18
7 / 0 / 1
11,183
508
18,078
8,030
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ianinator2
Bakasura
17
2 / 2 / 3
10,022
456
5,477
14,004
5,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 8 / 2
8,898
404
8,231
15,879
5,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
OldCorl
Tiamat
16
3 / 0 / 1
9,647
439
9,992
11,249
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
RatherFresh
Ganesha
11
0 / 5 / 2
7,232
329
2,875
22,547
14,969
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
YakuzaxDD
Guan Yu
13
2 / 7 / 2
9,068
412
11,285
18,644
14,282
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
kuramizzle
Thanatos
8
0 / 5 / 0
6,939
315
3,357
7,053
2,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
24
Kills
7
7
Deaths
25
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
8
2
0.38
W
4
4
7
1.88
W
Bellona
Brisk27
Bellona
5
1
3
6.5
W
Cu Chulainn
CJWillyMac
Cu Chulainn
6
0
12
12
W
Kukulkan
Ivar66666
Kukulkan
7
0
1
7.5
L
Tiamat
OldCorl
Tiamat
3
0
1
3.5
L
Ganesha
RatherFresh
Ganesha
0
5
2
0.2
L
Guan Yu
YakuzaxDD
Guan Yu
2
7
2
0.43
W
Bakasura
ianinator2
Bakasura
2
2
3
1.75
L
Thanatos
kuramizzle
Thanatos
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,792
Damage
35,740
66,187
Taken
75,372
40,002
Mitigated
41,959
21,346
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,231
3,249
0
1,380
15,879
5,241
0
2,339
12,925
0
51,740
W
9,302
6,485
0
2,515
12,876
4,241
1,066
2,818
9,871
0
66,527
W
Bellona
Brisk27
Bellona
8,360
2,074
0
1,236
13,292
10,239
2,028
793
12,443
0
50,393
W
Cu Chulainn
CJWillyMac
Cu Chulainn
15,575
1,912
510
8,578
17,985
17,073
733
4,412
13,120
16,404
52,376
W
Kukulkan
Ivar66666
Kukulkan
18,078
610
0
1,654
8,030
3,222
702
2,773
5,063
86,787
0
L
Tiamat
OldCorl
Tiamat
9,992
963
109
3,796
11,249
5,000
0
3,392
7,377
63,167
0
L
Ganesha
RatherFresh
Ganesha
2,875
320
0
1,673
22,547
14,969
0
10,303
11,078
19,295
0
L
Guan Yu
YakuzaxDD
Guan Yu
11,285
1,186
1,118
2,810
18,644
14,282
0
3,629
14,506
0
37,564
W
Bakasura
ianinator2
Bakasura
5,477
4,064
0
6,853
14,004
5,227
1,158
1,341
12,545
0
52,564
L
Thanatos
kuramizzle
Thanatos
3,357
635
0
3,718
7,053
2,467
0
674
6,067
0
26,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,406
Gold Earned
41,784
551
Minions Killed
332
0
Camps Cleared
0
2,114,512
Distance Traveled
1,817,716
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,898
404
77
4
0
409,370
6
W
Medusa
10,870
494
128
6
0
406,591
2
W
Bellona
10,228
465
68
3
0
452,053
8
W
Cu Chulainn
11,103
505
92
4
0
417,108
1
W
Kukulkan
11,183
508
156
7
0
423,933
7
L
Tiamat
9,647
439
124
6
0
407,964
9
L
Ganesha
7,232
329
11
1
0
360,264
1
L
Guan Yu
9,068
412
75
3
0
413,201
1
W
Bakasura
10,022
456
107
5
0
414,827
0
L
Thanatos
6,939
315
45
2
0
226,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role