Player Matchup

Baron Samedi
Baron Samedi
HugeFridge
Baron Samedi
Level 25
God Stats
1W - 1L
1,775 SR
Queue Stats
38W - 21L
1,630 Elo+
Solo
Arachne
Arachne
PapiVick421
Arachne
Level 29
God Stats
6W - 3L
1,923 SR
Queue Stats
140W - 153L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
Phootaphan
Sun Wukong
Level 18
God Stats
14W - 27L
1,470 SR
Queue Stats
42W - 58L
1,440 Elo+
Solo
Yemoja
Yemoja
Prinepul99
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,136 Elo+
Party 1
Heimdallr
Heimdallr
prinepul
Heimdallr
Level 57
God Stats
1W - 1L
1,737 SR
Queue Stats
5W - 5L
1,683 Elo+
Party 1
Team Averages
Level 26
1,681 SR
1,479 Elo+

VS

Team Averages
Level 19
1,552 SR
1,476 Elo+
Charybdis
Charybdis
 
Charybdis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CabrakanOneTrick
Cabrakan
Level 18
God Stats
38W - 8L
1,885 SR
Queue Stats
45W - 10L
1,746 Elo+
Solo
Chang'e
Chang'e
SlickCalf487565
Chang'e
Level 24
God Stats
5W - 2L
1,365 SR
Queue Stats
51W - 44L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
holasas
Sun Wukong
Level 8
God Stats
5W - 7L
1,509 SR
Queue Stats
11W - 19L
1,290 Elo+
Solo
Bellona
Bellona
tsmregold
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 125L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HugeFridge
Baron Samedi
18
10 / 7 / 1
12,339
561
18,112
22,310
11,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
PapiVick421
Arachne
17
2 / 10 / 7
10,805
491
9,160
20,978
9,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Phootaphan
Sun Wukong
14
1 / 7 / 0
9,125
415
6,315
17,553
9,426
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Prinepul99
Yemoja
13
0 / 1 / 0
8,412
382
1,118
7,350
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
prinepul
Heimdallr
13
0 / 4 / 0
8,325
378
3,730
12,832
4,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
4 / 1 / 4
13,172
599
9,517
11,885
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
13 / 2 / 6
14,483
658
20,089
16,666
12,754
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 7 / 7
12,493
568
12,689
13,618
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
holasas
Sun Wukong
16
1 / 1 / 5
10,768
489
7,264
12,943
11,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
tsmregold
Bellona
18
4 / 2 / 6
11,756
534
6,935
15,965
17,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
13
Kills
29
29
Deaths
13
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
4
6
W
13
2
6
8
L
Baron Samedi
HugeFridge
Baron Samedi
10
7
1
1.5
L
Arachne
PapiVick421
Arachne
2
10
7
0.55
L
Sun Wukong
Phootaphan
Sun Wukong
1
7
0
0.14
L
Yemoja
Prinepul99
Yemoja
0
1
0
0
W
7
7
7
1.5
W
Sun Wukong
holasas
Sun Wukong
1
1
5
3.5
L
Heimdallr
prinepul
Heimdallr
0
4
0
0
W
Bellona
tsmregold
Bellona
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,435
Damage
56,494
81,023
Taken
71,077
41,337
Mitigated
52,496
21,200
Healing
26,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,517
7,142
0
5,158
11,885
5,248
2,003
1,478
10,407
0
107,991
W
20,089
2,283
0
5,980
16,666
12,754
1,992
4,929
11,737
144,291
0
L
Baron Samedi
HugeFridge
Baron Samedi
18,112
1,206
512
7,446
22,310
11,874
326
14,431
7,879
94,672
0
L
Arachne
PapiVick421
Arachne
9,160
6,523
0
6,351
20,978
9,090
1,588
8,502
12,476
0
70,292
L
Sun Wukong
Phootaphan
Sun Wukong
6,315
1,350
0
4,170
17,553
9,426
429
6,237
11,316
0
51,977
L
Yemoja
Prinepul99
Yemoja
1,118
339
761
720
7,350
6,627
0
0
7,350
19,665
0
W
12,689
150
2,837
3,732
13,618
5,192
1,097
7,989
5,629
61,035
0
W
Sun Wukong
holasas
Sun Wukong
7,264
1,257
0
3,401
12,943
11,547
839
2,528
10,415
0
57,473
L
Heimdallr
prinepul
Heimdallr
3,730
798
0
1,240
12,832
4,320
0
3,680
9,152
0
53,947
W
Bellona
tsmregold
Bellona
6,935
2,201
0
5,019
15,965
17,755
82
2,544
13,421
0
85,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,006
Gold Earned
62,672
505
Minions Killed
733
0
Camps Cleared
0
1,790,194
Distance Traveled
2,140,644
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,172
599
190
9
0
412,591
6
W
Cabrakan
14,483
658
202
9
0
445,447
4
L
Baron Samedi
12,339
561
155
7
0
330,038
4
L
Arachne
10,805
491
118
5
0
407,014
3
L
Sun Wukong
9,125
415
99
5
0
346,344
2
L
Yemoja
8,412
382
43
2
0
283,674
2
W
Chang'e
12,493
568
97
4
0
401,928
0
W
Sun Wukong
10,768
489
105
5
0
426,889
3
L
Heimdallr
8,325
378
90
4
0
423,124
2
W
Bellona
11,756
534
139
6
0
453,789
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role