Player Matchup

Raijin
Raijin
ExcellentEgo
Raijin
Level 48
God Stats
2W - 0L
1,731 SR
Queue Stats
15W - 4L
1,915 Elo+
Party 1
Rama
Rama
Pepperer
Rama
Level 67
God Stats
3W - 0L
1,796 SR
Queue Stats
12W - 0L
1,915 Elo+
Party 1
Terra
Terra
TalismanOfEnergy
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,681 Elo+
Party 1
Team Averages
Level 47
1,676 SR
1,837 Elo+

VS

Team Averages
Level 70
1,520 SR
1,537 Elo+
Sobek
Sobek
Cataract666
Sobek
Level 153
God Stats
2W - 5L
1,477 SR
Queue Stats
388W - 310L
1,689 Elo+
Party 2
Kukulkan
Kukulkan
IGNATOVICH1991
Kukulkan
Level 28
God Stats
5W - 7L
1,367 SR
Queue Stats
146W - 185L
1,347 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sylvaen7
Tsukuyomi
Level 29
God Stats
14W - 22L
1,715 SR
Queue Stats
273W - 269L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
17 / 7 / 10
16,006
800
33,818
25,438
10,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
16
9 / 8 / 16
14,666
733
26,198
22,815
11,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 5 / 19
12,685
634
9,409
26,552
31,043
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 13
15,068
753
22,865
33,452
42,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
14
3 / 12 / 9
12,372
619
10,454
16,987
5,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Sylvaen7
Tsukuyomi
18
10 / 10 / 7
14,568
728
24,530
24,998
10,524
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
48
28
Kills
19
20
Deaths
28
45
Assists
29
Player
Kills
Deaths
Assists
KDA
L
6
6
13
2.08
W
Raijin
17
7
10
3.14
L
Kukulkan
3
12
9
0.63
W
Rama
9
8
16
2.13
L
Tsukuyomi
Sylvaen7
Tsukuyomi
10
10
7
1.35
W
2
5
19
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,425
Damage
57,849
74,805
Taken
75,437
53,464
Mitigated
58,196
25,046
Healing
15,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,865
1,808
531
10,964
33,452
42,571
180
19,376
14,076
52,415
0
W
Raijin
33,818
5,717
0
9,440
25,438
10,811
1,398
12,649
11,905
88,857
0
L
Kukulkan
10,454
980
0
620
16,987
5,101
0
11,650
5,337
30,423
0
W
Rama
26,198
14,842
428
5,363
22,815
11,610
1,730
9,991
12,287
0
58,428
L
Tsukuyomi
Sylvaen7
Tsukuyomi
24,530
5,694
0
3,372
24,998
10,524
1,057
12,500
12,498
0
53,323
W
9,409
1,327
3,297
6,518
26,552
31,043
417
9,445
16,278
17,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,357
Gold Earned
42,008
176
Minions Killed
170
9
Camps Cleared
7
1,005,403
Distance Traveled
1,034,374
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
15,068
753
64
3
1
378,754
4
W
Raijin
16,006
800
105
5
5
303,853
0
L
Kukulkan
12,372
619
56
3
5
297,694
5
W
Rama
14,666
733
62
3
4
290,106
4
L
Tsukuyomi
14,568
728
50
3
1
357,926
3
W
Terra
12,685
634
9
0
0
411,444
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role