Player Matchup

Sol
Sol
Gloryspren94
Sol
Level 28
God Stats
9W - 7L
1,528 SR
Queue Stats
95W - 107L
1,353 Elo+
Solo
Cliodhna
Cliodhna
RWBY Rose2604
Cliodhna
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 105L
1,593 Elo+
Solo
Agni
Agni
TriillaQ
Agni
Level 23
God Stats
12W - 2L
1,945 SR
Queue Stats
161W - 114L
1,633 Elo+
Solo
Bellona
Bellona
URSTEPSISTER609
Bellona
Level 30
God Stats
14W - 21L
1,514 SR
Queue Stats
84W - 85L
1,376 Elo+
Solo
Tiamat
Tiamat
nargokroth
Tiamat
Level 11
God Stats
3W - 6L
1,501 SR
Queue Stats
11W - 13L
1,721 Elo+
Solo
Team Averages
Level 24
1,597 SR
1,535 Elo+

VS

Team Averages
Level 21
1,594 SR
1,582 Elo+
Danzaburou
Danzaburou
AllCraigedUp
Danzaburou
Level 27
God Stats
32W - 24L
1,616 SR
Queue Stats
83W - 75L
1,568 Elo+
Solo
Ra
Ra
Cry_Ab0ut_1t_M8
Ra
Level 27
God Stats
1W - 3L
1,727 SR
Queue Stats
100W - 77L
1,379 Elo+
Solo
Hercules
Hercules
Reactshunz2246
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,769 Elo+
Solo
Geb
Geb
RealDabCart
Geb
Level 25
God Stats
0W - 3L
1,280 SR
Queue Stats
52W - 56L
1,493 Elo+
Solo
Pele
Pele
UnbilledEnd581
Pele
Level 22
God Stats
2W - 1L
1,847 SR
Queue Stats
24W - 13L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
9,186
459
8,630
13,680
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
RWBY Rose2604
Cliodhna
19
12 / 2 / 2
12,333
617
12,879
12,788
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
16
5 / 8 / 9
10,470
524
14,840
15,578
4,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 4 / 4
10,168
508
6,717
12,229
8,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
nargokroth
Tiamat
14
0 / 4 / 4
8,714
436
6,761
12,340
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllCraigedUp
Danzaburou
16
6 / 6 / 5
10,280
514
11,738
17,111
6,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 2 / 5
10,550
528
7,293
13,576
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
13
6 / 4 / 6
9,265
463
6,503
16,779
17,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 2 / 1
6,494
325
1,263
3,725
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 8 / 4
10,175
509
11,604
16,497
7,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
45
21
Kills
24
24
Deaths
22
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AllCraigedUp
Danzaburou
6
6
5
1.42
L
4
2
5
3.25
W
2
6
4
0.67
W
Cliodhna
RWBY Rose2604
Cliodhna
12
2
2
6.5
L
Hercules
6
4
6
2.25
L
1
2
1
0.75
W
Agni
5
8
9
1.19
W
2
4
4
1
L
7
8
4
1.13
W
Tiamat
nargokroth
Tiamat
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,827
Damage
38,401
66,615
Taken
67,688
25,814
Mitigated
38,776
23,024
Healing
20,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AllCraigedUp
Danzaburou
11,738
6,458
0
6,046
17,111
6,576
2,363
10,895
6,070
0
77,771
L
7,293
1,322
703
6,374
13,576
5,247
480
6,798
6,400
75,134
0
W
8,630
3,344
0
5,176
13,680
3,498
139
2,188
11,492
51,312
0
W
Cliodhna
RWBY Rose2604
Cliodhna
12,879
843
0
7,071
12,788
4,873
0
538
12,250
0
88,084
L
Hercules
6,503
2,321
0
3,295
16,779
17,983
474
9,159
7,358
0
22,845
L
1,263
444
0
802
3,725
1,696
0
0
3,725
9,327
0
W
Agni
14,840
1,300
0
4,390
15,578
4,352
53
684
14,894
60,629
0
W
6,717
2,781
0
2,759
12,229
8,027
485
3,284
8,945
0
62,012
L
11,604
3,128
0
3,371
16,497
7,274
47
3,074
13,379
0
66,584
W
Tiamat
nargokroth
Tiamat
6,761
953
0
3,628
12,340
5,064
785
2,294
10,046
43,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,871
Gold Earned
46,764
549
Minions Killed
455
0
Camps Cleared
0
1,800,761
Distance Traveled
1,556,008
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,280
514
125
6
0
332,431
4
L
Ra
10,550
528
157
8
0
400,014
0
W
Sol
9,186
459
90
5
0
315,555
0
W
Cliodhna
12,333
617
143
7
0
443,979
3
L
Hercules
9,265
463
45
2
0
358,688
1
L
Geb
6,494
325
27
1
0
93,017
2
W
Agni
10,470
524
87
4
0
369,872
1
W
Bellona
10,168
508
133
7
0
343,151
0
L
Pele
10,175
509
101
5
0
371,858
0
W
Tiamat
8,714
436
96
5
0
328,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role