Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
PapitoSVK
Susano
Level 17
God Stats
2W - 7L
1,305 SR
Queue Stats
21W - 22L
1,572 Elo+
Solo
Sol
Sol
Supersimpen
Sol
Level 29
God Stats
6W - 2L
1,869 SR
Queue Stats
44W - 41L
1,575 Elo+
Solo
Neith
Neith
VaxerYT
Neith
Level 29
God Stats
8W - 6L
1,669 SR
Queue Stats
173W - 164L
1,587 Elo+
Solo
Hercules
Hercules
xxxxxzatoxxxxx
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 59L
1,552 Elo+
Solo
Team Averages
Level 21
1,569 SR
1,557 Elo+

VS

Team Averages
Level 23
1,463 SR
1,591 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AlchemicZeus
Ymir
Level 7
God Stats
2W - 2L
1,239 SR
Queue Stats
7W - 3L
1,684 Elo+
Solo
Zhong Kui
Zhong Kui
Joghuuno
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,556 Elo+
Solo
He Bo
He Bo
Jorle7
He Bo
Level 25
God Stats
1W - 0L
1,441 SR
Queue Stats
11W - 8L
1,593 Elo+
Solo
Chiron
Chiron
allroundloonatic
Chiron
Level 29
God Stats
7W - 4L
1,635 SR
Queue Stats
177W - 175L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
5
0 / 0 / 0
3,074
615
905
2,819
993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
PapitoSVK
Susano
5
0 / 0 / 0
3,368
674
465
2,682
644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
2,553
511
0
0
0
Neith
VaxerYT
Neith
5
0 / 1 / 0
3,113
623
3,340
2,650
591
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
7
0 / 0 / 0
3,599
720
379
4,354
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
7
0 / 0 / 1
4,116
823
1,354
2,628
587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 0
3,694
739
939
3,852
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Joghuuno
Zhong Kui
7
0 / 0 / 0
4,078
816
2,579
1,402
816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
Jorle7
He Bo
7
0 / 0 / 0
3,851
770
270
1,620
335
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 0 / 0
3,847
769
1,679
2,080
356
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Cliodhna
 
Cliodhna
0
0
1
0.5
W
0
0
0
0
W
Zhong Kui
Joghuuno
Zhong Kui
0
0
0
0
W
He Bo
Jorle7
He Bo
0
0
0
0
L
Susano
PapitoSVK
Susano
0
0
0
0
L
0
0
0
0
L
Neith
VaxerYT
Neith
0
1
0
0
W
1
0
0
1
L
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,089
Damage
6,821
12,505
Taken
11,582
4,631
Mitigated
4,420
5,578
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
905
153
0
1,221
2,819
993
0
381
2,438
0
6,696
W
Cliodhna
 
Cliodhna
1,354
180
0
1,670
2,628
587
0
0
2,628
0
17,943
W
939
217
0
1,746
3,852
2,326
0
0
3,852
5,837
0
W
Zhong Kui
Joghuuno
Zhong Kui
2,579
880
0
764
1,402
816
561
0
1,402
16,307
3,612
W
He Bo
Jorle7
He Bo
270
52
0
466
1,620
335
610
0
1,620
12,102
0
L
Susano
PapitoSVK
Susano
465
156
0
1,692
2,682
644
0
74
2,608
0
11,774
L
0
0
0
0
0
0
0
0
0
0
0
L
Neith
VaxerYT
Neith
3,340
1,828
0
1,268
2,650
591
0
754
1,896
0
13,403
W
1,679
610
337
1,503
2,080
356
64
0
2,080
0
14,926
L
Hercules
379
239
0
1,397
4,354
2,403
0
1,982
2,372
0
13,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,707
Gold Earned
19,586
107
Minions Killed
146
0
Camps Cleared
0
423,620
Distance Traveled
537,927
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,074
615
16
3
0
117,576
3
W
Cliodhna
4,116
823
49
10
0
131,042
3
W
Ymir
3,694
739
7
1
0
112,972
0
W
Zhong Kui
4,078
816
33
7
0
101,109
0
W
He Bo
3,851
770
25
5
0
95,398
1
L
Susano
3,368
674
35
7
0
111,060
0
L
Sol
2,553
511
0
0
0
0
0
L
Neith
3,113
623
22
4
0
100,622
2
W
Chiron
3,847
769
32
6
0
97,406
1
L
Hercules
3,599
720
34
7
0
94,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role