Player Matchup

Medusa
Medusa
InvaderZ8510
Medusa
Level 4
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 2L
1,203 Elo+
Party 1
Fenrir
Fenrir
Kilroy122
Fenrir
Level 29
God Stats
9W - 6L
1,693 SR
Queue Stats
125W - 142L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
Kingovo251
Sun Wukong
Level 23
God Stats
4W - 3L
1,539 SR
Queue Stats
8W - 9L
1,505 Elo+
Solo
Eset
Eset
TheMostVenous
Eset
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,168 Elo+
Solo
Khepri
Khepri
TrulyBeesting
Khepri
Level 7
God Stats
0W - 1L
1,172 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 13
1,438 SR
1,373 Elo+

VS

Team Averages
Level 10
1,423 SR
1,343 Elo+
Hachiman
Hachiman
DK KEllIGS
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,203 Elo+
Party 2
Ao Kuang
Ao Kuang
RoyaItyy
Ao Kuang
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 133L
1,643 Elo+
Solo
Terra
Terra
Stealth801
Terra
Level 5
God Stats
5W - 5L
1,687 SR
Queue Stats
51W - 61L
1,349 Elo+
Solo
Kuzenbo
Kuzenbo
TinnyDak
Kuzenbo
Level 7
God Stats
2W - 3L
1,285 SR
Queue Stats
4W - 5L
1,309 Elo+
Party 2
Thor
Thor
W0hin
Thor
Level 7
God Stats
1W - 2L
1,144 SR
Queue Stats
5W - 12L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
0 / 16 / 0
10,256
331
5,228
20,546
7,398
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Kilroy122
Fenrir
20
12 / 7 / 1
13,480
435
26,114
28,603
17,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
Kingovo251
Sun Wukong
19
2 / 7 / 3
12,645
408
12,238
30,813
18,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 7 / 1
13,264
428
26,019
22,738
9,783
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

4
0 / 2 / 0
7,902
255
172
2,158
952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DK KEllIGS
Hachiman
20
7 / 6 / 3
14,906
481
13,200
21,535
8,522
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
RoyaItyy
Ao Kuang
20
25 / 1 / 5
20,152
650
40,949
39,554
32,098
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
20
1 / 5 / 13
16,046
518
9,968
34,876
53,619
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
TinnyDak
Kuzenbo
20
4 / 1 / 9
16,446
531
12,628
25,969
30,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thor
W0hin
Thor
11
2 / 4 / 0
11,722
378
2,710
6,188
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
17
Kills
39
39
Deaths
17
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DK KEllIGS
Hachiman
7
6
3
1.42
L
Medusa
0
16
0
0
L
Fenrir
Kilroy122
Fenrir
12
7
1
1.79
L
Sun Wukong
Kingovo251
Sun Wukong
2
7
3
0.5
W
Ao Kuang
RoyaItyy
Ao Kuang
25
1
5
27.5
W
Terra
1
5
13
1.5
L
3
7
1
0.5
W
Kuzenbo
TinnyDak
Kuzenbo
4
1
9
8.5
L
0
2
0
0
W
Thor
W0hin
Thor
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,771
Damage
79,455
104,858
Taken
128,122
54,146
Mitigated
126,471
20,013
Healing
56,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DK KEllIGS
Hachiman
13,200
10,761
0
7,457
21,535
8,522
4,563
4,061
17,474
0
90,722
L
Medusa
5,228
2,082
0
364
20,546
7,398
162
10,436
10,110
0
47,523
L
Fenrir
Kilroy122
Fenrir
26,114
8,097
0
5,494
28,603
17,582
0
19,042
9,561
364
91,355
L
Sun Wukong
Kingovo251
Sun Wukong
12,238
3,237
0
10,021
30,813
18,431
1,179
16,678
14,135
0
99,627
W
Ao Kuang
RoyaItyy
Ao Kuang
40,949
12,662
0
30,957
39,554
32,098
6,309
12,241
25,773
204,643
0
W
Terra
9,968
2,597
2,305
7,983
34,876
53,619
718
10,924
23,952
74,247
0
L
26,019
2,586
0
3,978
22,738
9,783
346
17,190
5,548
104,570
0
W
Kuzenbo
TinnyDak
Kuzenbo
12,628
3,887
0
6,872
25,969
30,163
2,718
1,906
23,193
71,379
0
L
172
32
0
156
2,158
952
140
948
1,210
2,275
0
W
Thor
W0hin
Thor
2,710
1,168
0
997
6,188
2,069
138
32
6,156
0
31,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,547
Gold Earned
79,272
547
Minions Killed
564
0
Camps Cleared
0
2,029,427
Distance Traveled
2,477,139
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,906
481
111
4
0
481,773
0
L
Medusa
10,256
331
75
2
0
415,531
5
L
Fenrir
13,480
435
128
4
0
546,398
0
L
Sun Wukong
12,645
408
157
5
0
496,983
0
W
Ao Kuang
20,152
650
184
6
0
633,949
2
W
Terra
16,046
518
104
3
0
600,935
1
L
Eset
13,264
428
178
6
0
471,349
6
W
Kuzenbo
16,446
531
107
3
0
566,275
5
L
Khepri
7,902
255
9
0
0
99,166
1
W
Thor
11,722
378
58
2
0
194,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role