Player Matchup

Cthulhu
Cthulhu
CosbyConcotion
Cthulhu
Level 49
God Stats
2W - 3L
1,629 SR
Queue Stats
8W - 5L
1,886 Elo+
Party 2
Ymir
Ymir
XxPublic_ENMY1xX
Ymir
Level 120
God Stats
3W - 8L
1,381 SR
Queue Stats
185W - 166L
1,558 Elo+
Party 2
Zeus
Zeus
YungD_14
Zeus
Level 154
God Stats
1W - 3L
1,611 SR
Queue Stats
184W - 187L
1,537 Elo+
Party 2
Cliodhna
Cliodhna
clay_tht_killa
Cliodhna
Level 98
God Stats
13W - 12L
1,606 SR
Queue Stats
87W - 68L
1,524 Elo+
Party 2
Chiron
Chiron
maxandrubyy
Chiron
Level 122
God Stats
17W - 8L
1,705 SR
Queue Stats
136W - 125L
1,577 Elo+
Party 2
Team Averages
Level 109
1,586 SR
1,617 Elo+

VS

Team Averages
Level 97
1,623 SR
1,532 Elo+
Hades
Hades
AUS JEFE
Hades
Level 63
God Stats
200W - 162L
1,553 SR
Queue Stats
457W - 461L
1,455 Elo+
Party 3
Bastet
Bastet
Krypticzzzzz
Bastet
Level 43
God Stats
6W - 2L
1,744 SR
Queue Stats
250W - 257L
1,470 Elo+
Solo
Danzaburou
Danzaburou
PsychoticKlutch
Danzaburou
Level 128
God Stats
30W - 19L
1,706 SR
Queue Stats
251W - 224L
1,600 Elo+
Party 3
Geb
Geb
ST1NG3R337
Geb
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 256L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
YFirz
Sylvanus
Level 141
God Stats
9W - 13L
1,613 SR
Queue Stats
265W - 246L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 9
6,290
572
6,991
5,743
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
0 / 1 / 5
6,088
553
4,165
6,236
3,092
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
11
4 / 4 / 2
6,292
572
8,449
6,734
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
11
9 / 3 / 2
7,182
653
6,308
6,630
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
10
3 / 5 / 6
6,073
552
9,164
8,287
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AUS JEFE
Hades
9
1 / 5 / 3
5,687
517
2,690
8,091
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
9
4 / 1 / 2
5,994
545
4,938
6,944
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
PsychoticKlutch
Danzaburou
10
5 / 5 / 2
6,490
590
5,627
9,310
2,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 6
5,716
520
2,863
9,634
5,819
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
YFirz
Sylvanus
8
2 / 5 / 6
5,423
493
3,901
11,103
6,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
19
Kills
13
15
Deaths
19
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hades
AUS JEFE
Hades
1
5
3
0.5
W
3
2
9
3.75
L
Bastet
4
1
2
5
L
Danzaburou
PsychoticKlutch
Danzaburou
5
5
2
1.2
L
1
3
6
1.33
W
0
1
5
2.5
L
Sylvanus
YFirz
Sylvanus
2
5
6
1
W
Zeus
4
4
2
1.25
W
Cliodhna
9
3
2
3.33
W
Chiron
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,077
Damage
20,019
33,630
Taken
45,082
14,694
Mitigated
20,996
7,002
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
AUS JEFE
Hades
2,690
47
30
2,391
8,091
3,390
35
5,234
2,857
23,646
0
W
6,991
242
174
411
5,743
5,026
24
1,200
4,532
18,386
0
L
Bastet
4,938
1,354
0
1,035
6,944
2,411
0
2,357
4,587
0
26,530
L
Danzaburou
PsychoticKlutch
Danzaburou
5,627
3,264
0
3,022
9,310
2,760
532
2,925
6,385
0
28,086
L
2,863
593
0
2,882
9,634
5,819
0
5,023
4,611
17,960
0
W
4,165
1,301
0
2,159
6,236
3,092
0
1,620
4,572
28,744
0
L
Sylvanus
YFirz
Sylvanus
3,901
1,669
950
2,738
11,103
6,616
0
4,066
7,037
10,881
4,106
W
Zeus
8,449
1,476
0
578
6,734
1,763
0
2,163
4,433
32,110
0
W
Cliodhna
6,308
1,043
0
1,695
6,630
2,139
266
1,223
5,407
0
33,061
W
Chiron
9,164
3,956
255
1,730
8,287
2,674
0
2,434
5,809
0
31,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,925
Gold Earned
29,310
262
Minions Killed
203
0
Camps Cleared
0
1,039,734
Distance Traveled
1,024,173
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,687
517
66
6
0
201,460
4
W
Cthulhu
6,290
572
23
2
0
235,939
0
L
Bastet
5,994
545
45
4
0
261,019
0
L
Danzaburou
6,490
590
41
4
0
172,003
0
L
Geb
5,716
520
26
2
0
219,405
1
W
Ymir
6,088
553
61
6
0
190,973
1
L
Sylvanus
5,423
493
25
2
0
170,286
0
W
Zeus
6,292
572
65
6
0
182,404
0
W
Cliodhna
7,182
653
60
5
0
221,165
3
W
Chiron
6,073
552
53
5
0
209,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role