Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
ALMOSH2000
Janus
Gold II
Level 128
God Stats
1W - 2L
1,570 SR
Queue Stats
132W - 132L
1,737 MMR
Solo
Geb
Geb
Gold I
Gravestein
Geb
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,698 MMR
Solo
Thanatos
Thanatos
Gold I
RenegadeAngel45
Thanatos
Gold I
Level 138
God Stats
22W - 19L
1,675 SR
Queue Stats
582W - 598L
1,754 MMR
Solo
Sylvanus
Sylvanus
Platinum II
diab3ticape
Sylvanus
Platinum II
Level 147
God Stats
9W - 8L
1,633 SR
Queue Stats
116W - 116L
1,763 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,576 SR
1,691 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 81
1,676 SR
1,729 MMR
Sobek
Sobek
Platinum V
LeBaggo
Sobek
Platinum V
Level 67
God Stats
7W - 4L
1,593 SR
Queue Stats
121W - 135L
1,710 MMR
Solo
Sol
Sol
Gold I
PrototypeSylver
Sol
Gold I
Level 57
God Stats
2W - 1L
1,872 SR
Queue Stats
36W - 30L
1,648 MMR
Solo
Chaac
Chaac
Platinum V
Shoriwebo
Chaac
Platinum V
Level 124
God Stats
30W - 16L
1,713 SR
Queue Stats
630W - 620L
1,830 MMR
Solo
Chiron
Chiron
Gold V
SpiritDragon1907
Chiron
Gold V
Level 51
God Stats
3W - 0L
1,601 SR
Queue Stats
23W - 12L
1,695 MMR
Solo
Ravana
Ravana
Platinum II
Sup3rMobz1111
Ravana
Platinum II
Level 107
God Stats
8W - 9L
1,598 SR
Queue Stats
433W - 423L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 2 / 1
9,237
577
9,930
8,678
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
14
2 / 5 / 0
8,744
547
6,316
8,847
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 2
6,969
436
3,929
13,389
10,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
14
3 / 3 / 1
8,617
539
8,072
11,711
5,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
diab3ticape
Sylvanus
15
3 / 2 / 1
9,239
577
7,215
10,725
12,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaArtioLokiOdinMorgan Le Fay

VS

Bans
TiamatScyllaYmirUllrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LeBaggo
Sobek
13
2 / 0 / 10
8,197
512
5,392
10,713
8,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 1 / 2
8,436
527
12,081
9,050
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Shoriwebo
Chaac
15
1 / 3 / 1
8,312
520
5,543
12,333
7,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 3 / 4
9,375
586
8,277
10,770
2,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 3 / 4
9,238
577
8,357
9,329
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
10
Kills
17
17
Deaths
10
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
1
1.25
L
Janus
2
5
0
0.4
L
0
5
2
0.2
W
Sobek
LeBaggo
Sobek
2
0
10
7
W
5
1
2
6
L
Thanatos
3
3
1
1.17
W
Chaac
Shoriwebo
Chaac
1
3
1
0.5
W
4
3
4
2
W
5
3
4
2.33
L
Sylvanus
diab3ticape
Sylvanus
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,462
Damage
39,650
53,350
Taken
52,195
33,035
Mitigated
26,008
20,234
Healing
24,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,930
5,379
0
2,473
8,678
2,190
0
609
8,069
0
65,966
L
Janus
6,316
483
0
768
8,847
2,644
0
4,338
4,509
54,574
0
L
3,929
515
336
1,872
13,389
10,966
0
6,753
6,636
11,932
0
W
Sobek
LeBaggo
Sobek
5,392
293
0
5,938
10,713
8,944
112
4,592
5,893
14,423
0
W
12,081
4,778
0
4,599
9,050
3,857
714
4,373
4,559
59,111
6,257
L
Thanatos
8,072
1,864
0
10,633
11,711
5,212
0
2,615
9,096
0
57,012
W
Chaac
Shoriwebo
Chaac
5,543
918
0
5,984
12,333
7,736
0
3,800
8,533
0
58,602
W
8,277
3,218
324
4,147
10,770
2,607
888
1,651
9,101
0
72,428
W
8,357
2,004
0
3,488
9,329
2,864
602
1,589
7,582
0
71,256
L
Sylvanus
diab3ticape
Sylvanus
7,215
2,063
160
3,992
10,725
12,023
0
1,965
8,460
49,898
11,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,806
Gold Earned
43,558
500
Minions Killed
541
0
Camps Cleared
0
1,527,301
Distance Traveled
1,619,850
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,237
577
143
9
0
300,130
3
L
Janus
8,744
547
120
8
0
303,424
6
L
Geb
6,969
436
9
1
0
349,083
0
W
Sobek
8,197
512
19
1
0
327,257
8
W
Sol
8,436
527
121
8
0
310,977
7
L
Thanatos
8,617
539
102
6
0
328,587
5
W
Chaac
8,312
520
125
8
0
320,635
5
W
Chiron
9,375
586
150
9
0
304,690
4
W
Ravana
9,238
577
126
8
0
356,291
7
L
Sylvanus
9,239
577
126
8
0
246,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role