Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
FrankieStellar
Izanami
Level 109
God Stats
31W - 14L
1,669 SR
Queue Stats
188W - 155L
1,537 Elo+
Party 2
Anubis
Anubis
I HAZ DA COOKIE
Anubis
Level 141
God Stats
13W - 12L
1,651 SR
Queue Stats
293W - 260L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
MetalblaydX8
Ao Kuang
Level 149
God Stats
24W - 29L
1,475 SR
Queue Stats
487W - 492L
1,567 Elo+
Solo
Bellona
Bellona
MissingOwl
Bellona
Level 144
God Stats
75W - 48L
1,601 SR
Queue Stats
349W - 326L
1,539 Elo+
Solo
Team Averages
Level 134
1,579 SR
1,539 Elo+

VS

Team Averages
Level 120
1,507 SR
1,536 Elo+
Geb
Geb
 
Geb
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
LIGHTNING ROCK1
Thanatos
Level 109
God Stats
0W - 1L
1,479 SR
Queue Stats
20W - 23L
1,583 Elo+
Party 1
Heimdallr
Heimdallr
Scivil
Heimdallr
Level 135
God Stats
2W - 3L
1,675 SR
Queue Stats
133W - 140L
1,555 Elo+
Party 1
Agni
Agni
blaise907
Agni
Level 118
God Stats
1W - 8L
1,379 SR
Queue Stats
526W - 524L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 1 / 4
4,413
630
2,767
2,540
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
3 / 0 / 4
4,671
667
4,465
3,639
974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 1 / 2
4,644
663
2,553
3,260
1,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
MetalblaydX8
Ao Kuang
8
1 / 2 / 1
4,493
642
1,597
4,535
1,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
MissingOwl
Bellona
9
4 / 0 / 0
5,340
763
3,062
3,547
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 2 / 1
3,795
542
1,085
6,141
2,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
 
Chaac
6
0 / 2 / 0
3,782
540
1,027
4,474
2,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
8
3 / 3 / 1
4,669
667
3,111
5,664
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Scivil
Heimdallr
6
0 / 3 / 0
3,555
508
1,652
4,322
1,001
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
8
1 / 1 / 1
4,424
632
2,239
3,529
742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
4
4
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
4
4
L
Geb
 
Geb
0
2
1
0.25
L
Chaac
 
Chaac
0
2
0
0
W
3
0
4
5
W
1
1
2
2
L
Thanatos
3
3
1
1.17
W
Ao Kuang
MetalblaydX8
Ao Kuang
1
2
1
0.75
W
Bellona
MissingOwl
Bellona
4
0
0
4
L
Heimdallr
Scivil
Heimdallr
0
3
0
0
L
Agni
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,444
Damage
9,114
17,521
Taken
24,130
7,348
Mitigated
7,749
6,131
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,767
1,133
318
692
2,540
1,558
0
443
2,065
11,393
3,913
L
Geb
 
Geb
1,085
133
0
1,670
6,141
2,117
0
683
5,458
9,073
0
L
Chaac
 
Chaac
1,027
242
0
2,201
4,474
2,436
0
0
4,474
0
15,110
W
4,465
3,693
0
1,496
3,639
974
23
831
2,770
0
27,497
W
2,553
387
0
1,429
3,260
1,267
0
1,213
1,909
24,986
0
L
Thanatos
3,111
1,012
0
3,911
5,664
1,453
0
2,803
2,861
0
15,189
W
Ao Kuang
MetalblaydX8
Ao Kuang
1,597
544
0
725
4,535
1,142
0
458
4,019
20,365
0
W
Bellona
MissingOwl
Bellona
3,062
1,262
0
1,471
3,547
2,407
0
113
3,434
0
22,857
L
Heimdallr
Scivil
Heimdallr
1,652
354
0
538
4,322
1,001
0
1,200
3,122
0
17,260
L
Agni
2,239
239
0
1,148
3,529
742
0
1,701
1,828
19,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,561
Gold Earned
20,225
215
Minions Killed
176
0
Camps Cleared
0
707,588
Distance Traveled
658,119
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,413
630
30
4
0
144,881
1
L
Geb
3,795
542
14
2
0
135,183
1
L
Chaac
3,782
540
30
4
0
112,481
0
W
Izanami
4,671
667
44
6
0
150,335
1
W
Anubis
4,644
663
46
7
0
119,299
4
L
Thanatos
4,669
667
40
6
0
144,327
2
W
Ao Kuang
4,493
642
42
6
0
134,116
1
W
Bellona
5,340
763
53
8
0
158,957
1
L
Heimdallr
3,555
508
41
6
0
133,605
2
L
Agni
4,424
632
51
7
0
132,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role