Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum II
Dwarf42
Scylla
Platinum II
Level 143
God Stats
13W - 11L
1,721 SR
Queue Stats
100W - 91L
1,908 MMR
Solo
Medusa
Medusa
Masters
ElJaffoGuzman
Medusa
Masters
Level 90
God Stats
32W - 35L
1,632 SR
Queue Stats
877W - 887L
2,195 MMR
Party 2
Odin
Odin
Platinum II
Mein0
Odin
Platinum II
Level 141
God Stats
8W - 3L
1,775 SR
Queue Stats
221W - 213L
1,865 MMR
Solo
Sobek
Sobek
Diamond IV
TescoChad
Sobek
Diamond IV
Level 156
God Stats
4W - 1L
1,767 SR
Queue Stats
79W - 65L
2,137 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,679 SR
1,921 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,583 SR
1,953 MMR
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
DeStrong
Ganesha
Diamond IV
Level 139
God Stats
75W - 61L
1,646 SR
Queue Stats
150W - 130L
2,140 MMR
Party 1
Skadi
Skadi
Diamond III
Dramogon
Skadi
Diamond III
Level 148
God Stats
94W - 65L
1,723 SR
Queue Stats
131W - 112L
2,236 MMR
Party 1
Ymir
Ymir
Gold I
Everglo
Ymir
Gold I
Level 108
God Stats
2W - 4L
1,432 SR
Queue Stats
88W - 82L
1,849 MMR
Solo
Fenrir
Fenrir
Platinum III
creviceguy
Fenrir
Platinum III
Level 145
God Stats
6W - 5L
1,613 SR
Queue Stats
103W - 94L
2,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 3 / 9
8,541
569
5,514
10,662
3,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Dwarf42
Scylla
16
6 / 1 / 6
9,855
657
9,957
5,122
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
9 / 0 / 4
9,814
654
11,460
9,828
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Mein0
Odin
15
1 / 1 / 3
9,022
601
7,254
11,576
11,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
TescoChad
Sobek
13
4 / 1 / 12
8,595
573
4,180
12,124
11,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
UllrTiamatArtioPersephoneGeb

VS

Bans
Morgan Le FayIzanamiMerlinChironLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 4 / 2
7,711
514
5,348
6,703
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
DeStrong
Ganesha
9
0 / 6 / 4
5,921
395
5,035
12,701
7,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Dramogon
Skadi
14
0 / 6 / 0
7,636
509
4,453
8,947
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Everglo
Ymir
12
0 / 3 / 2
6,979
465
5,140
12,879
11,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
creviceguy
Fenrir
13
4 / 3 / 1
7,597
506
4,776
10,591
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
22
Kills
6
6
Deaths
22
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
3
9
2.17
L
Sol
 
Sol
2
4
2
0.75
L
Ganesha
DeStrong
Ganesha
0
6
4
0.33
L
Skadi
Dramogon
Skadi
0
6
0
0
W
Scylla
Dwarf42
Scylla
6
1
6
9
W
9
0
4
11
L
Ymir
Everglo
Ymir
0
3
2
0.33
W
Odin
Mein0
Odin
1
1
3
2.5
W
Sobek
TescoChad
Sobek
4
1
12
10
L
Fenrir
creviceguy
Fenrir
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,365
Damage
24,752
49,312
Taken
51,821
30,572
Mitigated
27,351
17,914
Healing
9,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,514
2,077
0
1,747
10,662
3,100
260
2,571
8,011
0
64,038
L
Sol
 
Sol
5,348
905
0
1,716
6,703
2,140
1,110
4,309
2,394
48,869
0
L
Ganesha
DeStrong
Ganesha
5,035
279
120
836
12,701
7,202
0
4,931
7,770
14,835
0
L
Skadi
Dramogon
Skadi
4,453
2,703
0
434
8,947
2,457
0
1,550
7,397
0
64,383
W
Scylla
Dwarf42
Scylla
9,957
1,329
0
1,630
5,122
1,610
880
2,422
2,604
73,038
0
W
11,460
7,187
0
7,520
9,828
3,056
2,183
2,439
7,245
0
70,744
L
Ymir
Everglo
Ymir
5,140
1,959
0
2,549
12,879
11,139
0
3,176
9,703
32,914
2,506
W
Odin
Mein0
Odin
7,254
1,342
0
3,560
11,576
11,375
16
4,832
6,630
13,924
48,351
W
Sobek
TescoChad
Sobek
4,180
589
375
3,082
12,124
11,431
150
3,579
8,422
14,175
0
L
Fenrir
creviceguy
Fenrir
4,776
1,126
0
3,872
10,591
4,413
0
2,756
7,835
0
43,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,827
Gold Earned
35,844
486
Minions Killed
398
0
Camps Cleared
0
1,579,253
Distance Traveled
1,429,087
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,541
569
97
6
0
344,065
7
L
Sol
7,711
514
108
7
0
264,691
1
L
Ganesha
5,921
395
4
0
0
305,267
8
L
Skadi
7,636
509
126
8
0
275,921
8
W
Scylla
9,855
657
144
10
0
297,309
4
W
Medusa
9,814
654
104
7
0
280,836
2
L
Ymir
6,979
465
73
5
0
263,005
7
W
Odin
9,022
601
124
8
0
312,355
2
W
Sobek
8,595
573
17
1
0
344,688
9
L
Fenrir
7,597
506
87
6
0
320,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role