Player Matchup

Fenrir
Fenrir
Epickristian
Fenrir
Level 87
God Stats
3W - 0L
1,660 SR
Queue Stats
19W - 21L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
Killengreen
Cthulhu
Level 88
God Stats
3W - 0L
1,660 SR
Queue Stats
26W - 29L
1,518 Elo+
Party 1
Sol
Sol
qulzin
Sol
Level 105
God Stats
1W - 0L
1,565 SR
Queue Stats
11W - 11L
1,493 Elo+
Party 1
Team Averages
Level 93
1,629 SR
1,513 Elo+

VS

Team Averages
Level 17
1,683 SR
1,507 Elo+
Fenrir
Fenrir
Mülo
Fenrir
Level 16
God Stats
2W - 1L
1,732 SR
Queue Stats
15W - 5L
1,770 Elo+
Party 2
Nox
Nox
Tülman
Nox
Level 18
God Stats
4W - 3L
1,693 SR
Queue Stats
75W - 53L
1,385 Elo+
Party 2
Kukulkan
Kukulkan
brummcici
Kukulkan
Level 17
God Stats
10W - 10L
1,624 SR
Queue Stats
83W - 79L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 4 / 3
11,006
688
11,026
15,794
11,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Killengreen
Cthulhu
16
1 / 1 / 10
10,687
668
10,969
17,869
22,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
qulzin
Sol
16
6 / 7 / 3
11,717
732
18,133
17,164
7,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mülo
Fenrir
14
5 / 3 / 7
10,854
678
17,380
21,292
18,716
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nox
15
7 / 4 / 4
11,174
698
18,412
14,200
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
brummcici
Kukulkan
12
0 / 5 / 6
9,128
571
3,727
9,792
3,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
12
12
Deaths
12
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
4
3
1.63
W
Cthulhu
Killengreen
Cthulhu
1
1
10
6
L
Fenrir
Mülo
Fenrir
5
3
7
2.83
L
Nox
7
4
4
2.25
L
Kukulkan
brummcici
Kukulkan
0
5
6
0.6
W
Sol
qulzin
Sol
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,128
Damage
39,519
50,827
Taken
45,284
41,234
Mitigated
28,343
13,330
Healing
4,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,026
2,483
0
2,494
15,794
11,598
463
8,315
7,479
0
34,575
W
Cthulhu
Killengreen
Cthulhu
10,969
1,259
371
4,572
17,869
22,443
0
9,066
8,803
27,434
0
L
Fenrir
Mülo
Fenrir
17,380
4,555
0
1,647
21,292
18,716
439
12,309
7,262
0
28,234
L
Nox
18,412
1,910
0
2,252
14,200
5,727
593
8,231
5,040
50,200
0
L
Kukulkan
brummcici
Kukulkan
3,727
67
0
230
9,792
3,900
0
7,351
2,256
24,929
0
W
Sol
qulzin
Sol
18,133
7,878
0
5,893
17,164
7,193
2,249
5,445
11,719
65,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,410
Gold Earned
31,156
171
Minions Killed
159
10
Camps Cleared
4
912,180
Distance Traveled
858,327
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,006
688
43
3
6
314,948
9
W
Cthulhu
10,687
668
32
2
1
333,729
3
L
Fenrir
10,854
678
32
2
1
323,621
3
L
Nox
11,174
698
73
5
2
278,440
5
L
Kukulkan
9,128
571
54
3
1
256,266
0
W
Sol
11,717
732
96
6
3
263,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role