Player Matchup

Mulan
Mulan
Kaialard12
Mulan
Level 119
God Stats
37W - 31L
1,539 SR
Queue Stats
476W - 428L
1,564 Elo+
Party 1
Bacchus
Bacchus
VanhelsingRL
Bacchus
Level 69
God Stats
0W - 2L
1,300 SR
Queue Stats
12W - 7L
1,662 Elo+
Party 1
Neith
Neith
enzoapeloso
Neith
Level 120
God Stats
17W - 9L
1,519 SR
Queue Stats
438W - 396L
1,535 Elo+
Party 1
Thor
Thor
hipperthekiller
Thor
Level 149
God Stats
7W - 17L
1,369 SR
Queue Stats
769W - 689L
1,537 Elo+
Party 1
Scylla
Scylla
victor29012
Scylla
Level 109
God Stats
22W - 13L
1,688 SR
Queue Stats
240W - 208L
1,553 Elo+
Party 1
Team Averages
Level 113
1,483 SR
1,570 Elo+

VS

Team Averages
Level 102
1,541 SR
1,530 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Bizarre_Nuke
Serqet
Level 132
God Stats
11W - 7L
1,585 SR
Queue Stats
548W - 494L
1,523 Elo+
Party 2
Cupid
Cupid
Rayqweeezy
Cupid
Level 126
God Stats
10W - 3L
1,560 SR
Queue Stats
679W - 588L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
thedraigarM
Baron Samedi
Level 89
God Stats
23W - 25L
1,421 SR
Queue Stats
753W - 778L
1,545 Elo+
Solo
Guan Yu
Guan Yu
thefryawakens
Guan Yu
Level 88
God Stats
220W - 143L
1,640 SR
Queue Stats
427W - 377L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
1 / 8 / 1
9,090
455
9,847
21,134
12,768
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
VanhelsingRL
Bacchus
10
0 / 6 / 1
7,085
354
1,291
12,471
12,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 4 / 0
10,461
523
6,473
10,305
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 6 / 0
9,549
477
6,518
15,742
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
15
0 / 8 / 1
8,807
440
5,354
11,007
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
11 / 0 / 7
12,051
603
14,286
15,515
11,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
14
3 / 1 / 12
9,997
500
6,304
11,689
8,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
19
6 / 0 / 7
11,885
594
7,718
7,992
2,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
thedraigarM
Baron Samedi
16
3 / 4 / 11
10,714
536
10,057
9,613
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
19
9 / 2 / 2
12,302
615
15,175
20,317
19,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
7
Kills
32
32
Deaths
7
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
11
0
7
14.5
W
Serqet
3
1
12
9
L
Mulan
1
8
1
0.19
W
Cupid
6
0
7
9.5
L
Bacchus
VanhelsingRL
Bacchus
0
6
1
0.08
L
3
4
0
0.75
L
3
6
0
0.5
W
Baron Samedi
thedraigarM
Baron Samedi
3
4
11
2.13
W
Guan Yu
9
2
2
5
L
Scylla
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,483
Damage
53,540
70,659
Taken
65,126
36,589
Mitigated
46,813
15,513
Healing
24,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,286
4,460
0
3,093
15,515
11,217
988
2,200
13,179
290
86,539
W
Serqet
6,304
769
0
1,440
11,689
8,958
0
1,748
9,873
0
21,761
L
Mulan
9,847
1,262
0
5,588
21,134
12,768
0
4,990
14,742
7,869
47,518
W
Cupid
7,718
4,705
220
4,855
7,992
2,928
1,260
1,109
6,847
0
98,395
L
Bacchus
VanhelsingRL
Bacchus
1,291
115
0
613
12,471
12,401
88
1,551
10,441
8,897
0
L
6,473
2,069
0
3,762
10,305
2,696
1,695
1,114
8,866
0
87,692
L
6,518
1,102
0
4,748
15,742
5,704
0
1,153
14,408
0
78,464
W
Baron Samedi
thedraigarM
Baron Samedi
10,057
189
565
3,390
9,613
4,108
611
2,562
6,900
52,043
0
W
Guan Yu
15,175
2,042
1,224
9,915
20,317
19,602
0
2,344
17,961
11,847
60,103
L
Scylla
5,354
636
0
802
11,007
3,020
0
2,786
7,711
67,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,992
Gold Earned
56,949
559
Minions Killed
550
0
Camps Cleared
0
1,801,362
Distance Traveled
2,038,231
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,051
603
119
6
0
446,149
4
W
Serqet
9,997
500
26
1
0
424,884
7
L
Mulan
9,090
455
105
5
0
360,087
3
W
Cupid
11,885
594
158
8
0
389,966
8
L
Bacchus
7,085
354
22
1
0
364,055
1
L
Neith
10,461
523
167
8
0
356,634
5
L
Thor
9,549
477
143
7
0
376,012
2
W
Baron Samedi
10,714
536
113
6
0
395,250
6
W
Guan Yu
12,302
615
134
7
0
381,982
2
L
Scylla
8,807
440
122
6
0
344,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role