Player Matchup

Medusa
Medusa
Broly14
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,726 Elo+
Party 1
Cthulhu
Cthulhu
CAPSG4M3R
Cthulhu
Level 5
God Stats
4W - 4L
1,788 SR
Queue Stats
26W - 37L
1,438 Elo+
Solo
Artemis
Artemis
Miguelbp98
Artemis
Level 18
God Stats
3W - 2L
1,808 SR
Queue Stats
38W - 40L
1,480 Elo+
Party 1
Sol
Sol
Szymeek72
Sol
Level 28
God Stats
10W - 7L
1,541 SR
Queue Stats
141W - 152L
1,484 Elo+
Solo
Anubis
Anubis
WorldBelarus
Anubis
Level 29
God Stats
7W - 5L
1,637 SR
Queue Stats
79W - 69L
1,440 Elo+
Solo
Team Averages
Level 18
1,655 SR
1,513 Elo+

VS

Team Averages
Level 21
1,603 SR
1,483 Elo+
Pele
Pele
Aanntwan100
Pele
Level 18
God Stats
2W - 2L
1,313 SR
Queue Stats
47W - 38L
1,475 Elo+
Solo
Bellona
Bellona
Regem77
Bellona
Level 29
God Stats
6W - 4L
1,545 SR
Queue Stats
43W - 37L
1,395 Elo+
Party 2
Danzaburou
Danzaburou
Seemsalabim
Danzaburou
Level 28
God Stats
3W - 2L
1,730 SR
Queue Stats
36W - 33L
1,400 Elo+
Party 2
Eset
Eset
TestYoLuck93
Eset
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,690 Elo+
Solo
Kumbhakarna
Kumbhakarna
bestiaa19
Kumbhakarna
Level 28
God Stats
11W - 4L
1,929 SR
Queue Stats
77W - 81L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Broly14
Medusa
15
4 / 6 / 6
9,664
460
12,364
16,702
5,904
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
CAPSG4M3R
Cthulhu
13
2 / 7 / 6
8,160
389
7,932
15,569
13,883
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Miguelbp98
Artemis
13
4 / 10 / 5
9,028
430
10,797
13,464
4,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 4 / 3
9,556
455
9,822
14,582
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
13
2 / 7 / 4
8,588
409
8,806
14,914
6,594
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 3 / 8
12,114
577
13,061
16,877
6,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
Regem77
Bellona
14
1 / 2 / 9
8,521
406
5,041
12,264
12,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Seemsalabim
Danzaburou
16
6 / 5 / 10
10,337
492
11,594
11,175
3,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
11 / 4 / 9
11,125
530
23,534
16,070
7,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
bestiaa19
Kumbhakarna
13
3 / 3 / 18
9,420
449
5,090
22,898
20,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
88
17
Kills
34
34
Deaths
17
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
13
3
8
5.67
L
Medusa
Broly14
Medusa
4
6
6
1.17
L
Cthulhu
CAPSG4M3R
Cthulhu
2
7
6
0.71
L
Artemis
Miguelbp98
Artemis
4
10
5
0.65
W
Bellona
Regem77
Bellona
1
2
9
2.75
W
Danzaburou
Seemsalabim
Danzaburou
6
5
10
2.2
L
5
4
3
1.63
W
11
4
9
3.88
L
Anubis
2
7
4
0.57
W
Kumbhakarna
bestiaa19
Kumbhakarna
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,721
Damage
58,320
75,231
Taken
79,284
36,506
Mitigated
50,589
14,923
Healing
24,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,061
3,233
0
6,530
16,877
6,942
2,415
4,542
12,335
0
82,969
L
Medusa
Broly14
Medusa
12,364
5,231
0
5,055
16,702
5,904
465
5,766
10,936
0
58,471
L
Cthulhu
CAPSG4M3R
Cthulhu
7,932
351
106
1,493
15,569
13,883
0
4,183
11,386
30,081
0
L
Artemis
Miguelbp98
Artemis
10,797
5,578
0
464
13,464
4,958
1,199
5,150
8,314
0
32,115
W
Bellona
Regem77
Bellona
5,041
742
0
2,183
12,264
12,676
504
4,476
7,788
0
39,751
W
Danzaburou
Seemsalabim
Danzaburou
11,594
4,038
0
1,991
11,175
3,490
2,937
4,167
7,008
0
48,350
L
9,822
1,552
0
3,374
14,582
5,167
654
8,263
6,319
43,595
2,589
W
23,534
548
758
4,668
16,070
7,033
1,609
6,593
9,477
88,567
0
L
Anubis
8,806
804
0
4,431
14,914
6,594
348
5,262
9,652
34,775
0
W
Kumbhakarna
bestiaa19
Kumbhakarna
5,090
394
1,004
7,503
22,898
20,448
564
6,404
16,494
14,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,996
Gold Earned
51,517
308
Minions Killed
394
0
Camps Cleared
0
1,648,361
Distance Traveled
1,913,889
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,114
577
127
6
0
398,239
1
L
Medusa
9,664
460
94
4
0
354,065
7
L
Cthulhu
8,160
389
34
2
0
346,910
0
L
Artemis
9,028
430
40
2
0
287,235
0
W
Bellona
8,521
406
64
3
0
377,010
1
W
Danzaburou
10,337
492
74
4
0
387,155
0
L
Sol
9,556
455
77
4
0
325,558
0
W
Eset
11,125
530
115
5
0
355,552
2
L
Anubis
8,588
409
63
3
0
334,593
4
W
Kumbhakarna
9,420
449
14
1
0
395,933
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role