Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
CHAPPiE022
Loki
Level 28
God Stats
3W - 3L
1,573 SR
Queue Stats
67W - 71L
1,455 Elo+
Party 2
Skadi
Skadi
FatsbullaUwU
Skadi
Level 48
God Stats
3W - 1L
1,817 SR
Queue Stats
21W - 22L
1,526 Elo+
Party 4
Nu Wa
Nu Wa
GohaNat10
Nu Wa
Level 100
God Stats
2W - 4L
1,374 SR
Queue Stats
223W - 243L
1,499 Elo+
Party 2
Bellona
Bellona
toxena831
Bellona
Level 15
God Stats
1W - 1L
1,766 SR
Queue Stats
33W - 26L
1,589 Elo+
Party 2
Team Averages
Level 70
1,606 SR
1,514 Elo+

VS

Team Averages
Level 61
1,538 SR
1,522 Elo+
Baron Samedi
Baron Samedi
BingleBongup
Baron Samedi
Level 107
God Stats
4W - 5L
1,384 SR
Queue Stats
131W - 151L
1,480 Elo+
Party 1
Ah Puch
Ah Puch
DaCrowl
Ah Puch
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
168W - 152L
1,522 Elo+
Party 3
Charybdis
Charybdis
NightShade06
Charybdis
Level 42
God Stats
6W - 2L
1,647 SR
Queue Stats
11W - 8L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
Qesax
Sun Wukong
Level 89
God Stats
7W - 1L
1,755 SR
Queue Stats
354W - 333L
1,562 Elo+
Party 3
Loki
Loki
thehelpfulclam
Loki
Level 19
God Stats
6W - 8L
1,406 SR
Queue Stats
19W - 28L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 1
7,028
541
5,978
8,404
5,279
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
5 / 1 / 0
7,360
566
3,750
7,723
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 6 / 4
6,088
468
3,719
8,162
1,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
GohaNat10
Nu Wa
12
2 / 3 / 2
6,878
529
5,670
6,353
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
toxena831
Bellona
11
2 / 2 / 3
6,064
466
3,830
6,467
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BingleBongup
Baron Samedi
11
4 / 4 / 2
6,732
518
5,509
9,634
7,377
Breastplate

Breastplate

+20
Physical Protection

Ah Puch
DaCrowl
Ah Puch
11
0 / 2 / 2
6,830
525
4,593
7,338
2,428
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
NightShade06
Charybdis
13
5 / 2 / 1
7,685
591
6,193
8,268
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Qesax
Sun Wukong
15
0 / 1 / 0
8,236
634
2,936
8,662
5,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
3 / 2 / 1
6,684
514
3,401
6,015
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
11
Kills
12
12
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Baron Samedi
BingleBongup
Baron Samedi
4
4
2
1.25
L
5
1
0
5
W
Ah Puch
DaCrowl
Ah Puch
0
2
2
0.5
L
1
6
4
0.5
L
Nu Wa
GohaNat10
Nu Wa
2
3
2
1
W
Charybdis
NightShade06
Charybdis
5
2
1
2.75
W
Sun Wukong
Qesax
Sun Wukong
0
1
0
0
W
3
2
1
1.75
L
Bellona
toxena831
Bellona
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,947
Damage
22,632
37,109
Taken
39,917
16,055
Mitigated
19,576
13,138
Healing
14,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,978
983
207
5,338
8,404
5,279
0
493
7,911
47,738
0
W
Baron Samedi
BingleBongup
Baron Samedi
5,509
628
88
2,697
9,634
7,377
0
2,415
7,103
30,179
0
L
3,750
1,167
0
3,606
7,723
2,788
0
1,279
6,444
0
41,532
W
Ah Puch
DaCrowl
Ah Puch
4,593
88
0
3,001
7,338
2,428
0
2,061
5,007
41,923
0
L
3,719
1,527
0
1,345
8,162
1,924
0
1,275
6,887
0
33,043
L
Nu Wa
GohaNat10
Nu Wa
5,670
858
0
1,365
6,353
2,020
151
3,331
3,022
36,893
0
W
Charybdis
NightShade06
Charybdis
6,193
2,368
0
4,206
8,268
2,346
2,150
267
7,957
0
49,976
W
Sun Wukong
Qesax
Sun Wukong
2,936
1,262
0
3,335
8,662
5,385
0
4,931
3,687
0
62,518
W
3,401
617
0
985
6,015
2,040
432
1,463
4,515
0
32,317
L
Bellona
toxena831
Bellona
3,830
1,020
330
947
6,467
4,044
0
3,724
2,743
0
22,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,418
Gold Earned
36,167
394
Minions Killed
427
0
Camps Cleared
0
1,293,071
Distance Traveled
1,243,242
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,028
541
112
9
0
250,526
4
W
Baron Samedi
6,732
518
50
4
0
229,001
5
L
Loki
7,360
566
84
6
0
303,665
3
W
Ah Puch
6,830
525
83
6
0
236,076
6
L
Skadi
6,088
468
50
4
0
234,483
2
L
Nu Wa
6,878
529
99
8
0
228,751
2
W
Charybdis
7,685
591
90
7
0
222,748
4
W
Sun Wukong
8,236
634
143
11
0
280,088
4
W
Loki
6,684
514
61
5
0
275,329
5
L
Bellona
6,064
466
49
4
0
275,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role