Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MILKMAN306
Cthulhu
Level 126
God Stats
23W - 7L
1,631 SR
Queue Stats
292W - 294L
1,464 Elo+
Party 1
Cupid
Cupid
Rumbi_04
Cupid
Level 103
God Stats
1W - 0L
1,379 SR
Queue Stats
59W - 67L
1,415 Elo+
Solo
Rama
Rama
XentharQC
Rama
Level 25
God Stats
2W - 1L
1,478 SR
Queue Stats
22W - 35L
1,392 Elo+
Solo
Danzaburou
Danzaburou
XxONE1xX Ninja
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,362 Elo+
Party 1
Team Averages
Level 85
1,497 SR
1,427 Elo+

VS

Team Averages
Level 83
1,435 SR
1,532 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AsesinnoDeDios
Artio
Level 107
God Stats
4W - 7L
1,483 SR
Queue Stats
204W - 216L
1,435 Elo+
Solo
Olorun
Olorun
ano-lala-lucas
Olorun
Level 15
God Stats
0W - 1L
1,192 SR
Queue Stats
1W - 2L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
9 / 3 / 9
10,265
933
15,738
9,490
3,704
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
MILKMAN306
Cthulhu
16
3 / 3 / 15
10,211
928
12,276
12,805
13,194
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Rumbi_04
Cupid
15
5 / 4 / 10
9,805
891
8,758
11,934
3,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
17
4 / 5 / 12
10,172
925
10,815
11,331
4,374
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
XxONE1xX Ninja
Danzaburou
15
4 / 4 / 9
10,072
916
15,660
11,285
4,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
5 / 3 / 11
9,709
883
12,999
14,397
13,409
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
 
Mercury
16
9 / 3 / 4
9,629
875
11,658
10,731
4,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
 
Achilles
15
2 / 6 / 5
8,694
790
10,636
14,089
8,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 5 / 9
8,881
807
8,217
25,505
18,885
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
0 / 8 / 3
7,688
699
883
10,879
3,834

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
51
25
Kills
19
19
Deaths
25
55
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
3
9
4.5
L
Jormungandr
 
Jormungandr
5
3
11
3.5
L
Mercury
 
Mercury
9
3
4
3.67
L
Achilles
 
Achilles
2
6
5
0.75
L
3
5
9
1.5
W
Cthulhu
MILKMAN306
Cthulhu
3
3
15
3.5
W
Cupid
Rumbi_04
Cupid
5
4
10
2.5
W
Rama
4
5
12
2
W
Danzaburou
XxONE1xX Ninja
Danzaburou
4
4
9
2.13
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,247
Damage
44,393
56,845
Taken
75,601
29,580
Mitigated
49,050
23,894
Healing
18,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,738
5,689
0
2,308
9,490
3,704
1,510
3,815
5,552
26,839
747
L
Jormungandr
 
Jormungandr
12,999
2,293
812
1,687
14,397
13,409
240
6,500
7,897
28,436
0
L
Mercury
 
Mercury
11,658
2,296
973
1,536
10,731
4,612
519
3,194
7,537
0
22,523
L
Achilles
 
Achilles
10,636
1,256
2,055
2,895
14,089
8,310
312
4,086
10,003
0
20,390
L
8,217
997
736
7,512
25,505
18,885
429
8,194
17,311
17,739
0
W
Cthulhu
MILKMAN306
Cthulhu
12,276
1,074
3,418
3,787
12,805
13,194
36
3,744
8,712
22,720
0
W
Cupid
Rumbi_04
Cupid
8,758
4,057
2,791
3,280
11,934
3,939
1,413
5,462
6,383
0
19,476
W
Rama
10,815
6,027
371
3,094
11,331
4,374
3,142
4,096
7,104
0
27,393
W
Danzaburou
XxONE1xX Ninja
Danzaburou
15,660
7,808
1,287
3,558
11,285
4,369
282
4,982
6,109
0
24,267
L
883
883
0
184
10,879
3,834
0
5,586
5,293
3,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,525
Gold Earned
44,601
121
Minions Killed
95
0
Camps Cleared
0
930,874
Distance Traveled
992,585
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,265
933
27
2
0
179,216
0
L
Jormungandr
9,709
883
37
3
0
192,828
0
L
Mercury
9,629
875
25
2
0
238,481
1
L
Achilles
8,694
790
16
1
0
200,234
0
L
Artio
8,881
807
10
1
0
201,843
0
W
Cthulhu
10,211
928
26
2
0
212,713
1
W
Cupid
9,805
891
14
1
0
203,510
0
W
Rama
10,172
925
32
3
0
163,034
0
W
Danzaburou
10,072
916
22
2
0
172,401
0
L
Olorun
7,688
699
7
1
0
159,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role