Player Matchup

Sol
Sol
CamRowexx
Sol
Level 103
God Stats
3W - 7L
1,564 SR
Queue Stats
258W - 202L
1,626 Elo+
Party 1
Hercules
Hercules
Real_Nelly022
Hercules
Level 91
God Stats
33W - 32L
1,451 SR
Queue Stats
243W - 192L
1,553 Elo+
Party 1
Danzaburou
Danzaburou
Silent_Paragon
Danzaburou
Level 107
God Stats
4W - 2L
1,629 SR
Queue Stats
299W - 234L
1,634 Elo+
Party 1
Team Averages
Level 100
1,548 SR
1,604 Elo+

VS

Team Averages
Level 122
1,574 SR
1,533 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Alpha_T-10
Achilles
Level 124
God Stats
0W - 2L
1,561 SR
Queue Stats
168W - 117L
1,523 Elo+
Solo
Chronos
Chronos
kessho22
Chronos
Level 86
God Stats
48W - 43L
1,660 SR
Queue Stats
347W - 292L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 1 / 12
11,233
936
19,483
11,501
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Real_Nelly022
Hercules
14
5 / 1 / 18
10,516
876
6,670
19,033
16,233
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Silent_Paragon
Danzaburou
14
9 / 3 / 10
10,837
903
12,804
10,125
4,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 12 / 3
7,267
606
5,272
15,537
4,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Alpha_T-10
Achilles
12
3 / 6 / 1
9,132
761
9,658
17,245
12,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
kessho22
Chronos
12
2 / 10 / 3
8,974
748
12,996
14,727
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
27
Kills
5
5
Deaths
28
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
12
3
0.13
L
Achilles
Alpha_T-10
Achilles
3
6
1
0.58
W
13
1
12
19
W
Hercules
Real_Nelly022
Hercules
5
1
18
14
W
Danzaburou
Silent_Paragon
Danzaburou
9
3
10
4.67
L
Chronos
kessho22
Chronos
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,957
Damage
27,926
40,659
Taken
47,509
24,729
Mitigated
22,212
17,983
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,272
4,247
0
1,330
15,537
4,455
0
6,390
9,147
0
20,408
L
Achilles
Alpha_T-10
Achilles
9,658
2,600
0
2,953
17,245
12,350
0
6,958
10,287
0
22,957
W
19,483
9,087
0
6,455
11,501
4,495
2,240
3,686
7,815
51,080
0
W
Hercules
Real_Nelly022
Hercules
6,670
1,502
338
8,384
19,033
16,233
41
5,189
13,844
0
13,695
W
Danzaburou
Silent_Paragon
Danzaburou
12,804
6,534
0
2,806
10,125
4,001
1,063
3,013
7,112
0
42,113
L
Chronos
kessho22
Chronos
12,996
5,175
0
1,887
14,727
5,407
0
6,494
8,233
35,442
3,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
25,373
156
Minions Killed
113
8
Camps Cleared
3
689,605
Distance Traveled
581,845
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,267
606
30
3
0
183,409
1
L
Achilles
9,132
761
32
3
1
223,947
5
W
Sol
11,233
936
73
6
2
208,123
5
W
Hercules
10,516
876
18
2
1
271,417
2
W
Danzaburou
10,837
903
65
5
5
210,065
0
L
Chronos
8,974
748
51
4
2
174,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role