Player Matchup

Baba Yaga
Baba Yaga
Tengumon
Baba Yaga
Level 68
God Stats
15W - 12L
1,675 SR
Queue Stats
41W - 41L
1,512 Elo+
Solo
Nemesis
Nemesis
XoloMetal
Nemesis
Level 86
God Stats
2W - 3L
1,291 SR
Queue Stats
51W - 42L
1,490 Elo+
Solo
Freya
Freya
filthyfreckles
Freya
Level 88
God Stats
1W - 0L
1,803 SR
Queue Stats
243W - 227L
1,563 Elo+
Party 2
Kumbhakarna
Kumbhakarna
mimewhite
Kumbhakarna
Level 128
God Stats
16W - 16L
1,512 SR
Queue Stats
223W - 212L
1,512 Elo+
Party 2
Bellona
Bellona
santi381
Bellona
Level 116
God Stats
3W - 2L
1,362 SR
Queue Stats
105W - 100L
1,532 Elo+
Solo
Team Averages
Level 97
1,528 SR
1,522 Elo+

VS

Team Averages
Level 58
1,530 SR
1,473 Elo+
Kumbhakarna
Kumbhakarna
CSStryker
Kumbhakarna
Level 65
God Stats
3W - 3L
1,721 SR
Queue Stats
510W - 511L
1,516 Elo+
Party 1
Ganesha
Ganesha
Jumpinjuiceman
Ganesha
Level 28
God Stats
9W - 15L
1,407 SR
Queue Stats
106W - 141L
1,363 Elo+
Party 1
Sol
Sol
ViralMatrix
Sol
Level 42
God Stats
10W - 11L
1,633 SR
Queue Stats
172W - 180L
1,505 Elo+
Solo
Nox
Nox
prozacprince
Nox
Level 74
God Stats
12W - 30L
1,313 SR
Queue Stats
691W - 728L
1,432 Elo+
Solo
Mercury
Mercury
synėrgy
Mercury
Level 80
God Stats
24W - 28L
1,576 SR
Queue Stats
131W - 133L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Tengumon
Baba Yaga
17
3 / 0 / 13
10,617
965
17,888
5,278
2,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
XoloMetal
Nemesis
17
3 / 2 / 12
10,725
975
15,988
9,551
4,758
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
3 / 1 / 12
10,090
917
12,359
9,553
5,019
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kumbhakarna
mimewhite
Kumbhakarna
17
2 / 0 / 12
10,762
978
4,003
8,111
10,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
santi381
Bellona
17
6 / 0 / 7
11,836
1,076
11,249
9,251
6,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

289

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CSStryker
Kumbhakarna
15
0 / 5 / 2
10,015
910
7,456
21,378
9,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 5 / 3
10,261
933
5,380
19,790
24,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 0
9,709
883
13,140
16,730
5,847
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 3 / 1
9,353
850
8,148
8,710
3,283
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
synėrgy
Mercury
14
0 / 0 / 0
6,700
609
0
0
0

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
9
17
Kills
3
3
Deaths
17
56
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CSStryker
Kumbhakarna
0
5
2
0.2
L
0
5
3
0.3
W
Baba Yaga
Tengumon
Baba Yaga
3
0
13
9.5
L
2
4
0
0.5
W
Nemesis
XoloMetal
Nemesis
3
2
12
4.5
W
3
1
12
9
W
Kumbhakarna
mimewhite
Kumbhakarna
2
0
12
8
L
1
3
1
0.5
W
Bellona
santi381
Bellona
6
0
7
9.5
L
Mercury
synėrgy
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,487
Damage
34,124
41,744
Taken
66,608
29,112
Mitigated
42,886
8,440
Healing
4,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CSStryker
Kumbhakarna
7,456
1,343
1,018
1,603
21,378
9,134
0
8,788
12,590
40,898
0
L
5,380
414
0
444
19,790
24,622
0
9,269
10,521
9,884
0
W
Baba Yaga
Tengumon
Baba Yaga
17,888
395
0
713
5,278
2,327
0
4,545
733
42,348
0
L
13,140
4,546
0
1,841
16,730
5,847
0
9,951
6,779
41,982
0
W
Nemesis
XoloMetal
Nemesis
15,988
7,605
0
909
9,551
4,758
0
7,568
1,983
0
31,098
W
12,359
5,647
0
3,284
9,553
5,019
0
8,538
1,015
20,792
0
W
Kumbhakarna
mimewhite
Kumbhakarna
4,003
320
0
1,054
8,111
10,409
0
6,682
1,429
15,243
0
L
8,148
761
0
4
8,710
3,283
0
6,394
2,316
15,216
0
W
Bellona
santi381
Bellona
11,249
1,565
1,105
1,375
9,251
6,599
0
6,791
2,460
400
40,152
L
Mercury
synėrgy
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,030
Gold Earned
46,038
203
Minions Killed
183
13
Camps Cleared
2
1,089,961
Distance Traveled
795,039
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,015
910
83
8
1
205,809
0
L
Ganesha
10,261
933
6
1
0
172,827
0
W
Baba Yaga
10,617
965
52
5
0
232,707
0
L
Sol
9,709
883
68
6
1
195,728
0
W
Nemesis
10,725
975
45
4
2
224,961
0
W
Freya
10,090
917
16
1
1
197,109
0
W
Kumbhakarna
10,762
978
33
3
0
231,409
0
L
Nox
9,353
850
26
2
0
220,675
1
W
Bellona
11,836
1,076
57
5
10
203,775
4
L
Mercury
6,700
609
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role