Player Matchup

Tiamat
Tiamat
Infected_Flare
Tiamat
Level 61
God Stats
42W - 46L
1,544 SR
Queue Stats
97W - 87L
1,458 Elo+
Party 4
Bacchus
Bacchus
Kallastin
Bacchus
Level 99
God Stats
8W - 9L
1,542 SR
Queue Stats
215W - 183L
1,482 Elo+
Party 4
Tsukuyomi
Tsukuyomi
MyBestNeverLess
Tsukuyomi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 155L
1,446 Elo+
Party 3
Danzaburou
Danzaburou
THE_GIGACHAD_
Danzaburou
Level 46
God Stats
23W - 28L
1,536 SR
Queue Stats
112W - 88L
1,496 Elo+
Party 4
Mulan
Mulan
warisbeautiful
Mulan
Level 46
God Stats
28W - 29L
1,523 SR
Queue Stats
201W - 225L
1,392 Elo+
Party 3
Team Averages
Level 59
1,529 SR
1,455 Elo+

VS

Team Averages
Level 66
1,562 SR
1,511 Elo+
Janus
Janus
Haifischh
Janus
Level 54
God Stats
21W - 22L
1,495 SR
Queue Stats
80W - 72L
1,500 Elo+
Party 1
Nemesis
Nemesis
ItzStheno
Nemesis
Level 146
God Stats
12W - 10L
1,601 SR
Queue Stats
353W - 320L
1,532 Elo+
Party 2
Nike
Nike
Shincuo
Nike
Level 46
God Stats
16W - 10L
1,574 SR
Queue Stats
104W - 95L
1,444 Elo+
Party 1
Ymir
Ymir
XxM3D1NA10xX
Ymir
Level 21
God Stats
20W - 19L
1,610 SR
Queue Stats
46W - 37L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
asaybad
Danzaburou
Level 62
God Stats
15W - 12L
1,531 SR
Queue Stats
100W - 94L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
7,333
524
6,659
8,441
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Kallastin
Bacchus
11
6 / 3 / 5
7,881
563
8,325
12,761
14,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
MyBestNeverLess
Tsukuyomi
11
2 / 7 / 0
6,764
483
3,338
11,775
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
THE_GIGACHAD_
Danzaburou
9
4 / 5 / 0
6,745
482
6,716
11,064
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 1
6,525
466
4,419
11,728
4,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Haifischh
Janus
13
5 / 5 / 6
8,018
573
5,397
6,633
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
ItzStheno
Nemesis
14
8 / 3 / 8
8,763
626
13,062
10,143
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
Shincuo
Nike
15
8 / 1 / 5
8,959
640
10,005
9,733
6,145
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 3 / 8
6,974
498
2,689
8,354
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
asaybad
Danzaburou
11
5 / 2 / 2
7,444
532
4,905
7,865
2,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
14
Kills
27
27
Deaths
14
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Janus
Haifischh
Janus
5
5
6
1.6
L
2
6
4
0.67
W
Nemesis
ItzStheno
Nemesis
8
3
8
4
L
Bacchus
Kallastin
Bacchus
6
3
5
2.83
L
Tsukuyomi
MyBestNeverLess
Tsukuyomi
2
7
0
0.29
W
Nike
Shincuo
Nike
8
1
5
10.5
L
Danzaburou
THE_GIGACHAD_
Danzaburou
4
5
0
0.8
W
1
3
8
1.67
W
Danzaburou
asaybad
Danzaburou
5
2
2
3
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,457
Damage
36,058
55,769
Taken
42,728
30,207
Mitigated
20,114
11,863
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Haifischh
Janus
5,397
544
0
370
6,633
1,947
0
3,507
2,860
38,964
0
L
6,659
429
0
1,492
8,441
4,287
393
1,208
7,153
31,620
0
W
Nemesis
ItzStheno
Nemesis
13,062
5,743
0
3,315
10,143
4,213
328
3,544
6,467
0
59,639
L
Bacchus
Kallastin
Bacchus
8,325
1,522
0
2,292
12,761
14,570
31
3,102
9,477
15,502
0
L
Tsukuyomi
MyBestNeverLess
Tsukuyomi
3,338
1,000
0
3,030
11,775
3,047
0
645
11,090
0
37,242
W
Nike
Shincuo
Nike
10,005
1,596
0
2,948
9,733
6,145
108
923
8,740
6,988
39,726
L
Danzaburou
THE_GIGACHAD_
Danzaburou
6,716
2,539
0
2,218
11,064
3,727
0
3,446
7,526
0
34,839
W
2,689
424
0
1,798
8,354
5,211
0
2,851
5,445
8,697
0
W
Danzaburou
asaybad
Danzaburou
4,905
2,662
0
3,035
7,865
2,598
672
3,567
4,232
0
32,686
L
4,419
1,096
0
2,831
11,728
4,576
0
1,271
10,457
537
32,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,248
Gold Earned
40,158
297
Minions Killed
342
0
Camps Cleared
0
1,222,279
Distance Traveled
1,394,438
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,018
573
88
6
0
281,624
12
L
Tiamat
7,333
524
62
4
0
230,188
3
W
Nemesis
8,763
626
93
7
0
318,958
5
L
Bacchus
7,881
563
17
1
0
271,804
3
L
Tsukuyomi
6,764
483
75
5
0
263,311
0
W
Nike
8,959
640
93
7
0
252,930
4
L
Danzaburou
6,745
482
62
4
0
249,036
1
W
Ymir
6,974
498
14
1
0
280,266
4
W
Danzaburou
7,444
532
54
4
0
260,660
2
L
Mulan
6,525
466
81
6
0
207,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role