Player Matchup

Gilgamesh
Gilgamesh
Godly legend34
Gilgamesh
Level 28
God Stats
35W - 23L
1,576 SR
Queue Stats
140W - 191L
1,332 Elo+
Party 1
Geb
Geb
Its a TraP x
Geb
Level 30
God Stats
50W - 56L
1,438 SR
Queue Stats
129W - 215L
1,255 Elo+
Party 1
Merlin
Merlin
lordHUMONGOUS01
Merlin
Level 28
God Stats
47W - 44L
1,511 SR
Queue Stats
163W - 229L
1,291 Elo+
Party 1
Team Averages
Level 29
1,508 SR
1,293 Elo+

VS

Team Averages
Level 37
1,349 SR
1,233 Elo+
Bellona
Bellona
HydraElijahYT
Bellona
Level 38
God Stats
35W - 42L
1,383 SR
Queue Stats
45W - 68L
1,222 Elo+
Party 2
Ra
Ra
darrenstack88
Ra
Level 6
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 3L
1,188 Elo+
Solo
Da Ji
Da Ji
odditydragon
Da Ji
Level 68
God Stats
15W - 32L
1,284 SR
Queue Stats
112W - 142L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Godly legend34
Gilgamesh
11
6 / 4 / 2
8,163
816
7,773
10,912
5,437
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 8
7,410
741
3,085
6,136
5,948
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
3 / 3 / 2
7,273
727
4,635
6,578
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
3 / 1 / 4
6,893
689
5,542
8,341
7,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
1 / 5 / 3
5,865
587
2,242
4,283
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
4 / 4 / 2
6,812
681
6,840
8,447
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
8
8
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Godly legend34
Gilgamesh
6
4
2
1.75
L
Bellona
3
1
4
5
W
1
1
8
5
L
1
5
3
0.5
W
3
3
2
1.33
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,493
Damage
14,624
23,626
Taken
21,071
13,384
Mitigated
12,387
2,413
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Godly legend34
Gilgamesh
7,773
2,251
56
838
10,912
5,437
0
873
9,887
0
20,583
L
Bellona
5,542
1,197
0
3,286
8,341
7,155
0
3,654
4,687
0
15,812
W
3,085
284
0
921
6,136
5,948
252
476
5,522
10,666
0
L
2,242
189
108
250
4,283
1,165
0
1,295
2,988
7,556
0
W
4,635
182
0
598
6,578
1,999
670
1,244
5,248
26,011
0
L
6,840
1,596
0
210
8,447
4,067
0
3,333
5,114
0
10,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,846
Gold Earned
19,570
80
Minions Killed
37
4
Camps Cleared
3
527,979
Distance Traveled
459,685
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,163
816
25
3
2
168,025
0
L
Bellona
6,893
689
18
2
2
199,772
0
W
Geb
7,410
741
10
1
0
194,566
0
L
Ra
5,865
587
9
1
0
93,249
0
W
Merlin
7,273
727
45
5
2
165,388
2
L
Da Ji
6,812
681
10
1
1
166,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role