Player Matchup

Baron Samedi
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
Level 40
God Stats
6W - 3L
1,552 SR
Queue Stats
7W - 7L
1,316 Elo+
Party 1
Artio
Artio
N1TR0 x BL4ST
Artio
Level 89
God Stats
1W - 1L
1,805 SR
Queue Stats
48W - 47L
1,450 Elo+
Party 1
Thor
Thor
tinyreaper
Thor
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,441 Elo+
Party 1
Team Averages
Level 71
1,619 SR
1,402 Elo+

VS

Team Averages
Level 130
1,620 SR
1,480 Elo+
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Boocampo17
Mulan
Level 128
God Stats
0W - 3L
1,713 SR
Queue Stats
204W - 213L
1,467 Elo+
Solo
Geb
Geb
TriggaHappyTre
Geb
Level 140
God Stats
2W - 4L
1,648 SR
Queue Stats
72W - 94L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
16
5 / 0 / 13
12,024
707
14,884
10,375
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 3 / 7
12,037
708
10,036
24,576
18,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
7 / 6 / 7
11,733
690
18,672
15,863
8,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 8 / 2
11,580
681
12,711
20,224
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
6
0 / 3 / 1
8,256
486
1,643
3,297
1,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 8 / 5
10,322
607
10,851
25,378
23,015
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
7
9
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
8
2
0.88
W
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
5
0
13
11.5
L
Mulan
0
3
1
0.17
W
7
3
7
3.5
L
1
8
5
0.44
W
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,592
Damage
25,205
50,814
Taken
48,899
31,572
Mitigated
31,111
23,017
Healing
8,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,711
1,883
0
4,614
20,224
6,329
0
9,494
10,730
43,465
0
W
Baron Samedi
B0rr0wingTr0ut
Baron Samedi
14,884
976
3,534
6,168
10,375
5,026
862
7,083
3,292
47,137
0
L
Mulan
1,643
203
0
331
3,297
1,767
0
1,629
1,668
0
2,262
W
10,036
1,399
1,751
9,763
24,576
18,343
624
9,119
15,264
43,017
0
L
10,851
572
335
2,738
25,378
23,015
0
14,591
10,787
27,565
0
W
18,672
4,795
0
1,801
15,863
8,203
152
9,331
6,494
0
48,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,794
Gold Earned
30,158
179
Minions Killed
103
8
Camps Cleared
4
892,967
Distance Traveled
580,990
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,580
681
63
4
3
257,968
0
W
Baron Samedi
12,024
707
76
4
1
307,515
0
L
Mulan
8,256
486
4
0
0
47,022
1
W
Artio
12,037
708
51
3
3
317,118
6
L
Geb
10,322
607
36
2
1
276,000
3
W
Thor
11,733
690
52
3
4
268,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role