Player Matchup

Cliodhna
Cliodhna
Cuseche
Cliodhna
Level 18
God Stats
9W - 11L
1,328 SR
Queue Stats
68W - 75L
1,326 Elo+
Solo
Zeus
Zeus
MlSAT0
Zeus
Level 25
God Stats
2W - 2L
1,330 SR
Queue Stats
62W - 70L
1,544 Elo+
Solo
Ymir
Ymir
Sneakymob
Ymir
Level 22
God Stats
1W - 1L
1,816 SR
Queue Stats
13W - 12L
1,469 Elo+
Party 1
King Arthur
King Arthur
Zedrith
King Arthur
Level 27
God Stats
1W - 2L
1,462 SR
Queue Stats
21W - 22L
1,369 Elo+
Party 1
Cernunnos
Cernunnos
МиВвМ
Cernunnos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,808 Elo+
Solo
Team Averages
Level 19
1,487 SR
1,503 Elo+

VS

Team Averages
Level 18
1,416 SR
1,454 Elo+
Terra
Terra
Angrybober
Terra
Level 24
God Stats
34W - 23L
1,556 SR
Queue Stats
206W - 232L
1,458 Elo+
Solo
Zhong Kui
Zhong Kui
Hydrowis
Zhong Kui
Level 18
God Stats
10W - 5L
1,603 SR
Queue Stats
135W - 111L
1,588 Elo+
Solo
Hachiman
Hachiman
ManzanitaManzano
Hachiman
Level 25
God Stats
3W - 5L
1,338 SR
Queue Stats
217W - 228L
1,545 Elo+
Solo
Neith
Neith
Wyvrhell
Neith
Level 6
God Stats
1W - 4L
1,026 SR
Queue Stats
1W - 4L
1,039 Elo+
Solo
Nemesis
Nemesis
gloepi
Nemesis
Level 15
God Stats
3W - 1L
1,554 SR
Queue Stats
20W - 16L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cuseche
Cliodhna
9
2 / 5 / 3
5,962
542
2,947
6,093
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
MlSAT0
Zeus
11
4 / 3 / 1
6,258
569
5,895
5,704
2,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
6
1 / 3 / 0
4,614
419
1,745
7,239
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Zedrith
King Arthur
8
2 / 5 / 2
5,310
483
2,631
8,885
4,374
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
МиВвМ
Cernunnos
7
0 / 8 / 4
4,703
428
1,870
6,742
1,485
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
10
3 / 3 / 7
6,227
566
2,370
8,317
5,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
Hydrowis
Zhong Kui
13
5 / 0 / 4
7,271
661
7,826
5,472
3,401
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
6 / 3 / 3
6,003
546
6,935
7,099
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Wyvrhell
Neith
12
6 / 2 / 0
7,057
642
5,203
4,385
1,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
gloepi
Nemesis
11
4 / 1 / 3
6,710
610
3,937
5,507
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
9
Kills
24
24
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
3
3
7
2.17
L
Cliodhna
Cuseche
Cliodhna
2
5
3
0.7
W
Zhong Kui
Hydrowis
Zhong Kui
5
0
4
7
W
6
3
3
2.5
L
Zeus
MlSAT0
Zeus
4
3
1
1.5
L
Ymir
1
3
0
0.33
W
Neith
Wyvrhell
Neith
6
2
0
3
L
King Arthur
Zedrith
King Arthur
2
5
2
0.6
W
Nemesis
gloepi
Nemesis
4
1
3
5.5
L
Cernunnos
МиВвМ
Cernunnos
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,088
Damage
26,271
34,663
Taken
30,780
16,098
Mitigated
15,013
4,206
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
2,370
220
1,459
2,044
8,317
5,390
217
2,809
5,508
12,595
0
L
Cliodhna
Cuseche
Cliodhna
2,947
333
0
940
6,093
2,181
0
1,211
4,882
116
17,132
W
Zhong Kui
Hydrowis
Zhong Kui
7,826
1,347
0
2,846
5,472
3,401
0
2,498
2,974
44,338
0
W
6,935
4,598
0
1,790
7,099
1,980
598
1,803
5,296
0
32,506
L
Zeus
MlSAT0
Zeus
5,895
957
0
639
5,704
2,847
0
3,011
2,693
32,911
0
L
Ymir
1,745
703
0
698
7,239
5,211
0
2,524
4,715
6,694
0
W
Neith
Wyvrhell
Neith
5,203
3,061
0
1,283
4,385
1,403
2,315
0
4,385
0
34,134
L
King Arthur
Zedrith
King Arthur
2,631
524
0
1,712
8,885
4,374
0
1,104
7,781
0
15,108
W
Nemesis
gloepi
Nemesis
3,937
1,619
0
1,739
5,507
2,839
249
636
4,871
0
40,717
L
Cernunnos
МиВвМ
Cernunnos
1,870
1,459
0
217
6,742
1,485
0
2,346
4,396
0
7,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,847
Gold Earned
33,268
155
Minions Killed
318
0
Camps Cleared
0
970,940
Distance Traveled
1,009,654
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,227
566
26
2
0
202,979
3
L
Cliodhna
5,962
542
36
3
0
224,901
2
W
Zhong Kui
7,271
661
92
8
0
213,035
0
W
Hachiman
6,003
546
45
4
0
176,038
1
L
Zeus
6,258
569
65
6
0
189,505
6
L
Ymir
4,614
419
6
1
0
172,447
2
W
Neith
7,057
642
75
7
0
169,996
0
L
King Arthur
5,310
483
33
3
0
207,190
1
W
Nemesis
6,710
610
80
7
0
247,606
2
L
Cernunnos
4,703
428
15
1
0
176,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role