Player Matchup

Achilles
Achilles
Algernon_the_Old
Achilles
Level 112
God Stats
5W - 6L
1,500 SR
Queue Stats
532W - 586L
1,382 Elo+
Solo
Freya
Freya
Captainwaffle66
Freya
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,346 Elo+
Solo
Ullr
Ullr
DEVIL DOG 69870
Ullr
Level 146
God Stats
5W - 6L
1,596 SR
Queue Stats
278W - 255L
1,464 Elo+
Solo
Khepri
Khepri
MaskOurFate
Khepri
Level 114
God Stats
1W - 4L
1,578 SR
Queue Stats
35W - 57L
1,394 Elo+
Party 3
Horus
Horus
NumberOneGeek
Horus
Level 100
God Stats
0W - 2L
1,570 SR
Queue Stats
26W - 40L
1,341 Elo+
Party 3
Team Averages
Level 107
1,549 SR
1,385 Elo+

VS

Team Averages
Level 96
1,420 SR
1,387 Elo+
Tsukuyomi
Tsukuyomi
Docter4hire
Tsukuyomi
Level 127
God Stats
3W - 1L
1,607 SR
Queue Stats
435W - 465L
1,448 Elo+
Party 1
Scylla
Scylla
Dona1210
Scylla
Level 105
God Stats
4W - 1L
1,431 SR
Queue Stats
73W - 83L
1,302 Elo+
Party 2
Bakasura
Bakasura
GokuKHAN
Bakasura
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
I Am Bhunivelze
Sylvanus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,318 Elo+
Solo
Merlin
Merlin
im gunna git u
Merlin
Level 105
God Stats
1W - 3L
1,062 SR
Queue Stats
74W - 74L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 9
10,770
634
14,567
19,308
8,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 4 / 9
10,850
638
16,367
21,022
9,634
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 10 / 13
10,531
619
15,253
21,967
9,676
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
18
3 / 2 / 12
9,991
588
10,938
14,221
11,166
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
8 / 1 / 9
11,242
661
9,827
19,490
16,668
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Docter4hire
Tsukuyomi
17
2 / 8 / 13
11,087
652
14,946
15,851
7,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Scylla
Dona1210
Scylla
20
3 / 1 / 10
12,625
743
16,439
10,625
7,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
GokuKHAN
Bakasura
19
8 / 5 / 9
12,192
717
12,882
16,898
8,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
20
4 / 2 / 16
12,237
720
12,552
19,261
28,112
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
9 / 5 / 9
12,419
731
26,112
15,900
8,739
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
83
21
Kills
26
26
Deaths
21
52
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
9
9
0.83
L
5
4
9
2.38
L
2
10
13
0.85
W
Tsukuyomi
Docter4hire
Tsukuyomi
2
8
13
1.06
W
Scylla
Dona1210
Scylla
3
1
10
8
W
Bakasura
GokuKHAN
Bakasura
8
5
9
2.5
W
Sylvanus
4
2
16
6
L
Khepri
3
2
12
4.5
L
8
1
9
12.5
W
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,952
Damage
82,931
96,008
Taken
78,535
55,886
Mitigated
59,962
46,168
Healing
39,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,567
3,990
2,165
2,204
19,308
8,742
0
11,568
7,600
0
25,461
L
16,367
4,830
962
6,954
21,022
9,634
46
13,549
7,412
40,080
0
L
15,253
7,158
2,101
2,299
21,967
9,676
0
11,496
10,263
0
29,390
W
Tsukuyomi
Docter4hire
Tsukuyomi
14,946
2,988
964
1,405
15,851
7,412
1,222
6,049
9,802
0
28,674
W
Scylla
Dona1210
Scylla
16,439
1,429
2,890
3,908
10,625
7,179
1,082
4,738
5,887
50,962
0
W
Bakasura
GokuKHAN
Bakasura
12,882
10,778
1,586
3,985
16,898
8,520
0
4,622
12,276
0
17,713
W
Sylvanus
12,552
4,213
12,146
9,571
19,261
28,112
475
7,895
11,366
18,910
0
L
Khepri
10,938
346
3,077
2,969
14,221
11,166
90
8,157
5,714
23,121
0
L
9,827
4,924
12,041
11,396
19,490
16,668
0
10,333
8,837
0
17,057
W
26,112
2,685
2,130
1,136
15,900
8,739
1,679
4,001
11,899
47,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,384
Gold Earned
60,560
155
Minions Killed
168
0
Camps Cleared
0
1,509,907
Distance Traveled
1,490,955
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,770
634
33
2
0
272,237
4
L
Freya
10,850
638
55
3
0
293,246
3
L
Ullr
10,531
619
32
2
0
253,087
2
W
Tsukuyomi
11,087
652
17
1
0
315,068
0
W
Scylla
12,625
743
72
4
0
305,841
2
W
Bakasura
12,192
717
15
1
0
321,953
3
W
Sylvanus
12,237
720
25
1
0
278,589
0
L
Khepri
9,991
588
14
1
0
319,447
4
L
Horus
11,242
661
21
1
0
371,890
0
W
Merlin
12,419
731
39
2
0
269,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role