Player Matchup

Hun Batz
Hun Batz
AllHailCloud
Hun Batz
Level 160
God Stats
24W - 14L
1,645 SR
Queue Stats
713W - 626L
1,586 Elo+
Party 2
Skadi
Skadi
Khosimersion
Skadi
Level 87
God Stats
25W - 23L
1,497 SR
Queue Stats
194W - 233L
1,389 Elo+
Party 2
Tiamat
Tiamat
Krul Tepish
Tiamat
Level 139
God Stats
1W - 1L
1,363 SR
Queue Stats
29W - 35L
1,464 Elo+
Party 2
Osiris
Osiris
Poeticuhl
Osiris
Level 150
God Stats
1W - 4L
1,365 SR
Queue Stats
227W - 246L
1,415 Elo+
Party 2
Zhong Kui
Zhong Kui
Pxradox
Zhong Kui
Level 160
God Stats
1W - 0L
1,908 SR
Queue Stats
53W - 43L
1,559 Elo+
Party 2
Team Averages
Level 139
1,555 SR
1,483 Elo+

VS

Team Averages
Level 105
1,522 SR
1,583 Elo+
Charybdis
Charybdis
BrawlMaster676
Charybdis
Level 83
God Stats
1W - 4L
1,492 SR
Queue Stats
128W - 118L
1,623 Elo+
Party 3
Cliodhna
Cliodhna
Meezoj
Cliodhna
Level 127
God Stats
14W - 11L
1,616 SR
Queue Stats
536W - 438L
1,592 Elo+
Solo
Osiris
Osiris
SmiteTwinz
Osiris
Level 121
God Stats
0W - 2L
1,227 SR
Queue Stats
175W - 158L
1,616 Elo+
Party 3
Ymir
Ymir
TGL_Branso_0714Y
Ymir
Level 67
God Stats
12W - 6L
1,728 SR
Queue Stats
444W - 448L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
lSarinl
Nu Wa
Level 125
God Stats
4W - 5L
1,549 SR
Queue Stats
204W - 189L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AllHailCloud
Hun Batz
20
13 / 2 / 6
13,667
651
15,234
15,233
5,908
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 6 / 4
10,868
518
11,483
13,406
4,060
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
15
2 / 6 / 10
9,879
470
11,523
16,065
8,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Osiris
Poeticuhl
Osiris
17
3 / 4 / 3
10,853
517
6,447
15,200
15,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Pxradox
Zhong Kui
19
6 / 1 / 7
12,237
583
18,837
15,672
9,837
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrawlMaster676
Charybdis
17
3 / 6 / 5
10,405
495
8,380
15,365
5,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Meezoj
Cliodhna
17
3 / 4 / 0
10,707
510
10,208
14,806
15,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Osiris
SmiteTwinz
Osiris
16
6 / 6 / 5
9,944
474
10,816
19,040
11,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 5 / 5
9,083
433
4,113
18,793
17,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
lSarinl
Nu Wa
16
5 / 5 / 6
10,149
483
17,273
15,183
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
39
26
Kills
18
19
Deaths
26
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AllHailCloud
Hun Batz
13
2
6
8
L
Charybdis
BrawlMaster676
Charybdis
3
6
5
0.92
W
2
6
4
0.67
W
Tiamat
2
6
10
1.17
L
Cliodhna
Meezoj
Cliodhna
3
4
0
0.75
W
Osiris
Poeticuhl
Osiris
3
4
3
1.13
W
Zhong Kui
Pxradox
Zhong Kui
6
1
7
9.5
L
Osiris
SmiteTwinz
Osiris
6
6
5
1.42
L
1
5
5
0.7
L
Nu Wa
lSarinl
Nu Wa
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,524
Damage
50,790
75,576
Taken
83,187
43,421
Mitigated
53,778
23,835
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AllHailCloud
Hun Batz
15,234
3,427
0
5,612
15,233
5,908
0
5,078
9,835
0
115,117
L
Charybdis
BrawlMaster676
Charybdis
8,380
4,678
0
3,382
15,365
5,088
0
2,636
12,729
0
74,660
W
11,483
6,281
0
2,410
13,406
4,060
1,026
2,298
10,894
0
79,723
W
Tiamat
11,523
1,066
256
4,364
16,065
8,239
298
4,747
11,115
51,981
0
L
Cliodhna
Meezoj
Cliodhna
10,208
1,086
0
3,175
14,806
15,516
502
1,007
13,799
13,948
69,536
W
Osiris
Poeticuhl
Osiris
6,447
1,676
0
1,843
15,200
15,377
132
3,116
11,840
0
63,239
W
Zhong Kui
Pxradox
Zhong Kui
18,837
2,086
0
9,350
15,672
9,837
470
6,548
8,662
99,659
0
L
Osiris
SmiteTwinz
Osiris
10,816
4,057
0
3,479
19,040
11,271
107
8,970
10,070
0
54,981
L
4,113
685
396
2,388
18,793
17,278
0
10,156
8,637
25,940
0
L
Nu Wa
lSarinl
Nu Wa
17,273
3,979
0
2,443
15,183
4,625
0
7,778
7,405
73,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,504
Gold Earned
50,288
635
Minions Killed
581
0
Camps Cleared
0
2,014,778
Distance Traveled
2,017,184
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,667
651
161
8
0
451,189
5
L
Charybdis
10,405
495
151
7
0
361,250
11
W
Skadi
10,868
518
120
6
0
351,527
10
W
Tiamat
9,879
470
70
3
0
387,660
3
L
Cliodhna
10,707
510
164
8
0
421,563
5
W
Osiris
10,853
517
112
5
0
404,485
5
W
Zhong Kui
12,237
583
172
8
0
419,917
1
L
Osiris
9,944
474
79
4
0
467,860
7
L
Ymir
9,083
433
46
2
0
376,572
1
L
Nu Wa
10,149
483
141
7
0
389,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role