Player Matchup

Hachiman
Hachiman
FiddyK_
Hachiman
Level 57
God Stats
1W - 0L
1,632 SR
Queue Stats
30W - 29L
1,524 Elo+
Party 1
Sun Wukong
Sun Wukong
TKPredator
Sun Wukong
Level 45
God Stats
8W - 8L
1,602 SR
Queue Stats
92W - 92L
1,566 Elo+
Party 1
Olorun
Olorun
cachondo123
Olorun
Level 29
God Stats
19W - 15L
1,554 SR
Queue Stats
149W - 188L
1,474 Elo+
Solo
Team Averages
Level 44
1,596 SR
1,521 Elo+

VS

Team Averages
Level 19
1,501 SR
1,413 Elo+
Neith
Neith
TheGladius
Neith
Level 7
God Stats
1W - 6L
1,345 SR
Queue Stats
11W - 14L
1,482 Elo+
Solo
Amaterasu
Amaterasu
l H n y z l
Amaterasu
Level 24
God Stats
0W - 1L
1,726 SR
Queue Stats
6W - 7L
1,474 Elo+
Party 2
Persephone
Persephone
voidvoidvoid
Persephone
Level 26
God Stats
10W - 14L
1,431 SR
Queue Stats
17W - 36L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FiddyK_
Hachiman
11
3 / 5 / 9
8,023
802
8,865
6,527
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
TKPredator
Sun Wukong
14
11 / 0 / 5
9,412
941
10,388
10,010
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
11
2 / 5 / 9
7,731
773
7,508
8,461
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
4 / 6 / 3
7,735
774
3,774
8,583
3,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
l H n y z l
Amaterasu
11
2 / 2 / 6
7,417
742
2,721
15,557
12,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
voidvoidvoid
Persephone
11
4 / 7 / 4
7,823
782
7,597
9,661
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
16
Kills
10
10
Deaths
15
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
FiddyK_
Hachiman
3
5
9
1.5
W
Sun Wukong
TKPredator
Sun Wukong
11
0
5
13.5
L
Neith
4
6
3
0.92
W
Olorun
2
5
9
1.3
L
Amaterasu
l H n y z l
Amaterasu
2
2
6
2.5
L
Persephone
voidvoidvoid
Persephone
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,761
Damage
14,092
24,998
Taken
33,801
15,701
Mitigated
18,393
6,063
Healing
5,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
FiddyK_
Hachiman
8,865
5,052
0
338
6,527
2,524
401
1,514
5,013
0
14,936
W
Sun Wukong
TKPredator
Sun Wukong
10,388
1,855
0
2,989
10,010
9,575
396
2,769
7,241
6,355
20,436
L
Neith
3,774
1,414
0
1,023
8,583
3,122
0
2,218
6,080
0
23,293
W
Olorun
7,508
3,307
494
2,242
8,461
3,602
1,393
3,785
4,676
32,215
2,491
L
Amaterasu
l H n y z l
Amaterasu
2,721
916
0
3,892
15,557
12,048
0
3,752
11,311
0
13,424
L
Persephone
voidvoidvoid
Persephone
7,597
900
0
258
9,661
3,223
0
2,854
6,413
15,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,166
Gold Earned
22,975
123
Minions Killed
73
7
Camps Cleared
3
555,922
Distance Traveled
490,790
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,023
802
17
2
2
179,677
0
W
Sun Wukong
9,412
941
48
5
1
213,295
1
L
Neith
7,735
774
41
4
1
124,807
0
W
Olorun
7,731
773
58
6
4
162,950
0
L
Amaterasu
7,417
742
18
2
2
204,502
1
L
Persephone
7,823
782
14
1
0
161,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role