Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
HellaCake
Aphrodite
Level 5
God Stats
17W - 7L
1,292 SR
Queue Stats
20W - 10L
1,234 Elo+
Solo
Izanami
Izanami
Jason1916
Izanami
Level 26
God Stats
10W - 5L
1,471 SR
Queue Stats
158W - 154L
1,384 Elo+
Solo
Neith
Neith
Wavey_ROJAS
Neith
Level 15
God Stats
20W - 30L
1,389 SR
Queue Stats
59W - 88L
1,312 Elo+
Party 1
Odin
Odin
wavey_jose
Odin
Level 7
God Stats
1W - 2L
1,135 SR
Queue Stats
5W - 9L
1,205 Elo+
Party 1
Team Averages
Level 16
1,357 SR
1,327 Elo+

VS

Team Averages
Level 20
1,465 SR
1,307 Elo+
Sun Wukong
Sun Wukong
Abel_336
Sun Wukong
Level 27
God Stats
14W - 10L
1,429 SR
Queue Stats
46W - 58L
1,198 Elo+
Solo
Ares
Ares
DJ_Shazam111
Ares
Level 18
God Stats
8W - 12L
1,486 SR
Queue Stats
81W - 104L
1,319 Elo+
Solo
Jing Wei
Jing Wei
SquaschHead18
Jing Wei
Level 16
God Stats
13W - 21L
1,312 SR
Queue Stats
17W - 30L
1,327 Elo+
Solo
Olorun
Olorun
Zeus_Juice97
Olorun
Level 14
God Stats
7W - 3L
1,685 SR
Queue Stats
93W - 79L
1,342 Elo+
Solo
Hercules
Hercules
aivnerrad
Hercules
Level 25
God Stats
13W - 20L
1,413 SR
Queue Stats
134W - 160L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
20 / 4 / 8
15,115
560
19,869
21,997
11,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
HellaCake
Aphrodite
17
5 / 5 / 20
12,835
475
19,122
24,541
24,345
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Jason1916
Izanami
20
9 / 5 / 10
14,313
530
31,404
34,361
17,896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
6 / 2 / 13
12,786
474
19,242
14,935
6,765
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
7 / 4 / 10
11,755
435
11,175
23,380
15,676
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abel_336
Sun Wukong
15
1 / 9 / 0
10,531
390
9,986
23,429
11,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
3 / 8 / 4
10,879
403
16,737
29,168
40,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
SquaschHead18
Jing Wei
14
2 / 16 / 3
10,007
371
11,652
22,668
8,451
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
17
5 / 8 / 4
11,304
419
26,112
23,921
12,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
aivnerrad
Hercules
17
6 / 6 / 5
12,050
446
21,353
31,220
40,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
33
47
Kills
17
20
Deaths
47
61
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
20
4
8
6
L
Sun Wukong
Abel_336
Sun Wukong
1
9
0
0.11
L
3
8
4
0.63
W
Aphrodite
HellaCake
Aphrodite
5
5
20
3
W
Izanami
Jason1916
Izanami
9
5
10
2.8
L
Jing Wei
SquaschHead18
Jing Wei
2
16
3
0.22
W
6
2
13
6.25
L
Olorun
5
8
4
0.88
L
Hercules
aivnerrad
Hercules
6
6
5
1.42
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,812
Damage
85,840
119,214
Taken
130,406
75,784
Mitigated
113,458
60,022
Healing
20,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,869
4,525
0
10,905
21,997
11,102
0
4,652
17,345
0
81,867
L
Sun Wukong
Abel_336
Sun Wukong
9,986
2,144
0
2,100
23,429
11,520
282
2,112
21,317
0
75,626
L
16,737
46
778
2,716
29,168
40,837
77
7,354
21,814
39,318
0
W
Aphrodite
HellaCake
Aphrodite
19,122
1,744
17,084
15,494
24,541
24,345
1,072
10,014
14,527
49,017
0
W
Izanami
Jason1916
Izanami
31,404
24,557
11
14,810
34,361
17,896
10,466
14,798
19,563
0
145,266
L
Jing Wei
SquaschHead18
Jing Wei
11,652
6,828
0
0
22,668
8,451
216
797
21,871
0
53,204
W
19,242
12,068
0
1,718
14,935
6,765
3,191
2,422
12,513
0
67,058
L
Olorun
26,112
10,566
695
8,514
23,921
12,044
1,324
4,797
19,124
87,233
8,859
L
Hercules
aivnerrad
Hercules
21,353
6,112
0
5,929
31,220
40,606
422
4,428
26,792
678
58,840
W
11,175
3,460
0
0
23,380
15,676
326
9,214
14,166
0
36,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,804
Gold Earned
54,771
530
Minions Killed
462
0
Camps Cleared
0
2,458,689
Distance Traveled
2,172,138
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,115
560
82
3
0
504,223
0
L
Sun Wukong
10,531
390
123
5
0
454,581
5
L
Ares
10,879
403
40
1
0
456,736
0
W
Aphrodite
12,835
475
56
2
0
483,273
4
W
Izanami
14,313
530
214
8
0
487,419
4
L
Jing Wei
10,007
371
83
3
0
387,447
0
W
Neith
12,786
474
110
4
0
418,123
0
L
Olorun
11,304
419
146
5
0
403,003
1
L
Hercules
12,050
446
70
3
0
470,371
0
W
Odin
11,755
435
68
3
0
565,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role