Player Matchup

Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Diliel
Apollo
Level 126
God Stats
1W - 3L
1,543 SR
Queue Stats
176W - 153L
1,560 Elo+
Party 2
Thanatos
Thanatos
poppahack
Thanatos
Level 158
God Stats
3W - 6L
1,525 SR
Queue Stats
182W - 188L
1,441 Elo+
Party 1
Team Averages
Level 114
1,514 SR
1,500 Elo+

VS

Team Averages
Level 108
1,537 SR
1,438 Elo+
Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bionic115
Ymir
Level 95
God Stats
3W - 2L
1,528 SR
Queue Stats
61W - 63L
1,404 Elo+
Solo
Hercules
Hercules
Digaewe
Hercules
Level 118
God Stats
155W - 169L
1,566 SR
Queue Stats
169W - 189L
1,501 Elo+
Solo
Izanami
Izanami
SilentLagoon
Izanami
Level 59
God Stats
2W - 4L
1,365 SR
Queue Stats
4W - 7L
1,345 Elo+
Solo
Hel
Hel
Tajudner
Hel
Level 119
God Stats
2W - 5L
1,727 SR
Queue Stats
135W - 132L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 3 / 1
5,793
828
4,315
6,686
6,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
 
Baba Yaga
11
1 / 2 / 2
5,364
766
6,998
5,949
2,481
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
 
Ganesha
8
0 / 0 / 2
4,645
664
834
1,653
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Diliel
Apollo
12
0 / 2 / 3
5,704
815
5,211
5,172
1,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
poppahack
Thanatos
12
2 / 1 / 1
5,965
852
5,583
4,239
1,964
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 1 / 2
7,297
1,042
3,809
6,653
2,124
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
11
1 / 1 / 5
5,758
823
2,333
5,983
5,039
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Digaewe
Hercules
12
1 / 0 / 6
6,260
894
2,808
7,811
4,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
SilentLagoon
Izanami
10
0 / 3 / 3
5,187
741
4,041
5,416
1,647
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 6
5,962
852
3,815
5,007
1,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
8
8
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
1
0.83
L
Baba Yaga
 
Baba Yaga
1
2
2
1
L
Ganesha
 
Ganesha
0
0
2
1
W
Nemesis
 
Nemesis
5
1
2
6
W
Ymir
1
1
5
3.5
W
Hercules
Digaewe
Hercules
1
0
6
4
L
Apollo
Diliel
Apollo
0
2
3
0.75
W
Izanami
SilentLagoon
Izanami
0
3
3
0.5
W
1
0
6
4
L
Thanatos
poppahack
Thanatos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,941
Damage
16,806
23,699
Taken
30,870
13,549
Mitigated
15,077
8,993
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,315
2,130
1,021
2,118
6,686
6,543
17
1,078
5,608
291
9,074
L
Baba Yaga
 
Baba Yaga
6,998
367
0
1,426
5,949
2,481
0
2,210
3,739
18,948
0
L
Ganesha
 
Ganesha
834
65
0
250
1,653
692
0
258
1,395
2,072
0
W
Nemesis
 
Nemesis
3,809
963
0
1,915
6,653
2,124
164
697
5,956
0
13,551
W
Ymir
2,333
310
1,067
450
5,983
5,039
190
2,062
3,921
8,367
0
W
Hercules
Digaewe
Hercules
2,808
365
791
1,554
7,811
4,816
94
2,034
5,777
0
12,774
L
Apollo
Diliel
Apollo
5,211
2,461
0
290
5,172
1,869
0
2,120
3,052
0
21,235
W
Izanami
SilentLagoon
Izanami
4,041
3,325
0
145
5,416
1,647
1,191
1,362
4,054
0
16,253
W
3,815
416
6,446
2,687
5,007
1,451
71
1,951
3,056
22,359
0
L
Thanatos
poppahack
Thanatos
5,583
386
0
3,888
4,239
1,964
0
895
3,344
0
23,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,471
Gold Earned
30,464
130
Minions Killed
157
7
Camps Cleared
3
660,153
Distance Traveled
743,005
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,793
828
14
2
0
148,775
0
L
Baba Yaga
5,364
766
23
3
0
141,764
0
L
Ganesha
4,645
664
0
0
0
61,020
0
W
Nemesis
7,297
1,042
33
5
2
160,196
3
W
Ymir
5,758
823
10
1
0
137,991
1
W
Hercules
6,260
894
28
4
0
160,947
2
L
Apollo
5,704
815
56
8
4
150,393
1
W
Izanami
5,187
741
37
5
0
120,989
0
W
Hel
5,962
852
49
7
1
162,882
3
L
Thanatos
5,965
852
37
5
3
158,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role