Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Feybrxnd
King Arthur
Level 145
God Stats
1W - 2L
1,589 SR
Queue Stats
91W - 79L
1,659 Elo+
Party 2
Cliodhna
Cliodhna
Michael Cera961
Cliodhna
Level 123
God Stats
12W - 4L
2,039 SR
Queue Stats
258W - 183L
1,705 Elo+
Solo
Yemoja
Yemoja
Taintdvision
Yemoja
Level 159
God Stats
2W - 2L
1,626 SR
Queue Stats
361W - 283L
1,641 Elo+
Party 2
Merlin
Merlin
llWuicholl
Merlin
Level 142
God Stats
0W - 2L
1,559 SR
Queue Stats
115W - 88L
1,652 Elo+
Solo
Team Averages
Level 146
1,662 SR
1,632 Elo+

VS

Team Averages
Level 146
1,638 SR
1,641 Elo+
Heimdallr
Heimdallr
Aka 14king
Heimdallr
Level 118
God Stats
10W - 15L
1,486 SR
Queue Stats
236W - 197L
1,592 Elo+
Party 1
Horus
Horus
Casko Fox
Horus
Level 150
God Stats
28W - 20L
1,682 SR
Queue Stats
376W - 331L
1,660 Elo+
Party 1
Cliodhna
Cliodhna
Curseesus
Cliodhna
Level 156
God Stats
14W - 9L
1,625 SR
Queue Stats
394W - 347L
1,647 Elo+
Party 1
Merlin
Merlin
Jay-Skyy
Merlin
Level 157
God Stats
6W - 9L
1,540 SR
Queue Stats
353W - 330L
1,640 Elo+
Solo
Artio
Artio
Yvny
Artio
Level 148
God Stats
20W - 9L
1,858 SR
Queue Stats
320W - 271L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
3 / 3 / 0
14,018
584
10,557
16,615
5,525
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Feybrxnd
King Arthur
18
3 / 5 / 1
11,667
486
19,350
21,639
22,407
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cliodhna
19
2 / 4 / 3
11,843
493
11,330
18,038
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
13
0 / 3 / 2
9,363
390
3,422
16,458
17,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
llWuicholl
Merlin
18
1 / 3 / 3
11,837
493
14,848
14,774
5,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aka 14king
Heimdallr
20
4 / 2 / 4
13,829
576
13,305
16,574
6,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Casko Fox
Horus
16
3 / 3 / 12
10,898
454
8,234
21,291
28,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
Curseesus
Cliodhna
20
7 / 2 / 7
13,143
548
18,226
14,989
5,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Jay-Skyy
Merlin
20
1 / 1 / 9
12,616
526
9,215
17,147
10,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Yvny
Artio
19
3 / 1 / 9
12,574
524
12,678
26,671
26,068
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
9
Kills
18
18
Deaths
9
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
3
0
1
W
Heimdallr
Aka 14king
Heimdallr
4
2
4
3
W
Horus
Casko Fox
Horus
3
3
12
3
W
Cliodhna
Curseesus
Cliodhna
7
2
7
5.25
L
King Arthur
Feybrxnd
King Arthur
3
5
1
0.7
W
Merlin
Jay-Skyy
Merlin
1
1
9
5.5
L
Cliodhna
2
4
3
0.88
L
Yemoja
0
3
2
0.33
W
Artio
Yvny
Artio
3
1
9
7.5
L
Merlin
llWuicholl
Merlin
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,507
Damage
61,658
87,524
Taken
96,672
57,680
Mitigated
76,446
30,036
Healing
44,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,557
7,279
0
5,733
16,615
5,525
3,476
684
15,931
0
147,678
W
Heimdallr
Aka 14king
Heimdallr
13,305
6,243
0
5,670
16,574
6,118
3,326
4,172
12,402
0
124,233
W
Horus
Casko Fox
Horus
8,234
3,498
4,866
8,145
21,291
28,382
304
7,163
14,128
0
19,560
W
Cliodhna
Curseesus
Cliodhna
18,226
2,912
0
5,023
14,989
5,868
1,005
4,210
10,779
0
99,470
L
King Arthur
Feybrxnd
King Arthur
19,350
2,682
0
3,340
21,639
22,407
5
8,303
13,336
16,967
70,872
W
Merlin
Jay-Skyy
Merlin
9,215
304
0
6,853
17,147
10,010
952
2,164
14,983
124,481
0
L
Cliodhna
11,330
183
0
6,363
18,038
6,522
0
3,582
14,456
0
102,003
L
Yemoja
3,422
1,186
5,407
4,970
16,458
17,328
45
4,937
11,521
12,641
0
W
Artio
Yvny
Artio
12,678
808
1,638
12,318
26,671
26,068
292
7,595
19,076
76,621
0
L
Merlin
llWuicholl
Merlin
14,848
531
0
4,223
14,774
5,898
525
4,796
9,978
108,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,728
Gold Earned
63,060
786
Minions Killed
717
0
Camps Cleared
0
2,275,782
Distance Traveled
2,458,093
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,018
584
249
10
0
406,906
6
W
Heimdallr
13,829
576
205
9
0
443,187
8
W
Horus
10,898
454
16
1
0
490,195
10
W
Cliodhna
13,143
548
141
6
0
550,969
6
L
King Arthur
11,667
486
159
7
0
417,641
7
W
Merlin
12,616
526
212
9
0
464,352
4
L
Cliodhna
11,843
493
165
7
0
552,376
7
L
Yemoja
9,363
390
22
1
0
475,213
7
W
Artio
12,574
524
143
6
0
509,390
2
L
Merlin
11,837
493
191
8
0
423,646
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role