Player Matchup

Medusa
Medusa
RyanP92
Medusa
Level 104
God Stats
29W - 27L
1,513 SR
Queue Stats
356W - 405L
1,377 Elo+
Solo
Achilles
Achilles
Scort_293
Achilles
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,395 Elo+
Party 1
Terra
Terra
galerty
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,316 Elo+
Party 1
Zeus
Zeus
gius1107
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,389 Elo+
Party 1
Bakasura
Bakasura
troleado1107
Bakasura
Level 34
God Stats
2W - 3L
1,267 SR
Queue Stats
73W - 77L
1,346 Elo+
Party 1
Team Averages
Level 47
1,456 SR
1,365 Elo+

VS

Team Averages
Level 61
1,512 SR
1,410 Elo+
Ares
Ares
IMrGoatedI
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
341W - 310L
1,335 Elo+
Party 2
Cupid
Cupid
IMrWavYI
Cupid
Level 75
God Stats
22W - 12L
1,642 SR
Queue Stats
181W - 188L
1,476 Elo+
Party 2
Bellona
Bellona
IP Ste1n
Bellona
Level 44
God Stats
4W - 8L
1,401 SR
Queue Stats
437W - 512L
1,351 Elo+
Solo
Chang'e
Chang'e
ImChaotic
Chang'e
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,385 Elo+
Party 2
Arachne
Arachne
SorrowsWorld
Arachne
Level 89
God Stats
33W - 25L
1,518 SR
Queue Stats
618W - 605L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RyanP92
Medusa
13
4 / 10 / 2
9,114
506
8,641
17,458
4,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
Scort_293
Achilles
11
0 / 4 / 0
7,282
405
2,631
11,908
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Terra
galerty
Terra
7
1 / 5 / 0
6,187
344
1,112
6,654
2,065
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zeus
12
0 / 11 / 1
7,606
423
7,381
13,800
3,953
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
troleado1107
Bakasura
14
1 / 7 / 1
8,371
465
3,882
15,919
7,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 14
9,430
524
2,455
12,114
10,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
IMrWavYI
Cupid
16
9 / 2 / 4
10,750
597
7,994
10,761
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
IP Ste1n
Bellona
18
3 / 0 / 4
11,392
633
5,972
9,959
6,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ImChaotic
Chang'e
17
8 / 2 / 8
11,022
612
12,117
12,255
5,798
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
SorrowsWorld
Arachne
19
16 / 1 / 8
12,263
681
19,766
16,995
9,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
74
6
Kills
36
37
Deaths
8
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
0
3
14
2.33
W
Cupid
IMrWavYI
Cupid
9
2
4
5.5
W
Bellona
IP Ste1n
Bellona
3
0
4
5
W
Chang'e
ImChaotic
Chang'e
8
2
8
6
L
Medusa
RyanP92
Medusa
4
10
2
0.5
L
Achilles
Scort_293
Achilles
0
4
0
0
W
Arachne
SorrowsWorld
Arachne
16
1
8
20
L
Terra
galerty
Terra
1
5
0
0.2
L
Zeus
0
11
1
0.05
L
Bakasura
troleado1107
Bakasura
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,647
Damage
48,304
65,739
Taken
62,084
26,532
Mitigated
36,582
9,390
Healing
27,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,455
839
0
1,140
12,114
10,556
547
4,397
7,427
22,874
0
W
Cupid
IMrWavYI
Cupid
7,994
3,943
106
4,362
10,761
3,780
2,395
1,330
9,431
0
73,410
W
Bellona
IP Ste1n
Bellona
5,972
2,251
0
4,481
9,959
6,993
1,998
1,799
8,160
0
82,255
W
Chang'e
ImChaotic
Chang'e
12,117
2,073
2,170
5,946
12,255
5,798
1,023
4,035
8,150
60,099
0
L
Medusa
RyanP92
Medusa
8,641
3,968
0
4,240
17,458
4,666
870
3,688
13,770
0
55,812
L
Achilles
Scort_293
Achilles
2,631
795
0
530
11,908
8,321
0
1,101
10,807
0
26,824
W
Arachne
SorrowsWorld
Arachne
19,766
12,273
0
8,848
16,995
9,455
0
3,135
13,805
0
110,351
L
Terra
galerty
Terra
1,112
496
100
665
6,654
2,065
0
1,062
5,592
6,279
0
L
Zeus
7,381
1,563
124
1,163
13,800
3,953
638
6,162
7,638
46,500
0
L
Bakasura
troleado1107
Bakasura
3,882
2,595
0
2,568
15,919
7,527
196
2,801
13,118
0
56,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,560
Gold Earned
54,857
357
Minions Killed
572
0
Camps Cleared
0
1,497,098
Distance Traveled
1,762,972
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,430
524
27
2
0
325,714
0
W
Cupid
10,750
597
111
6
0
333,119
9
W
Bellona
11,392
633
178
10
0
330,610
0
W
Chang'e
11,022
612
106
6
0
328,938
4
L
Medusa
9,114
506
79
4
0
285,260
1
L
Achilles
7,282
405
43
2
0
391,814
1
W
Arachne
12,263
681
150
8
0
444,591
1
L
Terra
6,187
344
15
1
0
190,792
0
L
Zeus
7,606
423
83
5
0
266,436
1
L
Bakasura
8,371
465
137
8
0
362,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role