Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Baradetolly
Cthulhu
Level 98
God Stats
2W - 4L
1,588 SR
Queue Stats
89W - 76L
1,493 Elo+
Solo
Xbalanque
Xbalanque
EzoL666
Xbalanque
Level 129
God Stats
0W - 1L
1,567 SR
Queue Stats
12W - 17L
1,315 Elo+
Solo
Ra
Ra
RoraNess
Ra
Level 126
God Stats
4W - 5L
1,444 SR
Queue Stats
40W - 49L
1,360 Elo+
Solo
Hou Yi
Hou Yi
Th30n3AnD0nLy
Hou Yi
Level 157
God Stats
0W - 1L
1,466 SR
Queue Stats
35W - 50L
1,345 Elo+
Solo
Team Averages
Level 121
1,513 SR
1,403 Elo+

VS

Team Averages
Level 53
1,474 SR
1,378 Elo+
Izanami
Izanami
Arkons37
Izanami
Level 48
God Stats
3W - 3L
1,596 SR
Queue Stats
7W - 11L
1,344 Elo+
Party 1
Ah Puch
Ah Puch
Brix23Z
Ah Puch
Level 74
God Stats
1W - 0L
1,239 SR
Queue Stats
6W - 9L
1,184 Elo+
Solo
Yemoja
Yemoja
Dicielo
Yemoja
Level 27
God Stats
7W - 6L
1,564 SR
Queue Stats
7W - 9L
1,424 Elo+
Party 1
Gilgamesh
Gilgamesh
Okaszchu
Gilgamesh
Level 46
God Stats
1W - 0L
1,386 SR
Queue Stats
13W - 14L
1,398 Elo+
Solo
Nu Wa
Nu Wa
Wyfa
Nu Wa
Level 69
God Stats
3W - 1L
1,586 SR
Queue Stats
24W - 22L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
4 / 2 / 5
9,776
752
15,277
13,149
5,759
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Baradetolly
Cthulhu
18
6 / 1 / 6
10,721
825
15,407
15,489
19,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
EzoL666
Xbalanque
16
2 / 1 / 5
8,858
681
11,555
11,704
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 7
8,820
678
10,290
12,453
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 0 / 0
6,462
497
0
926
311

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arkons37
Izanami
16
2 / 4 / 4
9,745
750
10,124
13,376
5,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Brix23Z
Ah Puch
17
4 / 3 / 4
10,603
816
9,419
12,015
4,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
Dicielo
Yemoja
14
1 / 2 / 3
8,994
692
5,075
14,364
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Okaszchu
Gilgamesh
14
0 / 2 / 7
9,016
694
7,994
22,711
17,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Wyfa
Nu Wa
14
1 / 2 / 6
8,595
661
12,666
10,224
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
13
Kills
8
8
Deaths
13
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
2
5
3.25
W
Izanami
Arkons37
Izanami
2
4
4
1
L
Cthulhu
Baradetolly
Cthulhu
6
1
6
9
W
Ah Puch
Brix23Z
Ah Puch
4
3
4
2
W
Yemoja
Dicielo
Yemoja
1
2
3
1.25
L
Xbalanque
EzoL666
Xbalanque
2
1
5
4.5
W
Gilgamesh
Okaszchu
Gilgamesh
0
2
7
1.75
L
1
4
7
1.13
L
0
0
0
0
W
Nu Wa
Wyfa
Nu Wa
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,529
Damage
45,278
53,721
Taken
72,690
35,220
Mitigated
42,766
13,418
Healing
26,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
15,277
2,434
0
2,814
13,149
5,759
0
5,242
7,699
0
44,082
W
Izanami
Arkons37
Izanami
10,124
5,424
0
2,069
13,376
5,469
3,046
5,019
8,357
0
44,657
L
Cthulhu
Baradetolly
Cthulhu
15,407
966
829
3,794
15,489
19,873
92
6,326
8,935
41,644
0
W
Ah Puch
Brix23Z
Ah Puch
9,419
704
0
3,185
12,015
4,789
834
4,798
7,217
38,970
0
W
Yemoja
Dicielo
Yemoja
5,075
897
6,671
4,514
14,364
11,911
922
4,003
10,361
11,146
0
L
Xbalanque
EzoL666
Xbalanque
11,555
4,882
0
4,186
11,704
4,599
549
7,217
4,347
0
32,868
W
Gilgamesh
Okaszchu
Gilgamesh
7,994
1,682
0
8,418
22,711
17,036
227
8,563
14,148
0
27,959
L
10,290
935
564
1,231
12,453
4,678
369
6,910
5,227
38,531
0
L
0
0
0
0
926
311
0
868
0
0
0
W
Nu Wa
Wyfa
Nu Wa
12,666
2,864
391
1,104
10,224
3,561
662
4,315
5,909
27,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,637
Gold Earned
46,953
288
Minions Killed
265
8
Camps Cleared
8
1,032,737
Distance Traveled
1,176,585
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,776
752
61
5
2
271,241
3
W
Izanami
9,745
750
110
8
2
213,414
4
L
Cthulhu
10,721
825
76
6
1
273,325
2
W
Ah Puch
10,603
816
65
5
3
228,205
2
W
Yemoja
8,994
692
18
1
0
236,322
2
L
Xbalanque
8,858
681
66
5
2
253,076
4
W
Gilgamesh
9,016
694
29
2
3
261,027
3
L
Ra
8,820
678
85
7
3
235,095
2
L
Hou Yi
6,462
497
0
0
0
0
0
W
Nu Wa
8,595
661
43
3
0
237,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role