Player Matchup

Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
DragonFlameKid34
Cliodhna
Level 146
God Stats
3W - 9L
1,127 SR
Queue Stats
599W - 671L
1,385 Elo+
Party 1
Kuzenbo
Kuzenbo
SWEETTEAxx11
Kuzenbo
Level 89
God Stats
0W - 1L
1,626 SR
Queue Stats
2W - 7L
1,294 Elo+
Solo
Achilles
Achilles
hoo_yaah
Achilles
Level 68
God Stats
1W - 2L
1,687 SR
Queue Stats
256W - 271L
1,412 Elo+
Solo
Team Averages
Level 95
1,488 SR
1,418 Elo+

VS

Team Averages
Level 88
1,444 SR
1,420 Elo+
Hades
Hades
 
Hades
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DRAGONFIST_ELITE
Chiron
Level 128
God Stats
2W - 6L
1,436 SR
Queue Stats
707W - 743L
1,428 Elo+
Solo
Hera
Hera
GrizzlyJK
Hera
Level 78
God Stats
2W - 2L
1,226 SR
Queue Stats
10W - 14L
1,366 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IDC491
Morgan Le Fay
Level 44
God Stats
27W - 22L
1,477 SR
Queue Stats
192W - 209L
1,362 Elo+
Solo
Cliodhna
Cliodhna
pettypisces
Cliodhna
Level 75
God Stats
2W - 1L
1,583 SR
Queue Stats
39W - 34L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 5 / 1
6,484
432
2,869
10,423
3,114
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
 
Ne Zha
10
1 / 4 / 5
6,340
423
3,538
9,639
3,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 2 / 2
7,580
505
6,016
7,564
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
SWEETTEAxx11
Kuzenbo
10
0 / 3 / 1
6,255
417
4,646
12,161
11,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
hoo_yaah
Achilles
12
1 / 2 / 2
7,246
483
5,083
10,187
10,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
4 / 1 / 5
7,304
487
6,222
9,983
6,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 0 / 2
8,068
538
10,119
6,962
2,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hera
14
5 / 4 / 3
8,370
558
6,150
7,722
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
IDC491
Morgan Le Fay
12
1 / 1 / 2
7,510
501
4,840
5,722
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
pettypisces
Cliodhna
11
3 / 4 / 2
7,318
488
5,752
8,541
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
10
Kills
16
16
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
1
0.3
L
Ne Zha
 
Ne Zha
1
4
5
0.88
W
Hades
 
Hades
4
1
5
6.5
W
3
0
2
4
L
7
2
2
4
W
Hera
5
4
3
1.63
W
Morgan Le Fay
IDC491
Morgan Le Fay
1
1
2
2
L
Kuzenbo
SWEETTEAxx11
Kuzenbo
0
3
1
0.17
L
Achilles
hoo_yaah
Achilles
1
2
2
1
W
Cliodhna
pettypisces
Cliodhna
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,152
Damage
33,083
49,974
Taken
38,930
31,483
Mitigated
17,750
8,182
Healing
10,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,869
917
0
2,904
10,423
3,114
0
3,800
6,623
0
35,950
L
Ne Zha
 
Ne Zha
3,538
1,330
0
278
9,639
3,319
0
3,259
6,380
0
29,148
W
Hades
 
Hades
6,222
631
254
3,136
9,983
6,978
0
1,251
8,732
28,328
0
W
10,119
3,911
580
3,587
6,962
2,365
1,649
2,721
4,241
0
57,250
L
6,016
431
0
1,874
7,564
3,715
0
2,721
4,843
0
30,390
W
Hera
6,150
1,459
0
1,177
7,722
2,538
1,680
628
7,094
44,451
0
W
Morgan Le Fay
IDC491
Morgan Le Fay
4,840
1,119
0
323
5,722
2,139
333
1,385
4,337
36,622
0
L
Kuzenbo
SWEETTEAxx11
Kuzenbo
4,646
1,776
81
1,915
12,161
11,295
0
2,620
9,541
26,466
0
L
Achilles
hoo_yaah
Achilles
5,083
377
0
1,130
10,187
10,040
0
4,812
5,375
10,592
27,096
W
Cliodhna
pettypisces
Cliodhna
5,752
992
0
1,861
8,541
3,730
0
320
8,221
0
40,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,905
Gold Earned
38,570
315
Minions Killed
387
0
Camps Cleared
0
1,361,107
Distance Traveled
1,359,571
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,484
432
74
5
0
244,766
4
L
Ne Zha
6,340
423
51
3
0
283,372
2
W
Hades
7,304
487
44
3
0
251,303
6
W
Chiron
8,068
538
132
9
0
258,293
0
L
Cliodhna
7,580
505
62
4
0
293,720
2
W
Hera
8,370
558
71
5
0
253,019
0
W
Morgan Le Fay
7,510
501
76
5
0
295,482
3
L
Kuzenbo
6,255
417
41
3
0
280,495
2
L
Achilles
7,246
483
87
6
0
258,754
0
W
Cliodhna
7,318
488
64
4
0
301,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role