Player Matchup

Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Charliy19
Erlang Shen
Silver II
Level 124
God Stats
21W - 23L
1,557 SR
Queue Stats
613W - 634L
913 MMR
Solo
Chiron
Chiron
Gold II
VicSas29
Chiron
Gold II
Level 147
God Stats
13W - 9L
1,856 SR
Queue Stats
191W - 177L
1,673 MMR
Solo
Ymir
Ymir
Bronze II
Wasabi20
Ymir
Bronze II
Level 119
God Stats
0W - 1L
1,733 SR
Queue Stats
8W - 22L
958 MMR
Solo
Nu Wa
Nu Wa
Silver V
eglm21
Nu Wa
Silver V
Level 32
God Stats
0W - 3L
1,052 SR
Queue Stats
2W - 13L
1,337 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,539 SR
1,276 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,387 SR
1,317 MMR
Khepri
Khepri
Silver V
 
Khepri
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver III
Cinnabuncx
Athena
Silver III
Level 106
God Stats
1W - 2L
1,306 SR
Queue Stats
95W - 109L
824 MMR
Solo
Janus
Janus
Platinum V
Diskreet
Janus
Platinum V
Level 128
God Stats
7W - 20L
1,427 SR
Queue Stats
678W - 682L
1,726 MMR
Solo
Guan Yu
Guan Yu
Silver IV
Ferco169
Guan Yu
Silver IV
Level 126
God Stats
16W - 15L
1,518 SR
Queue Stats
171W - 198L
753 MMR
Solo
Charybdis
Charybdis
Platinum II
KimoIV
Charybdis
Platinum II
Level 149
God Stats
1W - 3L
1,183 SR
Queue Stats
259W - 252L
1,780 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 2 / 2
7,882
525
6,927
12,832
8,746
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
Charliy19
Erlang Shen
13
2 / 3 / 2
7,507
500
6,950
14,957
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
VicSas29
Chiron
13
3 / 1 / 0
7,640
509
6,161
7,463
2,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
3 / 3 / 4
7,361
491
3,684
12,283
11,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
eglm21
Nu Wa
11
0 / 1 / 1
6,510
434
1,342
2,669
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebArtioOdinHou Yi

VS

Bans
UllrGilgameshHun BatzTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 4 / 3
6,721
448
3,626
7,684
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
Cinnabuncx
Athena
13
3 / 1 / 1
7,623
508
6,474
9,328
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
Diskreet
Janus
16
3 / 2 / 5
9,079
605
12,141
7,554
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Ferco169
Guan Yu
14
3 / 2 / 1
8,259
551
6,893
11,709
11,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KimoIV
Charybdis
13
1 / 2 / 3
7,697
513
5,772
8,434
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
11
Kills
10
10
Deaths
11
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
2
2
2
W
Khepri
 
Khepri
0
4
3
0.38
L
Erlang Shen
Charliy19
Erlang Shen
2
3
2
1
W
Athena
Cinnabuncx
Athena
3
1
1
3.5
W
Janus
Diskreet
Janus
3
2
5
2.75
W
Guan Yu
Ferco169
Guan Yu
3
2
1
1.75
W
Charybdis
KimoIV
Charybdis
1
2
3
1.25
L
Chiron
VicSas29
Chiron
3
1
0
3
L
Ymir
3
3
4
1.67
L
Nu Wa
eglm21
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
34,906
50,204
Taken
44,709
29,556
Mitigated
26,646
19,376
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,927
1,333
0
5,895
12,832
8,746
0
1,693
11,122
42,797
0
W
Khepri
 
Khepri
3,626
450
0
531
7,684
6,305
0
3,005
4,679
17,343
0
L
Erlang Shen
Charliy19
Erlang Shen
6,950
3,050
0
4,482
14,957
6,001
0
8,840
5,945
0
51,941
W
Athena
Cinnabuncx
Athena
6,474
1,773
0
3,500
9,328
4,092
0
1,527
7,801
44,547
0
W
Janus
Diskreet
Janus
12,141
1,718
0
1,343
7,554
2,659
355
1,726
5,828
84,049
0
W
Guan Yu
Ferco169
Guan Yu
6,893
1,946
1,210
6,228
11,709
11,198
92
4,438
7,271
0
46,270
W
Charybdis
KimoIV
Charybdis
5,772
3,163
0
2,704
8,434
2,392
1,272
1,257
7,177
0
52,066
L
Chiron
VicSas29
Chiron
6,161
3,642
545
3,685
7,463
2,370
0
2,509
4,914
0
62,236
L
Ymir
3,684
820
290
3,357
12,283
11,678
0
7,337
4,760
10,155
0
L
Nu Wa
eglm21
Nu Wa
1,342
187
0
1,122
2,669
761
0
1,365
1,222
31,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,900
Gold Earned
39,379
413
Minions Killed
458
0
Camps Cleared
0
1,388,365
Distance Traveled
1,482,052
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,882
525
118
8
0
270,286
5
W
Khepri
6,721
448
27
2
0
287,218
14
L
Erlang Shen
7,507
500
94
6
0
335,322
2
W
Athena
7,623
508
83
6
0
333,643
6
W
Janus
9,079
605
144
10
0
287,264
1
W
Guan Yu
8,259
551
108
7
0
285,763
2
W
Charybdis
7,697
513
96
6
0
288,164
6
L
Chiron
7,640
509
124
8
0
308,987
7
L
Ymir
7,361
491
17
1
0
292,798
5
L
Nu Wa
6,510
434
60
4
0
180,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role