Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Dieggro95
Terra
Level 108
God Stats
1W - 0L
1,581 SR
Queue Stats
18W - 5L
1,407 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lord Indol
Morgan Le Fay
Level 69
God Stats
1W - 0L
1,330 SR
Queue Stats
8W - 12L
1,316 Elo+
Party 2
Gilgamesh
Gilgamesh
lilage
Gilgamesh
Level 120
God Stats
1W - 1L
1,572 SR
Queue Stats
39W - 29L
1,561 Elo+
Party 2
Team Averages
Level 104
1,496 SR
1,446 Elo+

VS

Team Averages
Level 50
1,413 SR
1,465 Elo+
Raijin
Raijin
 
Raijin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Avicennna
Tsukuyomi
Level 21
God Stats
0W - 1L
1,528 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
Prince0fGold
Nemesis
Level 61
God Stats
1W - 5L
1,246 SR
Queue Stats
25W - 51L
1,360 Elo+
Solo
Gilgamesh
Gilgamesh
odasaburo
Gilgamesh
Level 20
God Stats
0W - 1L
1,376 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
14 / 1 / 7
10,710
1,190
17,681
8,694
3,536
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Dieggro95
Terra
13
1 / 1 / 15
8,581
953
3,816
9,378
6,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Morgan Le Fay
Lord Indol
Morgan Le Fay
14
6 / 1 / 6
8,986
998
8,356
5,321
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
lilage
Gilgamesh
14
4 / 0 / 14
8,761
973
9,055
11,254
8,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 8 / 1
7,140
793
5,888
13,094
6,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Avicennna
Tsukuyomi
11
0 / 6 / 1
6,530
726
3,231
9,526
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Prince0fGold
Nemesis
12
2 / 5 / 1
7,009
779
4,644
8,406
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
odasaburo
Gilgamesh
11
0 / 6 / 2
6,691
743
4,738
14,363
9,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
25
Kills
3
3
Deaths
25
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
14
1
7
17.5
L
Raijin
 
Raijin
1
8
1
0.19
L
Tsukuyomi
Avicennna
Tsukuyomi
0
6
1
0.08
W
Terra
Dieggro95
Terra
1
1
15
8.5
W
Morgan Le Fay
Lord Indol
Morgan Le Fay
6
1
6
9
L
Nemesis
Prince0fGold
Nemesis
2
5
1
0.5
W
Gilgamesh
lilage
Gilgamesh
4
0
14
11
L
Gilgamesh
odasaburo
Gilgamesh
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,908
Damage
18,501
34,647
Taken
45,389
20,853
Mitigated
23,414
10,576
Healing
1,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
17,681
10,171
0
1,600
8,694
3,536
3,554
2,410
6,284
0
49,788
L
Raijin
 
Raijin
5,888
657
0
588
13,094
6,210
0
2,327
10,767
26,837
0
L
Tsukuyomi
Avicennna
Tsukuyomi
3,231
675
0
54
9,526
3,698
0
3,149
6,377
0
9,836
W
Terra
Dieggro95
Terra
3,816
412
4,225
3,803
9,378
6,069
695
850
8,528
6,515
0
W
Morgan Le Fay
Lord Indol
Morgan Le Fay
8,356
257
0
492
5,321
2,261
1,503
858
4,363
32,524
0
L
Nemesis
Prince0fGold
Nemesis
4,644
971
135
1,140
8,406
3,593
0
3,543
4,863
0
11,371
W
Gilgamesh
lilage
Gilgamesh
9,055
1,493
0
456
11,254
8,987
428
2,067
9,187
5,234
20,221
L
Gilgamesh
odasaburo
Gilgamesh
4,738
706
0
81
14,363
9,913
0
5,690
8,673
0
15,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,038
Gold Earned
27,370
162
Minions Killed
83
6
Camps Cleared
7
828,087
Distance Traveled
590,653
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,710
1,190
83
9
3
198,972
1
L
Raijin
7,140
793
30
3
1
113,021
2
L
Tsukuyomi
6,530
726
18
2
1
160,076
0
W
Terra
8,581
953
9
1
0
206,218
1
W
Morgan Le Fay
8,986
998
46
5
2
192,521
1
L
Nemesis
7,009
779
14
2
3
154,281
0
W
Gilgamesh
8,761
973
24
3
1
230,376
1
L
Gilgamesh
6,691
743
21
2
2
163,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role