Player Matchup

Nu Wa
Nu Wa
Bakuta
Nu Wa
Level 27
God Stats
15W - 2L
1,731 SR
Queue Stats
87W - 44L
1,622 Elo+
Party 3
Yemoja
Yemoja
Flurrypengu
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 20L
1,639 Elo+
Party 3
Vulcan
Vulcan
GeneralWaka
Vulcan
Level 26
God Stats
10W - 11L
1,799 SR
Queue Stats
81W - 62L
1,684 Elo+
Party 1
Neith
Neith
Gonq
Neith
Level 29
God Stats
1W - 0L
1,804 SR
Queue Stats
32W - 19L
1,694 Elo+
Party 1
Ah Puch
Ah Puch
falema
Ah Puch
Level 18
God Stats
17W - 13L
1,625 SR
Queue Stats
101W - 99L
1,499 Elo+
Solo
Team Averages
Level 23
1,692 SR
1,627 Elo+

VS

Team Averages
Level 39
1,529 SR
1,523 Elo+
Kukulkan
Kukulkan
Eraahlul
Kukulkan
Level 6
God Stats
4W - 2L
1,517 SR
Queue Stats
5W - 6L
1,521 Elo+
Party 2
Sol
Sol
Phries
Sol
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,465 Elo+
Party 2
Thanatos
Thanatos
SirSmuffles
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,566 Elo+
Party 2
Da Ji
Da Ji
TheNameIsCoach3
Da Ji
Level 12
God Stats
5W - 5L
1,631 SR
Queue Stats
19W - 17L
1,589 Elo+
Solo
Cthulhu
Cthulhu
buttboy19
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bakuta
Nu Wa
20
6 / 1 / 22
12,649
1,054
20,105
9,017
2,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
19
4 / 2 / 21
13,193
1,099
7,096
12,318
9,528
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
20
7 / 1 / 20
12,269
1,022
16,700
7,785
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Gonq
Neith
19
11 / 1 / 16
12,328
1,027
16,175
9,085
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Puch
falema
Ah Puch
19
6 / 0 / 15
12,510
1,043
18,177
6,993
2,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

257

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Eraahlul
Kukulkan
16
0 / 9 / 1
10,017
835
4,574
17,857
7,069
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Phries
Sol
17
0 / 5 / 3
10,714
893
11,634
12,907
4,734
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SirSmuffles
Thanatos
16
1 / 5 / 2
10,488
874
4,849
15,144
5,750
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 5 / 0
11,314
943
9,924
13,008
4,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
buttboy19
Cthulhu
17
0 / 10 / 4
10,653
888
7,337
26,335
31,943
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
15
34
Kills
5
5
Deaths
34
94
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Bakuta
Nu Wa
6
1
22
17
L
Kukulkan
Eraahlul
Kukulkan
0
9
1
0.06
W
Yemoja
4
2
21
7.25
W
Vulcan
7
1
20
17
W
Neith
Gonq
Neith
11
1
16
19
L
Sol
Phries
Sol
0
5
3
0.3
L
Thanatos
SirSmuffles
Thanatos
1
5
2
0.4
L
4
5
0
0.8
L
Cthulhu
buttboy19
Cthulhu
0
10
4
0.2
W
Ah Puch
falema
Ah Puch
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,253
Damage
38,318
45,198
Taken
85,251
21,304
Mitigated
53,746
10,944
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Bakuta
Nu Wa
20,105
6,579
0
1,588
9,017
2,942
0
4,091
4,926
47,187
0
L
Kukulkan
Eraahlul
Kukulkan
4,574
259
0
269
17,857
7,069
0
13,974
3,883
25,077
0
W
Yemoja
7,096
1,556
2,746
2,483
12,318
9,528
0
4,251
3,373
13,545
0
W
Vulcan
16,700
4,362
198
894
7,785
2,654
0
4,823
2,962
30,716
0
W
Neith
Gonq
Neith
16,175
8,106
0
2,017
9,085
3,580
0
4,406
3,856
0
36,757
L
Sol
Phries
Sol
11,634
418
0
1,573
12,907
4,734
0
10,046
2,861
57,148
0
L
Thanatos
SirSmuffles
Thanatos
4,849
285
0
4,288
15,144
5,750
0
10,779
4,365
0
17,269
L
9,924
1,576
0
0
13,008
4,250
0
9,094
3,914
0
17,468
L
Cthulhu
buttboy19
Cthulhu
7,337
69
177
0
26,335
31,943
0
18,185
8,150
29,103
0
W
Ah Puch
falema
Ah Puch
18,177
1,180
0
1,018
6,993
2,600
0
5,974
1,019
49,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,949
Gold Earned
53,186
249
Minions Killed
232
8
Camps Cleared
3
1,156,036
Distance Traveled
1,068,830
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,649
1,054
60
5
3
233,335
1
L
Kukulkan
10,017
835
50
4
0
198,693
0
W
Yemoja
13,193
1,099
17
1
0
234,706
2
W
Vulcan
12,269
1,022
39
3
0
264,573
0
W
Neith
12,328
1,027
59
5
3
216,651
0
L
Sol
10,714
893
96
8
2
209,979
0
L
Thanatos
10,488
874
27
2
1
231,425
0
L
Da Ji
11,314
943
14
1
0
216,107
0
L
Cthulhu
10,653
888
45
4
0
212,626
0
W
Ah Puch
12,510
1,043
74
6
2
206,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role