Player Matchup

Nike
Nike
Commando_Shambo
Nike
Level 89
God Stats
2W - 0L
1,353 SR
Queue Stats
30W - 26L
1,388 Elo+
Solo
Cthulhu
Cthulhu
FLASHflameBLADE
Cthulhu
Level 129
God Stats
11W - 8L
1,565 SR
Queue Stats
44W - 66L
1,334 Elo+
Solo
Sol
Sol
Fowl Pacino
Sol
Level 107
God Stats
2W - 1L
1,407 SR
Queue Stats
35W - 42L
1,418 Elo+
Party 1
Cliodhna
Cliodhna
Zbainbridge
Cliodhna
Level 129
God Stats
5W - 4L
1,402 SR
Queue Stats
201W - 217L
1,371 Elo+
Solo
Baron Samedi
Baron Samedi
hXc HonkSolo
Baron Samedi
Level 30
God Stats
2W - 1L
1,242 SR
Queue Stats
6W - 9L
1,239 Elo+
Party 1
Team Averages
Level 97
1,393 SR
1,350 Elo+

VS

Team Averages
Level 130
1,533 SR
1,394 Elo+
Vulcan
Vulcan
ClappinSheek
Vulcan
Level 147
God Stats
0W - 2L
1,463 SR
Queue Stats
11W - 9L
1,568 Elo+
Party 2
Cerberus
Cerberus
Leeviathan772
Cerberus
Level 116
God Stats
0W - 1L
1,874 SR
Queue Stats
28W - 39L
1,319 Elo+
Party 2
King Arthur
King Arthur
OleCham
King Arthur
Level 120
God Stats
0W - 1L
1,465 SR
Queue Stats
15W - 25L
1,273 Elo+
Party 2
Ra
Ra
Rigobarboza
Ra
Level 124
God Stats
1W - 5L
1,401 SR
Queue Stats
44W - 51L
1,360 Elo+
Solo
Cliodhna
Cliodhna
SpeedDemonTokyo
Cliodhna
Level 145
God Stats
0W - 2L
1,461 SR
Queue Stats
5W - 8L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,070
884
2,037
8,673
6,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
4 / 3 / 7
7,528
941
6,974
9,240
8,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 0 / 9
7,113
889
7,039
5,186
1,848
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Zbainbridge
Cliodhna
14
8 / 1 / 6
8,705
1,088
10,308
5,410
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
hXc HonkSolo
Baron Samedi
12
2 / 2 / 9
6,816
852
3,078
4,584
2,835
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
2 / 5 / 1
6,469
809
4,613
6,960
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Leeviathan772
Cerberus
12
3 / 4 / 3
7,114
889
5,293
12,382
8,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
OleCham
King Arthur
8
0 / 3 / 2
5,114
639
1,397
5,040
3,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 4
6,004
751
4,015
5,212
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
12
2 / 3 / 2
6,833
854
3,856
7,760
2,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
17
Kills
7
7
Deaths
17
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
2
5
1
0.5
W
2
1
6
5
W
4
3
7
2.5
W
1
0
9
5.5
L
Cerberus
Leeviathan772
Cerberus
3
4
3
1.13
L
King Arthur
OleCham
King Arthur
0
3
2
0.33
L
0
2
4
1
L
Cliodhna
2
3
2
1
W
Cliodhna
Zbainbridge
Cliodhna
8
1
6
11
W
Baron Samedi
hXc HonkSolo
Baron Samedi
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,436
Damage
19,174
33,093
Taken
37,354
20,958
Mitigated
18,469
8,838
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
4,613
1,633
0
501
6,960
2,395
0
3,293
3,495
18,286
0
W
2,037
172
1,158
1,470
8,673
6,032
188
2,725
5,948
0
12,683
W
6,974
1,038
664
2,031
9,240
8,130
2
4,106
5,134
18,629
0
W
7,039
2,293
0
1,626
5,186
1,848
2,423
2,795
2,391
24,782
0
L
Cerberus
Leeviathan772
Cerberus
5,293
410
892
2,247
12,382
8,551
0
5,661
6,289
17,937
0
L
King Arthur
OleCham
King Arthur
1,397
311
123
99
5,040
3,141
17
1,405
3,503
0
2,072
L
4,015
807
1,134
987
5,212
1,811
0
1,620
3,465
18,204
0
L
Cliodhna
3,856
503
0
1,709
7,760
2,571
181
4,058
3,451
0
16,000
W
Cliodhna
Zbainbridge
Cliodhna
10,308
1,403
0
779
5,410
2,113
0
1,664
3,746
0
28,626
W
Baron Samedi
hXc HonkSolo
Baron Samedi
3,078
282
273
837
4,584
2,835
392
2,808
1,776
9,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,232
Gold Earned
31,534
175
Minions Killed
154
6
Camps Cleared
4
850,842
Distance Traveled
685,812
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,469
809
36
5
2
153,277
0
W
Nike
7,070
884
18
2
0
178,062
1
W
Cthulhu
7,528
941
39
5
0
164,245
0
W
Sol
7,113
889
48
6
2
174,514
2
L
Cerberus
7,114
889
33
4
0
148,268
0
L
King Arthur
5,114
639
1
0
0
74,687
0
L
Ra
6,004
751
44
6
0
145,244
1
L
Cliodhna
6,833
854
40
5
2
164,336
0
W
Cliodhna
8,705
1,088
54
7
4
194,792
1
W
Baron Samedi
6,816
852
16
2
0
139,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role